
SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Nov 2, 2012 07:28 PM
Msg. 1331 of 1498
I think the biggest functional map would be Extinction sized, and even that's pushing it.
remember, the larger the map, the more likely that vehicles will be your only mode of transportation, so I recommend employing a series of teleporters with obvious destination locations (like in sidewinder) as opposed to randomly spaced teles to encourage walking too.
also, crashed covenant carrier plox?
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Nov 2, 2012 07:35 PM
Msg. 1332 of 1498
Well, with OS, the biggest functional map would probably be slightly bigger.
But yeah, regardless of how big the map can be technically, if the map's too large, transportation will be harder to deal with. Hope there will be teleporters or some other method of making walking possible without major boredom.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Nov 2, 2012 09:07 PM
Msg. 1333 of 1498
Obviously no one is seeing the true potential in this map. By automatically saying it's "Too big or not even max players will make this fun."
Gameplay: CTF: Chase down that one guy in a jet, hog, or what ever you have in a huge open area or in the chambers hidden below to get the kill and feel victorious.
Slayer: Teams will have to work together to go against the enemy so they can all stay together and not get separated and take on the enemy with full force knowing that the opposing team could just be random non talkers and they get ganged up on by 8 people.
Role Play/Machinima: This map is just screaming role play and machinima. With a map this large you have so much to choose from. Every time you progress you will find more and more of the map you never saw before.
There are more ideas to this map you just have to think outside of bloodgulch people.
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Ubergoober
Joined: Oct 11, 2010
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Posted: Nov 2, 2012 09:27 PM
Msg. 1334 of 1498
for ctf please make sure there are 3 or more ways of getting into the base to make it easier to get the flag and to prevent base camping, nothing worse than travelling 3km to get repeatedly camped on by some noob with a rl in the same spot
and what the hell happened to the epic bridge from page 1?!?! Edited by Ubergoober on Nov 2, 2012 at 09:32 PM
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P3
Joined: Dec 2, 2011
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Posted: Nov 2, 2012 09:46 PM
Msg. 1335 of 1498
"Gameplay: CTF: Chase down that one guy in a jet"
We better get lock-on rocket launchers... >.> Edited by P3 on Nov 2, 2012 at 09:48 PM
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Nov 2, 2012 10:14 PM
Msg. 1336 of 1498
And a jet-like plane that's fitting in Halo instead of a crappy, boxy version of an F-18...
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Nov 2, 2012 10:21 PM
Msg. 1337 of 1498
and remove the homing rockets, or even better remove the rockets all together on the jet.
they are waaay overpowered, and cheap
I think a single gatling gun would be best Edited by SilentJacket on Nov 2, 2012 at 10:22 PM
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Nov 2, 2012 11:55 PM
Msg. 1338 of 1498
Quote: --- Original message by: SilentJacket remove the homing rockets, or even better remove the rockets all together on the jet. they are waaay overpowered, and cheap I think a single gatling gun would be best Only after you change its turn rate and tweak its movement in general... Right now, it's even more agile than Banshees. Have you ever tried shooting down jets with another jet with just the machine gun, before? It doesn't work; the homing rockets are really the only ways I think you can make the plane more balanced...
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Nov 3, 2012 02:04 AM
Msg. 1339 of 1498
I think the rp maps push the limit more than extinction...
