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Author Topic: [WIP]Aggressive Brutes (41 messages, Page 1 of 2)
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DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 28, 2010 04:44 PM    Msg. 1 of 41       
Continuing my quest for making formidable AI that aren't just mindless killers or robotic aimers, the Brutes are going to be basically as they are depicted in Halo fiction and a bit of Halo3. Therefore, instead of "Smart" Brutes, I put "Aggressive" Brutes. These Brutes are very ferocious and they're modeled after the ones during the Great Schism.

I have a basic foundation for the actors and the actor variants. These Brutes, instead of being based on rank, are based on weapons. However, they're aggressive side isn't buried in the weapons, but instead buried in their berserk and unopposable sections. They'll be tough, but I haven't gotten them in a playtest yet. When I do, I'll be back with more.

Credit for basic brute assets and basis for the current foundations of these Brutes goes to CMT.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 28, 2010 04:47 PM    Msg. 2 of 41       
Finish the elites first, k?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 28, 2010 05:00 PM    Msg. 3 of 41       
I think you're a bit ahead of yourself. Once again, this modding AI.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 28, 2010 05:58 PM    Msg. 4 of 41       
For the first time in my life, I agree with pakar D:


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 28, 2010 06:16 PM    Msg. 5 of 41       
Quote: --- Original message by: Gamma927
For the first time in my life, I agree with pakar D:

The Elites are done. Sorry for not mentioning it. I fixed up the Ultras and they're more than capable of not only stripping you of your shields, but also taking out remains of your health as well. The Carbine Elites are going to be changed from Specialists to Standards. I have better plans in store for the Specialist class.

Basically, the Elite class is wrapped up. I just didn't get another video out due to my being lazy and other stuff. Did anyone even think that maybe I was done with the Elites?


Corvette19
Joined: Feb 27, 2007


Posted: Aug 28, 2010 06:41 PM    Msg. 6 of 41       
Do you plan to do anything with all of these AI?


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 28, 2010 07:36 PM    Msg. 7 of 41       
first gamma releases something and then he agrees with pakar? what' the world coming to?!

but yeah nice idea about aggressive brutes you are the ai king!


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 28, 2010 08:10 PM    Msg. 8 of 41       
Quote: --- Original message by: Corvette19
Do you plan to do anything with all of these AI?

In due time. I'll release the Elites, the Brutes, and then the Specialist Elites. I'll also release the Sparrowhawk variant I modded from CMT, plus maybe some other things depending on if I feel they're ready to be released.

I'm about to test the Brutes again. First time, they were WAY to powerful. This time I'm hoping they'll be a bit more balanced.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 28, 2010 08:39 PM    Msg. 9 of 41       
you should make sure that they're set up to be killed by a plasma nade in one explosion, makes them easier to kill.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 28, 2010 08:53 PM    Msg. 10 of 41       
d4rf brutes arent supposed to be easy to kill since they have no shields

@dark halo

Cmt's actor variants i have are agressive they will melle you if u get to close and when they have not much health left the roll at you and when they roll and hit u they hurt! let me see if i can find my vid of it


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 28, 2010 09:03 PM    Msg. 11 of 41       
oh, i thought that in halo 3 the brutes were instantly killed by plasma grenades?


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 28, 2010 09:11 PM    Msg. 12 of 41       
Quote: --- Original message by: d4rfnader
oh, i thought that in halo 3 the brutes were instantly killed by plasma grenades?

nope if there were like 8 inches away from it they would and in h3 they roll or run if a plasma nade is way close.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Aug 28, 2010 09:21 PM    Msg. 13 of 41       
WOW! I'm contacting Higuy now, these DESERVE to be in Lumoria!


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 28, 2010 09:32 PM    Msg. 14 of 41       
You should fix up the Marines, next.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 28, 2010 09:45 PM    Msg. 15 of 41       
Quote: --- Original message by: doompig444
WOW! I'm contacting Higuy now, these DESERVE to be in Lumoria!

If you're not being serious, get out of my thread.

The Brutes die in one plasma grenade. I still need to make it so they die in one needler explosion, but everything else is practically fixed. CMT's basis made it very easy to make the Brutes more aggressive and also very pack based.

http://www.xfire.com/video/34cb27/

http://www.xfire.com/video/34cb2d/

Enjoy. The first time I fought them (not these two times) they were very formidable. I just sort of caught them on a time where they didn't own me every second I was out of cover, or I just did too good myself. Either way, the Brutes are actually very close to being finished. I'll get another vid of them later, when I remove the scenery behind them and have better FPS (and a few fixes they need).

I also realize the Brutes throw plasma grenades like kids throw bread at geese. I'll fix that too, as well as making them berserk more (which they did when I didn't film).
Edited by DarkHalo003 on Aug 28, 2010 at 09:49 PM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 28, 2010 10:16 PM    Msg. 16 of 41       
Quote: --- Original message by: IcePhoenix
you need to either make them berzerk earlier, or give them more health, because currently when they berzerk it's jsut a chance for you to kill them.

