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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »-Official- Backwash W.I.P.

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Author Topic: -Official- Backwash W.I.P. (160 messages, Page 2 of 5)
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MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Aug 22, 2010 10:23 AM    Msg. 36 of 160       


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 22, 2010 10:27 AM    Msg. 37 of 160       
Quote: --- Original message by: 032 Mendicant Bias

no,ripped from h2 ><
Edited by 032 Mendicant Bias on Aug 22, 2010 at 10:14 AM


Oh. kk...
Edited by pakar45 on Aug 22, 2010 at 10:40 AM


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 22, 2010 10:48 AM    Msg. 38 of 160       
lol if i wer doing this, i'd just use the 343 guilty spark sky.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 22, 2010 11:42 AM    Msg. 39 of 160       
Quote: --- Original message by: darkassassin14
lol if i wer doing this, i'd just use the 343 guilty spark sky.


then it won't have similar lighting to h2. dur


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 22, 2010 11:46 AM    Msg. 40 of 160       
o yea lol i forgot about lighting for a sec thr


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 22, 2010 12:07 PM    Msg. 41 of 160       

a small taste of backwash =P


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 22, 2010 12:09 PM    Msg. 42 of 160       
omg is halo 1 or 2? lol i can't tell the difference


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Aug 22, 2010 12:10 PM    Msg. 43 of 160       
NICE


Spartan_094
Joined: Jan 8, 2008


Posted: Aug 22, 2010 12:21 PM    Msg. 44 of 160       
All you can notice is the jagged edges which makes it different

:)


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 22, 2010 12:25 PM    Msg. 45 of 160       
Quote: --- Original message by: Spartan_094
All you can notice is the jagged edges which makes it different

:)

I went too high off the ground lol


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 22, 2010 12:45 PM    Msg. 46 of 160       
needs moar havok engine.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 22, 2010 02:03 PM    Msg. 47 of 160       
havok engine? is that the engine they used for halo 2?


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 22, 2010 02:08 PM    Msg. 48 of 160       
I thought it was the h3 engine 0.o.....


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 22, 2010 02:32 PM    Msg. 49 of 160       
Havok is a physics engine, the name of the Halo engine is (or so I believe?..) the 'Blam!' engine.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 22, 2010 02:37 PM    Msg. 50 of 160       
Quote: --- Original message by: ODX
Havok is a physics engine, the name of the Halo engine is (or so I believe?..) the 'Blam!' engine.


fine, needs moar Blam engine =\


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 22, 2010 02:53 PM    Msg. 51 of 160       
Quote: --- Original message by: pakar45
I thought it was the h3 engine 0.o.....


lol?

Havok is just the physics engine used in the game. They started using it in Halo 2 for more realistic death animations, random scenery movements, etc.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 22, 2010 04:11 PM    Msg. 52 of 160       
lol the blam! engine. they always rename you maps blam! when the name is inappropreiate on halo 3


Advancebo
Joined: Jan 14, 2008


Posted: Aug 22, 2010 07:16 PM    Msg. 53 of 160       
Quote: --- Original message by: pakar45
Quote: --- Original message by: ODX
Havok is a physics engine, the name of the Halo engine is (or so I believe?..) the 'Blam!' engine.


fine, needs moar Blam engine =\


halo 1 already uses Blam.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Aug 22, 2010 07:50 PM    Msg. 54 of 160       
What's Backwash? Sounds like some weird, gross taste at the back of your throat when you wake up in the morning.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 22, 2010 07:52 PM    Msg. 55 of 160       
It's a random Halo 2 multiplayer level that has a monitor running around it for added effect.

Backwash, in real life, is your spit in a drink. Like, when you lift it up to drink and you do, you don't perfectly just get all the liquid that contacted your mouth/was in your mouth, down into your stomach. When you tip the glass to set it back down, some of your spit mixed with the drink goes back into it.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 22, 2010 08:00 PM    Msg. 56 of 160       
Quote: --- Original message by: ODX
It's a random Halo 2 multiplayer level that has a monitor running around it for added effect.

Backwash, in real life, is your spit in a drink. Like, when you lift it up to drink and you do, you don't perfectly just get all the liquid that contacted your mouth/was in your mouth, down into your stomach. When you tip the glass to set it back down, some of your spit mixed with the drink goes back into it.


which is why it is totally safe to share your drinks with others.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 22, 2010 09:41 PM    Msg. 57 of 160       
lol exactly my logic when it comes to sharing drinks lol.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 23, 2010 01:04 AM    Msg. 58 of 160       
yea it looks very good. almost a clone if it isn't


Wrath
Joined: Jun 20, 2010

well isn't this a surprise


Posted: Aug 23, 2010 06:51 AM    Msg. 59 of 160       
I liked backwash, I always felt like someone was following me when I played it in H2.
So many good memories.....


antiblood
Joined: Jul 17, 2010

Hail satan, smoke mehth


Posted: Aug 23, 2010 11:53 AM    Msg. 60 of 160       
Quote: --- Original message by: Wrath
I liked backwash, I always felt like someone was following me when I played it in H2.
So many good memories.....

of people stalking you?


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 23, 2010 03:24 PM    Msg. 61 of 160       
lol. stalking.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 23, 2010 05:41 PM    Msg. 62 of 160       
yoko will you have a monitor animated scenery with no collision flying around?


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 23, 2010 05:45 PM    Msg. 63 of 160       
Quote: --- Original message by: Hydrogen
yoko will you have a monitor animated scenery with no collision flying around?

theres already a monitor flying around ><


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 23, 2010 05:51 PM    Msg. 64 of 160       
o.O


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 23, 2010 06:02 PM    Msg. 65 of 160       
Quote: --- Original message by: Hydrogen
yoko will you have a monitor animated scenery with no collision flying around?
Either way there's no sync.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 23, 2010 06:04 PM    Msg. 66 of 160       
Quote: --- Original message by: SlappyThePirate
Quote: --- Original message by: Hydrogen
yoko will you have a monitor animated scenery with no collision flying around?
Either way there's no sync.

it doesnt have to sync anyways,it wont affect gameplay at all.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 23, 2010 06:07 PM    Msg. 67 of 160       
Quote: --- Original message by: ASP_GRUNTS
Quote: --- Original message by: 032 Mendicant Bias
Quote: --- Original message by: SlappyThePirate
Quote: --- Original message by: Hydrogen
yoko will you have a monitor animated scenery with no collision flying around?
Either way there's no sync.

it doesnt have to sync anyways,it wont affect gameplay at all.

What if people decide to stare at it and get shot by someone

then they die =)


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 23, 2010 06:08 PM    Msg. 68 of 160       
I dont get whos stupid enough to do that -.-

Edited by 032 Mendicant Bias on Aug 23, 2010 at 06:09 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 23, 2010 06:11 PM    Msg. 69 of 160       
There may be duplicates, but there's an easy way to deal with that. Just create the biped separately, and attach it to the AI encounter via (ai_attach).


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 23, 2010 06:15 PM    Msg. 70 of 160       

Edited by 032 Mendicant Bias on Aug 23, 2010 at 06:17 PM

 
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