The file was given an immensely generic name due to me using a very large .zip name (Hint: I'm trying to get you to realize what the name of the mod is so they're
not posted with generic and/or sloppy names) so here's a thread. You can also see the thread at Modacity (
http://www.modacity.net/forums/showthread.php?22235 ) for more screenshots and a few bugs that have already been brought to my attention. Check the bottom of the post for download links.
Quote: Another Stupid Campaign Mod
Release 2: a30 (Halo)
By Ifafudafi
(a10 can be found at
http://hce.halomaps.org/index.cfm?fid=5436 )
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NEW IN THIS RELEASE
-Three new weapons: The Battle Rifle, a long-range, single-shot marksman's weapon; the Plasma Beam, a rapid-fire, shield-pounding headshot machine; and the Impaler, a fusion of the Needler and the old Covenant Carbine (I swear I came up with this first)
-MC and the FP arms now use CMT's excellent models.
-Assault Rifle has a new firing sound, brought to you by Halo Reach. Its base accuracy has also been decreased slightly, as it was a little too effective at longer ranges.
-Plasma Pistol's charged shot homes in a little easier. The original intent was to make sure Jackals don't hit you every single time, but that inaccuracy carried over to the player a little too easily. You still can't hit a moving Elite without considerable lead, of course, but you shouldn't be missing easy shots.
-Grenade weight restored to default values. The extra weight you saw in a10 was left over from when I (like everybody else) was trying to replicate H2.
-Plasma Burst no longer has a charged shot. It was designed to be a long-range backup if you didn't have a long range weapon handy, but that tread on those weapons' ground too much. It's now exclusively a mid to close range weapon.
-Various tweaks and optimizations in particle effects.
...
Quote: Things I already know about:
-The SMG's sound will cut out and occasionally do weird things. This is just the way Halo CE handles looping sounds; there's nothing I can really do about it.
-The pickup icons for the Pistol and the Battle Rifle reference CMT's silenced and BRG variants for the same reasons cited previously.
-The Plasma Burst and Beam do not have unique models. I can't model to save my life, so I'm stuck recoloring existing models. If you or somebody you know is willing to model, skin, rig, and/or animate new weapons from scratch, please let me know.
-The Battle Rifle's animations are placeholder. I'll be using teh lag's set as soon as he's done with them, so bear with me for now; anything nasty (the reload doesn't complete at the same time as the animation, the melee sucks, etc.) can be attributed to that.




Halomaps:
http://hce.halomaps.org/index.cfm?pg=3&fid=5476Filefront:
http://www.filefront.com/17230293/a30.zip/