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Nov 3, 2012 08:58 AM
Msg. 1340 of 1498
Quote: --- Original message by: renegade343Quote: --- Original message by: SilentJacket remove the homing rockets, or even better remove the rockets all together on the jet. they are waaay overpowered, and cheap I think a single gatling gun would be best Only after you change its turn rate and tweak its movement in general... Right now, it's even more agile than Banshees. Have you ever tried shooting down jets with another jet with just the machine gun, before? It doesn't work; the homing rockets are really the only ways I think you can make the plane more balanced... except most people used the jets to spawnrape the infantry with the homing rockets
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Nov 3, 2012 09:18 AM
Msg. 1341 of 1498
Quote: --- Original message by: renegade343Quote: --- Original message by: SilentJacket remove the homing rockets, or even better remove the rockets all together on the jet. they are waaay overpowered, and cheap I think a single gatling gun would be best Only after you change its turn rate and tweak its movement in general... Right now, it's even more agile than Banshees. Have you ever tried shooting down jets with another jet with just the machine gun, before? It doesn't work; the homing rockets are really the only ways I think you can make the plane more balanced... It's possible to shoot down jets with another jet with just the machine gun. It's difficult but possible. But if you're going to initiate in a battle like that, then you should be prepared for the risks and the difficulty. You could just avoid initiating battle with other jets. It's quite simple.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Nov 3, 2012 10:41 AM
Msg. 1342 of 1498
In regards to homing missiles, a possible solution could be to give them a charging/"lock-on" time. Not only would this provide an excellent oppurtunity to add the notorious *beep beep beep beeeeep*, but it would also create a bit of delay between spotting a target and actually firing on it.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Nov 3, 2012 10:44 AM
Msg. 1343 of 1498
Homing rockets are never an issue, it's called just out maneuver the other jet firing the rockets so he can't get a lock on, and even if he does swerve and the rockets will miss you. If you have issues with homing rockets you need to play more extinction obviously.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Nov 3, 2012 10:51 AM
Msg. 1344 of 1498
Quote: --- Original message by: Slayer117 Homing rockets are never an issue, it's called just out maneuver the other jet firing the rockets so he can't get a lock on, and even if he does swerve and the rockets will miss you. If you have issues with homing rockets you need to play more extinction obviously. What about those on foot? Not everyone will be in jets. I think it would be a good idea to limit jets' homing missiles. They can be very irritating for those on foot or in slow vehicles.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Nov 3, 2012 12:00 PM
Msg. 1345 of 1498
Quote: --- Original message by: JazQuote: --- Original message by: Slayer117 Homing rockets are never an issue, it's called just out maneuver the other jet firing the rockets so he can't get a lock on, and even if he does swerve and the rockets will miss you. If you have issues with homing rockets you need to play more extinction obviously. What about those on foot? Not everyone will be in jets. Anti-materiel rifles or shoulder-fired surface-to-air missiles.
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Nov 3, 2012 12:53 PM
Msg. 1346 of 1498
You all bring up good points. However, these are issues that will be addressed in the beta phase. Right now (alpha) focus is on design. If you could limit your discussions to design, it would speed things up. Then pour your heart out when beta time rolls around.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Nov 3, 2012 04:41 PM
Msg. 1347 of 1498
Quote: --- Original message by: Echo77Quote: --- Original message by: JazQuote: --- Original message by: Slayer117 Homing rockets are never an issue, it's called just out maneuver the other jet firing the rockets so he can't get a lock on, and even if he does swerve and the rockets will miss you. If you have issues with homing rockets you need to play more extinction obviously. What about those on foot? Not everyone will be in jets. Anti-materiel rifles or shoulder-fired surface-to-air missiles. yes, because I can hit a 6 pixel dot on my screen moving at about 120 kph....
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Nov 3, 2012 04:59 PM
Msg. 1348 of 1498
Quote: --- Original message by: SilentJacketQuote: --- Original message by: Echo77Quote: --- Original message by: JazQuote: --- Original message by: Slayer117 Homing rockets are never an issue, it's called just out maneuver the other jet firing the rockets so he can't get a lock on, and even if he does swerve and the rockets will miss you. If you have issues with homing rockets you need to play more extinction obviously. What about those on foot? Not everyone will be in jets. Anti-materiel rifles or shoulder-fired surface-to-air missiles. yes, because I can hit a 6 pixel dot on my screen moving at about 120 kph.... I can, but yeah, rifles aren't the best of solutions. Edited by Jaz on Nov 3, 2012 at 05:00 PM
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Nov 3, 2012 05:02 PM
Msg. 1349 of 1498
why not make it so that the jet has a gatling gun? It was best as a flag running vehicle anyway (and even then, it was OP)
For those who are saying just snipe them, or use a rocket
1) the jet rockets are homing, the infantry ones are not 2) it is just as hard to hit a jet with a sniper rifle, as it is to use a sniper rifle while in the jet.