Good point. I'll give them a whee bit more health. I was primarily at a distance so they couldn't really berserk a lot in the video.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Aug 28, 2010 10:19 PM    Msg. 17 of 41       
I'm not sure if this is possible, but make it so that the brutes dodge fire when berserk like a chieftian in Halo 3 would.

I don't have a video, but the chieftans run/jump side to side when charging as to not take fire. This may mean that you need to make animations for it.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 29, 2010 02:11 AM    Msg. 18 of 41       
@ ice
brutes dont have shields


yayaplols
Joined: Nov 29, 2009


Posted: Aug 29, 2010 02:24 AM    Msg. 19 of 41       
actally some of the brutes does have sheilds... for example: Tartrus (or the big fat monstrous white ape) and the ones near the engineers :P

but yea... you are still right after all... they have a power armor, which kind of acts like a sheilding. So... when the armor takes enough damage, it will glow and vent some blue smoke thing, and be destroyed completely if you continued firing at it, if not then... they still have the armor.

So... as what i am saying... just make the brute have the power armor, and when it gets enough damge... the armor lights will glow, or soemhting... and then be destroyed completely (if you ocntinued firing), causing the brute to berserk if your within range... and if not, then they won't.... but then they'll be much more easier to kill by headshot... for they'll have lower health (since they have no shields to protect them)...


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 29, 2010 02:44 AM    Msg. 20 of 41       
to replace their shields they got armor to protect there self more os :D


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 29, 2010 09:08 AM    Msg. 21 of 41       
@Ice: I'm getting that covered. I'll have another test later today maybe. If anything, the berserking feature is was I'm testing.

Quote: --- Original message by: Hydrogen
to replace their shields they got armor to protect there self more os :D

Brutes have power armor that, instead of absorbing impacts, deflect projectiles. Brutes do have shields in ODST though, so I'm modeling their shield types based off of that.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 29, 2010 09:56 AM    Msg. 22 of 41       
turn their shield's material into skin so they won't look like they have shields but can't be headshotted


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 29, 2010 02:26 PM    Msg. 23 of 41       
Quote: --- Original message by: Delicon20
turn their shield's material into skin so they won't look like they have shields but can't be headshotted

Materials are based off of metals and weapons in my book and I don't want to mess with a system I made. By the way, the materials won't affect anyone who has original weapons (mine are modified to correctly correspond to the material settings in the collision tags).

The Brutes finally got their Berserking back in the most recent playtest. However, the ones using Carbines still have horrible aim, so that leaves me with only a couple of things to do.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Aug 29, 2010 02:32 PM    Msg. 24 of 41       
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Delicon20
turn their shield's material into skin so they won't look like they have shields but can't be headshotted

Materials are based off of metals and weapons in my book and I don't want to mess with a system I made. By the way, the materials won't affect anyone who has original weapons (mine are modified to correctly correspond to the material settings in the collision tags).

The Brutes finally got their Berserking back in the most recent playtest. However, the ones using Carbines still have horrible aim, so that leaves me with only a couple of things to do.


Meh, I don't like the idea of a carbine brutes. Shouldn't Brutes be more like close ranged shock units, instead of being the longer ranged foes that Elites/Jackals are? Brutes would be far more formidable when they are in close circumstances, where they can quickly overpower their enemy. In addition, their berserking would be far more effective.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 29, 2010 10:40 PM    Msg. 25 of 41       
Quote: --- Original message by: AGLion
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Delicon20
turn their shield's material into skin so they won't look like they have shields but can't be headshotted

Materials are based off of metals and weapons in my book and I don't want to mess with a system I made. By the way, the materials won't affect anyone who has original weapons (mine are modified to correctly correspond to the material settings in the collision tags).

The Brutes finally got their Berserking back in the most recent playtest. However, the ones using Carbines still have horrible aim, so that leaves me with only a couple of things to do.


Meh, I don't like the idea of a carbine brutes. Shouldn't Brutes be more like close ranged shock units, instead of being the longer ranged foes that Elites/Jackals are? Brutes would be far more formidable when they are in close circumstances, where they can quickly overpower their enemy. In addition, their berserking would be far more effective.


carbine is crucial to show differences between brutes and elites, one of the few weapons they have in common


Wrath
Joined: Jun 20, 2010

well isn't this a surprise


Posted: Aug 30, 2010 07:52 AM    Msg. 26 of 41       
Ok so here's my idea:
After the Brutes go wild or "berzerk" maybe you should add a temporary over-shield and if you could a temporary boost of their speed. And to make them sound more intimidating, you could make them groan or shout while the Brutes are trying to kill you (this is for those kids that are afraid to kill Brutes). And finally when you try to run away make the Brutes throw grenades all it's grenades on you.

