
Skyancez3o4
Joined: Apr 6, 2010
I miss CE
|
Posted: Aug 29, 2010 12:22 AM
Msg. 1 of 23
Is there anyway to make a lower weapon script without having to switch to pistol or needler and look straight down?
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Aug 29, 2010 12:58 AM
Msg. 2 of 23
Yes, but it requires a new animations file in addition to the script.
|
|
|

Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
|
Posted: Aug 29, 2010 01:06 AM
Msg. 3 of 23
unit_set_seat {biped name} {command}
The command is "alert", the biped name is the one assigned in sapien or else you can use the list_get object to obtain the player. Example: (list_get (players) 0)
unit_set_seat {biped name} alert
or
unit_set_seat (list_get (players) 0) alert
Edited by Dennis on Aug 29, 2010 at 01:07 AM
|
|
|

Skyancez3o4
Joined: Apr 6, 2010
I miss CE
|
Posted: Aug 30, 2010 10:10 PM
Msg. 4 of 23
ok thnx. just a question before I do this: Is this the stance marines would do if there are nothing around? take extinction AI for example
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Aug 30, 2010 10:12 PM
Msg. 5 of 23
Marines use alert, yes, but spartans have no alert stance, as they were meant to be playable characters.
|
|
|

Skyancez3o4
Joined: Apr 6, 2010
I miss CE
|
Posted: Aug 30, 2010 10:36 PM
Msg. 6 of 23
ohh, I see. But spartans can still do it right? but it just looks weird I am assuming
|
|
|

Skyancez3o4
Joined: Apr 6, 2010
I miss CE
|
Posted: Aug 30, 2010 10:40 PM
Msg. 7 of 23
lol k thnx guys :)
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Aug 30, 2010 11:37 PM
Msg. 8 of 23
Spartan's aren't provided that animation by default.
|
|
|

Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
|
Posted: Aug 30, 2010 11:46 PM
Msg. 9 of 23
Quote: --- Original message by: Skyancez3o4 ohh, I see. But spartans can still do it right? but it just looks weird I am assuming No the Spartan bipeds will not lower the weapon but will walk when in alert. Marines will lower the weapon and walk because they have an animation for it.
|
|
|

Skyancez3o4
Joined: Apr 6, 2010
I miss CE
|
Posted: Aug 31, 2010 01:06 AM
Msg. 10 of 23
oh ok. thnx
Edit: ok umm, can this be done in game? I tried the command but it doesnt really work. Perhaps I was playing on a map on a Lan Server in the map of: Modded DeathIsland me beta found in the machinima maps section. I typed in the command and nothing happens. Any help? Edited by Skyancez3o4 on Aug 31, 2010 at 01:47 AM
|
|
|

Skyancez3o4
Joined: Apr 6, 2010
I miss CE
|
Posted: Aug 31, 2010 02:17 PM
Msg. 11 of 23
mhmm, which is exactly what Im doing. *sigh* this can be done in game right? because right off the bat, list_get objects doesn't work. :(
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Aug 31, 2010 02:41 PM
Msg. 12 of 23
Quote: --- Original message by: Skyancez3o4 mhmm, which is exactly what Im doing. *sigh* this can be done in game right? because right off the bat, list_get objects doesn't work. :( Seriously? In a script, where you need a UNIT, put in (list_get (players) 0). Basically you need animations AND the script. Edited by SlappyThePirate on Aug 31, 2010 at 02:53 PM
|
|
|

Skyancez3o4
Joined: Apr 6, 2010
I miss CE
|
Posted: Aug 31, 2010 02:49 PM
Msg. 13 of 23
wait so in the commands, I need the brackets now? so it should look like *Halo Command Line* (list_get(players)0) ? because I typed that into the command bar and nothing shows up. Im starting to think this cant be done in-game
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Aug 31, 2010 02:52 PM
Msg. 14 of 23
Quote: --- Original message by: Zira VadumQuote: --- Original message by: Skyancez3o4 ohh, I see. But spartans can still do it right? but it just looks weird I am assuming hm? If you rig it right I think you can achieve:  not rigged correctly, just animated correctly.
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Aug 31, 2010 02:54 PM
Msg. 15 of 23
Um, it should llok like exactly what dennis said. You need animations. Then, in Halo devmode, type unit_set_seat (list_get (players) 0) alert EDIT: And probably debug_camera save debug_camera_load Edited by SlappyThePirate on Aug 31, 2010 at 02:55 PM
|
|
|

Skyancez3o4
Joined: Apr 6, 2010
I miss CE
|
Posted: Aug 31, 2010 03:00 PM
Msg. 16 of 23
mhmm, I typed that in game while in third person but it didnt work. Does this work in maps with AI in it?
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Aug 31, 2010 04:54 PM
Msg. 17 of 23
That won't lower your weapon, because the player, by default, lacks animations for lowering the animation. It will, however, work in non-spartan bipeds.
|
|
|

Skyancez3o4
Joined: Apr 6, 2010
I miss CE
|
Posted: Aug 31, 2010 05:09 PM
Msg. 18 of 23
yes I understand that any spartan biped/player wont go into alert mode but marine bipeds/players can right? Im simply asking will this work in-game because I have tried 2 times and it havent worked.
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Aug 31, 2010 07:44 PM
Msg. 19 of 23
Quote: --- Original message by: Skyancez3o4 yes I understand that any spartan biped/player wont go into alert mode but marine bipeds/players can right? Im simply asking will this work in-game because I have tried 2 times and it havent worked. You need anims for the spartan. If you play as a marine, it should work, right?
|
|
|

Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
|
Posted: Aug 31, 2010 07:48 PM
Msg. 20 of 23
Quote: --- Original message by: Skyancez3o4 Im simply asking will this work in-game because I have tried 2 times and it havent worked. Yes it does work in dev-mode. If you wish to set the player to alert then you need to use this command. unit_set_seat (unit (list_get (players) 0)) alert. If the player is a Spartan then you will not notice anything until you try to move. As long as you are carrying an AR you will walk instead of run. I don't believe that the list_get(players) command will work if you bump possess a biped since the game loses track of the player. So if you want to possess a dormant biped you would need to know the biped's name and use the command: unit_set_seat {name} alert
|
|
|

Skyancez3o4
Joined: Apr 6, 2010
I miss CE
|
Posted: Aug 31, 2010 08:09 PM
Msg. 21 of 23
ahh I see. but what of the list get command? I tried list_get objects and nothing shows up. it says list_get and I have no idea what that means
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Aug 31, 2010 08:19 PM
Msg. 22 of 23
Quote: --- Original message by: Skyancez3o4 ahh I see. but what of the list get command? I tried list_get objects and nothing shows up. it says list_get and I have no idea what that means List get returns stuff. The command is asking for a unit, so you have to tell it that. When you subtitute things, you put them in brackets. There is a global list called players, which is all the netgame player, 0-15. (list_get (players) 0) replaces Which could also be a biped's name. list_get and 0 specify the unit as 0 from the list. Which is players. (list_get (players) 0) returns (represents) "you". If you just use a biped named "dude", you type dude instead of (list_get (players) 0). But the biped dude does not walk, so use yourself.
|
|
|

Skyancez3o4
Joined: Apr 6, 2010
I miss CE
|
Posted: Aug 31, 2010 08:23 PM
Msg. 23 of 23
ok thnx, I'll try this later, no time right now. :)
|
|
|