
MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 22, 2010 10:23 AM
Msg. 36 of 160
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Aug 22, 2010 10:27 AM
Msg. 37 of 160
Quote: --- Original message by: 032 Mendicant Bias
no,ripped from h2 >< Edited by 032 Mendicant Bias on Aug 22, 2010 at 10:14 AM Oh. kk... Edited by pakar45 on Aug 22, 2010 at 10:40 AM
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 22, 2010 10:48 AM
Msg. 38 of 160
lol if i wer doing this, i'd just use the 343 guilty spark sky.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 22, 2010 11:42 AM
Msg. 39 of 160
Quote: --- Original message by: darkassassin14 lol if i wer doing this, i'd just use the 343 guilty spark sky. then it won't have similar lighting to h2. dur
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 22, 2010 11:46 AM
Msg. 40 of 160
o yea lol i forgot about lighting for a sec thr
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Aug 22, 2010 12:07 PM
Msg. 41 of 160
a small taste of backwash =P
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 22, 2010 12:09 PM
Msg. 42 of 160
omg is halo 1 or 2? lol i can't tell the difference
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 22, 2010 12:10 PM
Msg. 43 of 160
NICE
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Spartan_094
Joined: Jan 8, 2008
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Posted: Aug 22, 2010 12:21 PM
Msg. 44 of 160
All you can notice is the jagged edges which makes it different
:)
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Aug 22, 2010 12:25 PM
Msg. 45 of 160
Quote: --- Original message by: Spartan_094 All you can notice is the jagged edges which makes it different
:) I went too high off the ground lol
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Aug 22, 2010 12:45 PM
Msg. 46 of 160
needs moar havok engine.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 22, 2010 02:03 PM
Msg. 47 of 160
havok engine? is that the engine they used for halo 2?
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Aug 22, 2010 02:08 PM
Msg. 48 of 160
I thought it was the h3 engine 0.o.....
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 22, 2010 02:32 PM
Msg. 49 of 160
Havok is a physics engine, the name of the Halo engine is (or so I believe?..) the 'Blam!' engine.
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Aug 22, 2010 02:37 PM
Msg. 50 of 160
Quote: --- Original message by: ODX Havok is a physics engine, the name of the Halo engine is (or so I believe?..) the 'Blam!' engine. fine, needs moar Blam engine =\
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 22, 2010 02:53 PM
Msg. 51 of 160
Quote: --- Original message by: pakar45 I thought it was the h3 engine 0.o..... lol? Havok is just the physics engine used in the game. They started using it in Halo 2 for more realistic death animations, random scenery movements, etc.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 22, 2010 04:11 PM
Msg. 52 of 160
lol the blam! engine. they always rename you maps blam! when the name is inappropreiate on halo 3
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 22, 2010 07:16 PM
Msg. 53 of 160
Quote: --- Original message by: pakar45Quote: --- Original message by: ODX Havok is a physics engine, the name of the Halo engine is (or so I believe?..) the 'Blam!' engine. fine, needs moar Blam engine =\ halo 1 already uses Blam.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Aug 22, 2010 07:50 PM
Msg. 54 of 160
What's Backwash? Sounds like some weird, gross taste at the back of your throat when you wake up in the morning.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 22, 2010 07:52 PM
Msg. 55 of 160
It's a random Halo 2 multiplayer level that has a monitor running around it for added effect.
Backwash, in real life, is your spit in a drink. Like, when you lift it up to drink and you do, you don't perfectly just get all the liquid that contacted your mouth/was in your mouth, down into your stomach. When you tip the glass to set it back down, some of your spit mixed with the drink goes back into it.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 22, 2010 08:00 PM
Msg. 56 of 160
Quote: --- Original message by: ODX It's a random Halo 2 multiplayer level that has a monitor running around it for added effect.
Backwash, in real life, is your spit in a drink. Like, when you lift it up to drink and you do, you don't perfectly just get all the liquid that contacted your mouth/was in your mouth, down into your stomach. When you tip the glass to set it back down, some of your spit mixed with the drink goes back into it. which is why it is totally safe to share your drinks with others.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 22, 2010 09:41 PM
Msg. 57 of 160
lol exactly my logic when it comes to sharing drinks lol.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 23, 2010 01:04 AM
Msg. 58 of 160
yea it looks very good. almost a clone if it isn't
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Wrath
Joined: Jun 20, 2010
well isn't this a surprise
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Posted: Aug 23, 2010 06:51 AM
Msg. 59 of 160
I liked backwash, I always felt like someone was following me when I played it in H2. So many good memories.....
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Aug 23, 2010 11:53 AM
Msg. 60 of 160
Quote: --- Original message by: Wrath I liked backwash, I always felt like someone was following me when I played it in H2. So many good memories..... of people stalking you?
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 23, 2010 03:24 PM
Msg. 61 of 160
lol. stalking.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 23, 2010 05:41 PM
Msg. 62 of 160
yoko will you have a monitor animated scenery with no collision flying around?
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Aug 23, 2010 05:45 PM
Msg. 63 of 160
Quote: --- Original message by: Hydrogen yoko will you have a monitor animated scenery with no collision flying around? theres already a monitor flying around ><
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 23, 2010 05:51 PM
Msg. 64 of 160
o.O
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Aug 23, 2010 06:02 PM
Msg. 65 of 160
Quote: --- Original message by: Hydrogen yoko will you have a monitor animated scenery with no collision flying around? Either way there's no sync.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Aug 23, 2010 06:04 PM
Msg. 66 of 160
Quote: --- Original message by: SlappyThePirateQuote: --- Original message by: Hydrogen yoko will you have a monitor animated scenery with no collision flying around? Either way there's no sync. it doesnt have to sync anyways,it wont affect gameplay at all.
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Aug 23, 2010 06:07 PM
Msg. 67 of 160
Quote: --- Original message by: ASP_GRUNTSQuote: --- Original message by: 032 Mendicant BiasQuote: --- Original message by: SlappyThePirateQuote: --- Original message by: Hydrogen yoko will you have a monitor animated scenery with no collision flying around? Either way there's no sync. it doesnt have to sync anyways,it wont affect gameplay at all. What if people decide to stare at it and get shot by someone then they die =)
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Aug 23, 2010 06:08 PM
Msg. 68 of 160
I dont get whos stupid enough to do that -.-
Edited by 032 Mendicant Bias on Aug 23, 2010 at 06:09 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 23, 2010 06:11 PM
Msg. 69 of 160
There may be duplicates, but there's an easy way to deal with that. Just create the biped separately, and attach it to the AI encounter via (ai_attach).
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032 Mendicant Bias
Joined: Feb 25, 2010
Magnum periculum est elit.
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Posted: Aug 23, 2010 06:15 PM
Msg. 70 of 160
Edited by 032 Mendicant Bias on Aug 23, 2010 at 06:17 PM
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