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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »compiling my model to a tag

Author Topic: compiling my model to a tag (4 messages, Page 1 of 1)
Moderators: Dennis

ally
Joined: Jun 23, 2010

Aye Ready


Posted: Aug 18, 2010 09:05 PM    Msg. 1 of 4       
okay so i have made some models like bases,random structures and a biped.how do i create the other files that make it complete so that i can upload them for other people to use.as far as i know i need to create a shader file,.scenery and im not sure but do i also need to create a model_collision_geometry file also?


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Aug 19, 2010 02:27 AM    Msg. 2 of 4       
brilliant zira that helped :),do i have to add a shader to my tag?


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Aug 19, 2010 09:09 AM    Msg. 3 of 4       
As far as structures go, I would keep them model files, so that people can more easily integrate them into their maps, if that is the intended purpose.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Aug 19, 2010 10:27 AM    Msg. 4 of 4       
yea it's so that others can use them in their maps if they want to,also it was only the structures i was doing first so yea brilliant moooseGuy.

 

 
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