
LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Aug 22, 2010 06:27 PM
Msg. 1 of 24
please help me i am trying to make a singleplayer like 3 months until now i had a few sp but nothing to upload because just one have a cutscene and its simple i want to now how make checkpoints dones vehicle spawn nav points and vehicles landing and spawning elites or marine please help me
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 22, 2010 08:05 PM
Msg. 2 of 24
Quote: --- Original message by: LMT Heretic please help me i am trying to make a singleplayer like 3 months until now i had a few sp but nothing to upload because just one have a cutscene and its simple i want to now how make checkpoints dones vehicle spawn nav points and vehicles landing and spawning elites or marine please help me people tend to be more willing to help you if they think you're not a noob and usually putting punctuation and organizing the request into a recognizable form helps otherwise its really hard to understand you so you might wanna try spell check or putting some thought into what you're saying people also generally comment more on well-made topics
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 22, 2010 08:11 PM
Msg. 3 of 24
Quote: --- Original message by: LMT Heretic please help me i am trying to make a singleplayer like 3 months until now i had a few sp but nothing to upload because just one have a cutscene and its simple i want to now how make checkpoints dones vehicle spawn nav points and vehicles landing and spawning elites or marine please help me - (game_save) - (object_create [vehicle name]) - (activate_team_nav_point_flag [flag type] player [flag name] [vertical offset]) (deactivate_team_nav_point_flag player [flag name]) - (ai_place [ai encounter name])
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Aug 24, 2010 04:17 PM
Msg. 4 of 24
those scripts need trigger volumes right?
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Aug 24, 2010 04:26 PM
Msg. 5 of 24
- (game_save) nothing needed. - (object_create [vehicle name- name the vehicle in sapien]) - (activate_team_nav_point_flag [flag type- "default", "default_red", "flag_blue", "flag_red", "target_blue", "target_red", "skull_blue", "skull_red", "crown_blue", or "crown_red".] player [flag name- make a cutscene flag in sapien] [vertical offset- a number. I think 1.]) (deactivate_team_nav_point_flag player [flag name- make a ctuscene flag in sapien]) - (ai_place [ai encounter name]) None of these script need volumes.
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Aug 24, 2010 04:28 PM
Msg. 6 of 24
thankyo but wich i need to make a unic checkpoint done
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 24, 2010 04:35 PM
Msg. 7 of 24
you actually don't need to make the checkpoint...done unicode string list yourself i think that's already set up in the game engine.
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Aug 24, 2010 04:38 PM
Msg. 8 of 24
maybe but i need for me and a few friends to avoid begin from the first part of the sp
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Aug 24, 2010 05:33 PM
Msg. 9 of 24
Quote: --- Original message by: LMT Heretic maybe but i need for me and a few friends to avoid begin from the first part of the sp Okay, then. You need a trigger volume. When a player enters it, the game is saved.
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Aug 24, 2010 05:34 PM
Msg. 10 of 24
how do i have to call it
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 24, 2010 05:59 PM
Msg. 11 of 24
sleep until volume test objects game save
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Aug 27, 2010 03:54 PM
Msg. 12 of 24
dont work please help me
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 27, 2010 04:13 PM
Msg. 13 of 24
the script should look like this:
(script startup game-save (begin (sleep_until (volume_test_objects triggername (players))15) (game_save_no_timeout) ) )
*replace triggername with the name of your trigger volume.
and then place the script in the data\levels\yourmapname\scripts folder
*replace yourmapname with the name of your map, and you may need to create the extra folders
after that hit compile scripts in sapien.
(make sure the document is a .hsc file)
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 27, 2010 05:06 PM
Msg. 14 of 24
Remove the (begin clause. This isn't needed, and it will cause problems. For future reference, only use (begin clauses to contain script lines for loops and conditional statements.
(script startup game-save (sleep_until (volume_test_objects triggername (players)) 15) (game_save_no_timeout) )
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Aug 28, 2010 10:03 AM
Msg. 15 of 24
nm wrong topic!!! Ignore this. Edited by SlappyThePirate on Aug 28, 2010 at 10:03 AM
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Aug 28, 2010 11:59 AM
Msg. 16 of 24
still without work  
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 28, 2010 01:21 PM
Msg. 17 of 24
okay, tell us exactly what your doing?
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Aug 28, 2010 01:23 PM
Msg. 18 of 24
well i make the trigger volume what i need is make a checkpoint done and a safe way to make the end of the single player
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 28, 2010 01:28 PM
Msg. 19 of 24
And you're sure you've modified the provided script to fit your trigger volume, AND you compiled it?
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Aug 28, 2010 01:29 PM
Msg. 20 of 24
yes i do
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 28, 2010 01:44 PM
Msg. 21 of 24
If it compiled without errors, paste your script here.
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Aug 28, 2010 04:23 PM
Msg. 22 of 24
(script startup game-save (sleep_until (tes triggername (players)) 15) (game_save_no_timeout) ) (script startup game-save (sleep_until (tes2 triggername (players)) 15) (game_save_no_timeout) ) (script startup game-save (sleep_until (tes3 triggername (players)) 15) (game_save_no_timeout) ) (script startup game-save (sleep_until (tes4 triggername (players)) 15) (game_save_no_timeout) ) (script startup game-save (sleep_until (tes5 triggername (players)) 15) (game_save_no_timeout) ) this is and i think its good compiled
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Aug 28, 2010 06:35 PM
Msg. 23 of 24
it's not compiling because you change volume_test_objects and left triggername, each one should look like this:
(script startup game-save1 (sleep_until (volume_test_objects tes (players))15) (game_save_no_timeout) ) (script startup game-save2 (sleep_until (volume_test_objects tes2 (players))15) (game_save_no_timeout) ) etc...
*these are two seperate scripts to give you an example.
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Aug 28, 2010 10:55 PM
Msg. 24 of 24
thank you
well that dont work i dont know why but well i want help with a flying vehicle to down and drop a few soldiers who can help me now Edited by LMT Heretic on Sep 1, 2010 at 06:05 PM
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