jets get homing rockets with wide splash damage, infantry get slow, non-homing rockets, and snipers are just out of the question, when coupled with sub-bar PING
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P3
Joined: Dec 2, 2011
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Posted: Nov 3, 2012 05:03 PM
Msg. 1350 of 1498
Oh nvm. Edited by P3 on Nov 3, 2012 at 05:04 PM
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Nov 3, 2012 05:05 PM
Msg. 1351 of 1498
What if plasma grenades could also be used as flares that can throw off the homing missiles' tracking feature? This could also be used by Pelican passengers when they're being attacked by other aircraft, too, so that they won't just be sitting ducks during a dogfight..?
...but right. Sorry, back to the design. I haven't seen your design updates in a while, so I'm glad you were able to crop it down to a size that Halo won't automatically clip. Now to see if it won't be enough of a pain to look for people... It'd suck when you can finally get people to join a custom-map server, only to never be able to find your enemies...
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Nov 3, 2012 05:29 PM
Msg. 1352 of 1498
also, fix the covvy vehicles and weapons, most of them are far underpowered (I hit a jet with 4 full clips from the anti-air cannon, and didn't even slow it down, in fact I was mowed over by its homing missiles)
I have attached a full breakdown below:
<Vehicles>
...Highspeed vehicles
COVY Serph -shoots crosseyed -secondary fire is underpowered -primary fire is underpowered (mostly beacuse I can't even hit the target
UNSC Jet -homing rockets -dead accurate
...Carrier Vehicles
COVY Phantom -shoots straight -no secondary fire -low ROF
UNSC Pelican -superior armor -slightly faster (and better cornering) -homing rockets -gatling gun
...Heavy air support
COVY <none>
UNSC Longsword fighter -nuke -homing missiles with no cool down
...Light Ground support
COVVY revenant (ish, forgot the name) -requires two operators -fast, but weak projectiles -relatively fast
ghost -destroyable -fuelrod cannon -default speed
UNSC Chaingun warthog -requires two operators -High ROF, High-damage -very fast
...Heavy Ground Support
COVVY <none>
UNSC Gauss hog -fires one gauss round -fast
Rocket hog -fires 4 homing missiles -fast
Tank -primary fire is one high-velocity round -secondary fire is gatling gun fire -very fast
...Ultra Heavy ground support
COVVY scarab (but it kills PING, and no fair player uses it) -Primary fire is a low ROF, high damage burst -secondary fire is only useful if the target is directly in front of it -very vulnerable underside
UNSC Mythos -tracking gauss rounds -hugs the ground, no underside vulnerability
...Stationary support
COVVY "Scarab Towers" -highly vulnerable -slow -can only hit slow-moving targets
UNSC <none>
<Weapons>
...sniper rifles
COVVY Beam rifle -ok-ish -very limited range
UNSC a wide assortment of various role-specific rifles -most display no range limit
...Shotguns
COVVY <none>
UNSC <yes>
...close assault
COVVY Plasma rifle -med ROF -strips shields
UNSC SMG -high ROF -low damage
AssaultRifle -med ROF, balances with Plasma rifle
...Heavy ordinance
COVVY Anti-air fuel rod gun -homing -low damage
UNSC C4 charge -single use -very high damage
Bomb -single use -very high damage
Rocket Launcher -heavy damage
tl;dr
I know everyone roots for the humans, but really, the covenant here just get mowed over, in terms of firepower, cover, and vehicle capabilities.
please let this version not make the same mistakes
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Nov 3, 2012 05:43 PM
Msg. 1353 of 1498
I think he's already established most of the flaws inherent to the original Extinction on previous pages.
