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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Vehicle does not spawn in Sapien.

Author Topic: Vehicle does not spawn in Sapien. (4 messages, Page 1 of 1)
Moderators: Dennis

modtyrant
Joined: Apr 2, 2010


Posted: Aug 25, 2010 10:10 PM    Msg. 1 of 4       
Hello!!

Well this is what happens when i try and put the vehicle in the map with Sapien.

---------------------------------------------------------
(1st Error)

(Part A).the model ' vehicles\land_speeder\land speeder' and the animation graph ' vehicles\

Can't see the rest of the first directory, but there is a second directory underneath it.

(Part B).the object ' vehicles\land_speeder\land speeder' will not animate
-------------------------------------------------------
(2nd Error)

(Part A).OUT OF OBJECTS:Cannot Create "land speeder"

Sapien does not do this with other objects or vehicles. I even made my vehicle into a Scenery object and it spawned with no errors.

Here is the list of animations I'm using and my vehicle is also a ghost type vehicle. My vehicle is 100% custom it's not just a model overwrite. My vehicle has it's own frames and tags, but it does use some default tags and frames like frame "hull" and "frame gun". It has two weapons, one weapons is for the driver and the other one is for the gunner.

1.Stand Fixed Aim-Still.
2.Stand Fixed HB Fire-1.
3.Stand Fixed AC Fire-2.
4.Suspension

Here are the Ghost's animations.

1.Stand Fixed Aim-Still
2.Stand Fixed C Ghost Gun Fire-1
3.Vehicle Steering -- (My Vehicle don't need this unless i have to have it then i will use it)
4.Suspension

So I'm confused on which animation is broken. I know it has some thing to do with animations, but I'm not sure what. I basically made each animation from scratch following a JMO and Animation Guide that i downloaded from here. All my animations are in the place they should be on the Guerrilla Animation Game File.

I had no problems with tool. Every thing complied and modeled correctly. I also have the collision for the model too. I also placed the vehicle file in the Globals.

Well thanks for your time. While i wait for responses I'm gonna try to make a very simple 100% custom vehicle.

Basically all i want is just a list of reasons why my vehicle is not working. Thanks!!
Edited by modtyrant on Aug 25, 2010 at 10:12 PM


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Aug 26, 2010 09:00 AM    Msg. 2 of 4       
Simple Reason. There is a different number of nodes in your animation than in you model thus halo goes WHAT HECK I CANT WORK WITH THIS! and doesnt spawn your vehicle. A simple reason with a simple fix, go into your animation (assuming you saved your animation) and instead of compiling it from your saved model export it from the animation (make sure to delete any unneed things ive never animated a vehicle to i dont know what it requires) and compile that it should fix and quite frankly look better. hope it helps!


kev3344
Joined: Aug 8, 2008

IMAAA FIRING MAAA LAZAAA!!!!


Posted: Aug 26, 2010 10:50 AM    Msg. 3 of 4       
The second solution if you're sure you have the same nodes and it doesn't work:

You only need to open your animation graph and your model with kornman 00.

In the animation graph scroll down almost to the bottom and you will see a some numbers called node list checksum. Copy it and paste it instead of your model's checksum(it's almost at the top).

You can get kornman00 here: http://hce.halomaps.org/index.cfm?fid=1081
Edited by kev3344 on Aug 26, 2010 at 10:51 AM


modtyrant
Joined: Apr 2, 2010


Posted: Aug 27, 2010 04:52 AM    Msg. 4 of 4       
Quote: --- Original message by: Amazingcuziam
Simple Reason. There is a different number of nodes in your animation than in you model thus halo goes WHAT HECK I CANT WORK WITH THIS! and doesnt spawn your vehicle. A simple reason with a simple fix, go into your animation (assuming you saved your animation) and instead of compiling it from your saved model export it from the animation (make sure to delete any unneed things ive never animated a vehicle to i dont know what it requires) and compile that it should fix and quite frankly look better. hope it helps!


That might be the problem so I'm gonna go check and thanks for the reply.


Quote: --- Original message by: kev3344

The second solution if you're sure you have the same nodes and it doesn't work:

You only need to open your animation graph and your model with kornman 00.

In the animation graph scroll down almost to the bottom and you will see a some numbers called node list checksum. Copy it and paste it instead of your model's checksum(it's almost at the top).

You can get kornman00 here: http://hce.halomaps.org/index.cfm?fid=1081
Edited by kev3344 on Aug 26, 2010 at 10:51 AM


I have kornman's version of guerrilla and that animator injector/editor. This is not the problem, i have ruled this out because i have made a working 100% custom vehicle, but it was a very simplistic vehicle. I just over looked some thing vital and I'm not sure what i over looked so i will have to go back in and find out what mistake i made.

Thanks for the reply though.

(Sorry for bump, but i like to leave a thanks for people who reply)
Edited by modtyrant on Aug 27, 2010 at 04:53 AM

 

 
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