
d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 24, 2010 04:42 PM
Msg. 2 of 4
put the .jms file into your data\weapons\weaponname\models folder (you'll need to create these extra folders yourself and then in tool type in:
tool.exe models weapons\weaponname
and press enter i think that's how it's done.
*replace weaponname with the name of your weapon.
you might also have to set up the shaders in tool but it will guide you through that. Edited by d4rfnader on Aug 24, 2010 at 04:43 PM
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Legit Assassin
Joined: Aug 19, 2010
A True Spartan
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Posted: Aug 24, 2010 04:54 PM
Msg. 3 of 4
i did it and this came up fle test\models Couldn't read map file './toolbeta.map' usage: tool verb <options..> model source-directory
C:\Users\lkokmom\Desktop\New folder\halo\Halo Custom Edition>tool models weapons\R ifle15 Couldn't read map file './toolbeta.map' usage: tool verb <options..> model source-directory animations source-directory strings source-directory unicode-strings source-directory bitmaps source-directory bitmap source-file structure scenario-directory bsp-name structure-lens-flares bsp-name structure-breakable-surfaces structure-name collision-geometry source-directory physics source-file sounds directory-name platform<xbox,wav,ogg> ogg_only_value_flag<quality or bi trate> sounds_by_type directory-name type <round to 64 samples:yes/no> build-cache-file <scenario-name> windows-font hud-messages <path> <scenario-name> lightmaps <scenario> <bsp index> <quality> <stop threshhold> process-sounds <root path> <substring> <gain+|gain-|gain=|maximum-distance|min imum-distance> <value> merge-scenery <source scenario> <destination scenario> zoners_model_upgrade import-device-defaults <defaults|profiles> <savegame path>
Edited by Legit Assassin on Aug 24, 2010 at 04:55 PM Edited by Legit Assassin on Aug 24, 2010 at 04:56 PM
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