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Nov 3, 2012 08:48 PM
Msg. 1354 of 1498
Quote: --- Original message by: Echo77 I think he's already established most of the flaws inherent to the original Extinction on previous pages. He is correct. Please see the first page for more information. Also, let me just go ahead and say a few things: All vehicles will be effective at some things and ineffective at others. Same with weapons. Obviously one jet isn't going to be good against a Scarab, nor will one Pelican. But several just might... If I add in something powerful, like homing missiles, powerful Gatling guns, never-ending rockets, nukespam, or anything else, you can bet there will be a way to counter it. I hated all-powerful Longswords who nukespammed, or Pelicans who wouldn't die (except for me, of course). I want a balanced gameplay experience. There will be well-placed teleporters for easy travel. I understand a map not much smaller than Extinction stands a chance at a lot of lulls between combat. That is inherent with big maps, unfortunately. The only solution is a smaller map or more players and only one of those options is possible. With all the vehicles and teleporters I would imagine it wouldn't be too hard to encounter people in a decently populated game. But we'll see. Playtests will reveal all.
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Kal
Joined: Jul 30, 2011
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Posted: Nov 3, 2012 08:54 PM
Msg. 1355 of 1498
You know, it's really too bad that CE can only support 16 players at a time. With 32 or even 64 people (If that many people are even playing CE at a time) these huge maps could really get hectic.
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Ubergoober
Joined: Oct 11, 2010
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Posted: Nov 4, 2012 09:29 AM
Msg. 1356 of 1498
umm......... epic bridge?
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Nov 4, 2012 10:32 AM
Msg. 1357 of 1498
Quote: --- Original message by: CAG GonzoQuote: --- Original message by: Echo77 I think he's already established most of the flaws inherent to the original Extinction on previous pages. He is correct. Please see the first page for more information. Also, let me just go ahead and say a few things: All vehicles will be effective at some things and ineffective at others. Same with weapons. Obviously one jet isn't going to be good against a Scarab, nor will one Pelican. But several just might... If I add in something powerful, like homing missiles, powerful Gatling guns, never-ending rockets, nukespam, or anything else, you can bet there will be a way to counter it. I hated all-powerful Longswords who nukespammed, or Pelicans who wouldn't die (except for me, of course). I want a balanced gameplay experience. There will be well-placed teleporters for easy travel. I understand a map not much smaller than Extinction stands a chance at a lot of lulls between combat. That is inherent with big maps, unfortunately. The only solution is a smaller map or more players and only one of those options is possible. With all the vehicles and teleporters I would imagine it wouldn't be too hard to encounter people in a decently populated game. But we'll see. Playtests will reveal all. actually, one pelican is effective against a scarab, you just hover underneath it and fire rockets at its underside
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xKRONNiKx
Joined: Nov 15, 2011
Turkey Farm.
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Posted: Nov 4, 2012 12:11 PM
Msg. 1358 of 1498
For a fighter jet why don't you try making one of these : F-99 Unmanned Fighter Jet from Halo 3: ODST: I know it's unmanned, but oh well, it'd still be cool to use.
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Nov 4, 2012 02:43 PM
Msg. 1359 of 1498
There's always the option to make your own original, manned version of it, too :P (If you do end up making one, please release the tags... It'd be cool to see it on other maps, too!)
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Kal
Joined: Jul 30, 2011
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Posted: Nov 4, 2012 08:16 PM
Msg. 1360 of 1498
Quote: --- Original message by: SilentJacketQuote: --- Original message by: CAG GonzoQuote: --- Original message by: Echo77 I think he's already established most of the flaws inherent to the original Extinction on previous pages. He is correct. Please see the first page for more information. Also, let me just go ahead and say a few things: All vehicles will be effective at some things and ineffective at others. Same with weapons. Obviously one jet isn't going to be good against a Scarab, nor will one Pelican. But several just might... If I add in something powerful, like homing missiles, powerful Gatling guns, never-ending rockets, nukespam, or anything else, you can bet there will be a way to counter it. I hated all-powerful Longswords who nukespammed, or Pelicans who wouldn't die (except for me, of course). I want a balanced gameplay experience. There will be well-placed teleporters for easy travel. I understand a map not much smaller than Extinction stands a chance at a lot of lulls between combat. That is inherent with big maps, unfortunately. The only solution is a smaller map or more players and only one of those options is possible. With all the vehicles and teleporters I would imagine it wouldn't be too hard to encounter people in a decently populated game. But we'll see. Playtests will reveal all. actually, one pelican is effective against a scarab, you just hover underneath it and fire rockets at its underside Or, you can fly under it and flip it.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Nov 10, 2012 03:03 AM
Msg. 1361 of 1498
Physiks at play? A tiny little plane lifting a 3990 metric ton walker? Even though that little plane can only carry 70 tons?