I hope these are possible.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 30, 2010 04:00 PM    Msg. 27 of 41       
Quote: --- Original message by: Wrath
Ok so here's my idea:
After the Brutes go wild or "berzerk" maybe you should add a temporary over-shield and if you could a temporary boost of their speed. And to make them sound more intimidating, you could make them groan or shout while the Brutes are trying to kill you (this is for those kids that are afraid to kill Brutes). And finally when you try to run away make the Brutes throw grenades all it's grenades on you.

I hope these are possible.

I'll add random increases of speed for their bipeds to imitate that. Unfortunately, the speed is not determinable inside the actor_variant or actor tags, so I'd have to manually tweak them in the model_animations.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 30, 2010 04:44 PM    Msg. 28 of 41       
Quote: --- Original message by: IcePhoenix
you can't make a helmet that needs to be shot off (I think).

you CAN.its fairly simple too.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 30, 2010 05:01 PM    Msg. 29 of 41       
Quote: --- Original message by: 032 Mendicant Bias
Quote: --- Original message by: IcePhoenix
you can't make a helmet that needs to be shot off (I think).

you CAN.its fairly simple too.

CMT did it for their brutes.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 30, 2010 06:55 PM    Msg. 30 of 41       
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: 032 Mendicant Bias
Quote: --- Original message by: IcePhoenix
you can't make a helmet that needs to be shot off (I think).

you CAN.its fairly simple too.

CMT did it for their brutes.


I think he means shoot you have to shoot the helmet before you kill the brute, and when you shoot again pops a headshot, otherwise it won't kill them. that's what bungie's doing for reach


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 30, 2010 07:15 PM    Msg. 31 of 41       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: 032 Mendicant Bias
Quote: --- Original message by: IcePhoenix
you can't make a helmet that needs to be shot off (I think).

you CAN.its fairly simple too.

CMT did it for their brutes.


I think he means shoot you have to shoot the helmet before you kill the brute, and when you shoot again pops a headshot, otherwise it won't kill them. that's what bungie's doing for reach
Umm.. Halo 2 did it first.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 30, 2010 08:59 PM    Msg. 32 of 41       
Quote: --- Original message by: SlappyThePirate
Quote: --- Original message by: Delicon20
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: 032 Mendicant Bias
Quote: --- Original message by: IcePhoenix
you can't make a helmet that needs to be shot off (I think).

you CAN.its fairly simple too.

CMT did it for their brutes.


I think he means shoot you have to shoot the helmet before you kill the brute, and when you shoot again pops a headshot, otherwise it won't kill them. that's what bungie's doing for reach
Umm.. Halo 2 did it first.


i neva said anything bout who did it first :/


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 31, 2010 07:31 AM    Msg. 33 of 41       
Quote: --- Original message by: IcePhoenix
well w/e it is, i doubt it's possible here.
CMT added a helmet which can be shot off (I did mention it too) but it comes off in the same shot that kills the brute (we both said it).

Though I think you could make something like a Jackal's shield attached to the brute's head, so when it's shot off you can hit the brute. Though it might recharge.

Actually, that's only with weapons that have headshots. Normal weapons can strip a Brute of its helmet, but eventually the shield would recharge if you wait long enough.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 31, 2010 11:00 AM    Msg. 34 of 41       
Quote: --- Original message by: IcePhoenix
yeah I forgot to mention that. either way, the helmet offers no protection. it comes off at the same hit that a brute takes damage on. it doesn't absorb damage for it.
so what about the jackal-shield helmet?
He means that the helmet can have shield properties, ie it must be depleted before allowing head damage. Like the jackal's sheild 'must' be gone before you can shoot its hand. But the shield covers the head.
I think you can simply make the helmet-shield not recharge.
E: Yeah, you can.
Edited by SlappyThePirate on Aug 31, 2010 at 11:01 AM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 31, 2010 07:17 PM    Msg. 35 of 41       
Quote: --- Original message by: SlappyThePirate

Quote: --- Original message by: IcePhoenix
yeah I forgot to mention that. either way, the helmet offers no protection. it comes off at the same hit that a brute takes damage on. it doesn't absorb damage for it.
so what about the jackal-shield helmet?
He means that the helmet can have shield properties, ie it must be depleted before allowing head damage. Like the jackal's sheild 'must' be gone before you can shoot its hand. But the shield covers the head.
I think you can simply make the helmet-shield not recharge.
E: Yeah, you can.
Edited by SlappyThePirate on Aug 31, 2010 at 11:01 AM

I'll try that when I look into their tags again. I know it's in the collision, but I don't know if you can just end energy shielding to the head region. When the Brutes' shields recharge, the full body shields cover their heads and their entire body.

 
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