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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[RELEASE] Another Stupid Campagin Mod: a30 (Halo)

Author Topic: [RELEASE] Another Stupid Campagin Mod: a30 (Halo) (6 messages, Page 1 of 1)
Moderators: Dennis

Ifafudafi
Joined: Jun 23, 2010


Posted: Aug 28, 2010 12:47 AM    Msg. 1 of 6       
The file was given an immensely generic name due to me using a very large .zip name (Hint: I'm trying to get you to realize what the name of the mod is so they're not posted with generic and/or sloppy names) so here's a thread. You can also see the thread at Modacity ( http://www.modacity.net/forums/showthread.php?22235 ) for more screenshots and a few bugs that have already been brought to my attention. Check the bottom of the post for download links.

Quote: Another Stupid Campaign Mod
Release 2: a30 (Halo)
By Ifafudafi

(a10 can be found at http://hce.halomaps.org/index.cfm?fid=5436 )

---

NEW IN THIS RELEASE

-Three new weapons: The Battle Rifle, a long-range, single-shot marksman's weapon; the Plasma Beam, a rapid-fire, shield-pounding headshot machine; and the Impaler, a fusion of the Needler and the old Covenant Carbine (I swear I came up with this first)

-MC and the FP arms now use CMT's excellent models.

-Assault Rifle has a new firing sound, brought to you by Halo Reach. Its base accuracy has also been decreased slightly, as it was a little too effective at longer ranges.

-Plasma Pistol's charged shot homes in a little easier. The original intent was to make sure Jackals don't hit you every single time, but that inaccuracy carried over to the player a little too easily. You still can't hit a moving Elite without considerable lead, of course, but you shouldn't be missing easy shots.

-Grenade weight restored to default values. The extra weight you saw in a10 was left over from when I (like everybody else) was trying to replicate H2.

-Plasma Burst no longer has a charged shot. It was designed to be a long-range backup if you didn't have a long range weapon handy, but that tread on those weapons' ground too much. It's now exclusively a mid to close range weapon.

-Various tweaks and optimizations in particle effects.


...

Quote: Things I already know about:

-The SMG's sound will cut out and occasionally do weird things. This is just the way Halo CE handles looping sounds; there's nothing I can really do about it.
-The pickup icons for the Pistol and the Battle Rifle reference CMT's silenced and BRG variants for the same reasons cited previously.
-The Plasma Burst and Beam do not have unique models. I can't model to save my life, so I'm stuck recoloring existing models. If you or somebody you know is willing to model, skin, rig, and/or animate new weapons from scratch, please let me know.
-The Battle Rifle's animations are placeholder. I'll be using teh lag's set as soon as he's done with them, so bear with me for now; anything nasty (the reload doesn't complete at the same time as the animation, the melee sucks, etc.) can be attributed to that.







Halomaps: http://hce.halomaps.org/index.cfm?pg=3&fid=5476
Filefront: http://www.filefront.com/17230293/a30.zip/


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 28, 2010 01:19 AM    Msg. 2 of 6       
Quote: --- Original message by: IcePhoenix
dammit why does the brute PR get the headshots...
any chance you can change the Plasma Beam's model in later levels?

Quote: --- Original message by: Ifafudafi
-The Plasma Burst and Beam do not have unique models. I can't model to save my life, so I'm stuck recoloring existing models. If you or somebody you know is willing to model, skin, rig, and/or animate new weapons from scratch, please let me know.


Looks good. I'll give it a shot tomorrow.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 28, 2010 01:27 AM    Msg. 3 of 6       
it was cool i found it kind of hard to rescue some of the marines though mainly because the marine ai aren't smart enough from what it seems to accommodate the newer weapon set so they are all killed off a little too easily but all in all, i liked the mod.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 29, 2010 01:57 AM    Msg. 4 of 6       
damn that br is huwt this is unprotected right?


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 29, 2010 12:05 PM    Msg. 5 of 6       
no i think its protected lol.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 29, 2010 12:34 PM    Msg. 6 of 6       
Quote: --- Original message by: Hydrogen
damn that br is huwt this is unprotected right?

it'll be unprotected after the release of b40 I think.anyways perhaps I can help you out with shaders for stuff like the BR scope.

 

 
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