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Nov 14, 2012 05:01 PM
Msg. 1362 of 1498
Fret not! For I shall do my best to balance vehicle and player combat for a more realistic experience.
I actually tried making my own fighter. It was gonna be amazing...a chin mounted Gatling gun (A-10 style), several hardpoints for bombs and pod-launched rockets, and flight characteristics similar to the Pelican (though if I re-attempt it, it would be more like a replacement for the F-18 thingy). It was based off of a model in a model pack I got from turbosquid.com. The Earth force pack, I think. It has 4 aircraft. Unfortunately, my work was lost when my hard drive sizzled over 3 years ago.
If I reattempt the design the tags would be publicly available immediately.
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Kal
Joined: Jul 30, 2011
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Posted: Nov 15, 2012 01:43 PM
Msg. 1363 of 1498
Quote: --- Original message by: CAG Gonzo Fret not! For I shall do my best to balance vehicle and player combat for a more realistic experience.
I actually tried making my own fighter. It was gonna be amazing...a chin mounted Gatling gun (A-10 style), several hardpoints for bombs and pod-launched rockets, and flight characteristics similar to the Pelican (though if I re-attempt it, it would be more like a replacement for the F-18 thingy). It was based off of a model in a model pack I got from turbosquid.com. The Earth force pack, I think. It has 4 aircraft. Unfortunately, my work was lost when my hard drive sizzled over 3 years ago.
If I reattempt the design the tags would be publicly available immediately. Woah, what? You didn't lose anything else related to the map, I hope?
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Nov 15, 2012 07:54 PM
Msg. 1364 of 1498
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Nov 15, 2012 08:16 PM
Msg. 1365 of 1498
Quote: --- Original message by: Kal
Woah, what? You didn't lose anything else related to the map, I hope? I stated that this occurred over 3 years ago. It was before I started this project, or at least seriously started it. I was new to 3D modeling at the time so the BSP I had at that time was absolutely horrid. I think not. It's ok in Halo 4, but it looks too organic and not even close to what I would think would be an actual space-fighter design. Why? The nuclear warhead is secured in what looks like a flimsy rack directly underneath the cockpit. That doesn't strike me as sensible. Most aircraft these days have internal bomb bays capable of storing nuclear devices (granted many aircraft are capable of carrying them on external hardpoints, but as the name suggests, they are hardpoints, not wire racks). And then there's the two cannons on the Broadsword: they're fixed to a small mounting point on both sides of the fuselage. The last time guns were mounted in external pods on a fighter (that I can remember) was on the F-4. And even then it wasn't as optimal as internally mounted cannons. I don't know if the Broadsword is designed for atmospheric engagements as well, but if it is, then I'm having a hardtime envisioning it flying well, even with state of the art, 26th century fly-by-wire tech. And if it's rated for atmospheric entry and egress...well that's gonna be interesting to see. Overall, though, I enjoy flying it. It is much the same as the Sabre. However, such aircraft are not what I have in mind. I want an atmospheric-only fighter and attack multirole platform. As described, my design had a chin mounted Gatling gun, two rocket pods (each holding 7 rockets, designed for anti-air) and four additional hardpoints for two medium sized dumb bombs and two homing missiles. It was supposed to be the replacement for the F-18 thingy. I didn't make the main fuselage design; I modified it to have the additional fighting capabilities mentioned above. I really want to resurrect the project. CE good use a new sexy, multirole aircraft.
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