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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Rpg_beta6_2

Author Topic: Rpg_beta6_2 (5 messages, Page 1 of 1)
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chuck noris
Joined: Aug 23, 2010

Captin chuck noris i going to lead you to victory


Posted: Aug 23, 2010 02:39 AM    Msg. 1 of 5       
Ok i love this map just saying so :)

so i wana combine all the ideas for it thn combine it and give them to map editer as i cant edit to save my self

sorry for any typos

ok i think we should make the ship in the air (aka the piller of autom) much much bigger like heaps bigger having at least 3 life pods a landing bay and its own vicihle deport with all the vicihles locked in place but can be relised can we also have the piller move .... very slowly so it can land and drop off vicihles kinda like the hammer of dawn does in halo 3



ok my next idea is proper weapon stashes which u need a pda to open i dono if u can do that but if u can it would be so cool.


oh and the pelicans to each have 2 odst drop pods or maybe the piller having lots and lots of them but at differant areas of the ship
Edited by chuck noris on Aug 23, 2010 at 02:40 AM

oh and if this posible have the piller blow up if bomb placed at certin area
Edited by chuck noris on Aug 23, 2010 at 02:42 AM

oh my god also lets have people guarding bombs like ai bots guarding bombs and weapon stashs and a couple of them just running round looking cool and driving round looking profeshional
Edited by chuck noris on Aug 23, 2010 at 02:48 AM
Edited by chuck noris on Aug 23, 2010 at 03:15 AM


chuck noris
Joined: Aug 23, 2010

Captin chuck noris i going to lead you to victory


Posted: Aug 31, 2010 05:27 AM    Msg. 2 of 5       
no some do if u look at the floods 2 (i think its this map) the ai bots are useing viecles effectivly and i dont mean pelys picking up and dropping hogs i mean like insted of having cargo seats have drop pod seats i would love to see this map ur building please send me a copy as i think we have a few good ideas betwen ofe two of us


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Aug 31, 2010 09:07 AM    Msg. 3 of 5       
Quote: --- Original message by: chuck noris
no some do if u look at the floods 2 (i think its this map) the ai bots are useing viecles effectivly and i dont mean pelys picking up and dropping hogs i mean like insted of having cargo seats have drop pod seats i would love to see this map ur building please send me a copy as i think we have a few good ideas betwen ofe two of us


1. AI may use vehicles effectively, but what he meant is that these AI do not sync online, ie. your friend may see this AI driving a scorpion in this location, but you may see that same AI in another location.

2. You may be able to do this, attach drop pods to the peli, like the warthog disattachment script used in coldsnap.


chuck noris
Joined: Aug 23, 2010

Captin chuck noris i going to lead you to victory


Posted: Sep 1, 2010 06:39 AM    Msg. 4 of 5       
no i mean like locked into it cos the ones in coldsnap fail


Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Sep 3, 2010 07:35 AM    Msg. 5 of 5       
if it were just locked onto the pelican, it wouldn't be able to do anything. people wouldn't be able to use it. the method on Coldsnap is the only way to be able to pick things up and drop them off, and allow people to get in them.

I suppose if the pods were close enough to the cargo seats, you could stop in midair and people could get out of their seats carefully, and get into the pods, which would detatch them from the Pelican.

 

 
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