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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »need building scenery tags

Author Topic: need building scenery tags (8 messages, Page 1 of 1)
Moderators: Dennis

docter p0
Joined: Jul 22, 2010


Posted: Aug 17, 2010 07:46 PM    Msg. 1 of 8       
need lots of buildings for this city map im making


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Aug 17, 2010 08:46 PM    Msg. 2 of 8       
You should make the buildings part of the BSP not as scenery. Scenery objects should be small; trash cans, signs, benches, shrubs, trees... etc.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Aug 17, 2010 09:07 PM    Msg. 3 of 8       
Dennis speaks the truth. Also keep in mind, Scenery has several limitations reguarding collisions and networking.


docter p0
Joined: Jul 22, 2010


Posted: Aug 17, 2010 10:50 PM    Msg. 4 of 8       
right...


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Aug 18, 2010 08:18 AM    Msg. 5 of 8       
Also, you cannot place objects on top of a scenery object, unless you tweak the y-location of every object resting on it, and even then, lag will glitch that all up for ya.


docter p0
Joined: Jul 22, 2010


Posted: Aug 18, 2010 08:29 AM    Msg. 6 of 8       
so how do i make it part of bsp?


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Aug 18, 2010 04:16 PM    Msg. 7 of 8       
*sniff sniff*
I smell someone wanting to just insert things into premade maps. BG mods FTL

To answer the question, you would first learn to model, then learn to open GBX models, the possible learn to also extract bitmaps.

What I really mean is, learn to do other things than just insert scenery into a map. Sapien is easier to learn than learning to use notepad on the computer so give yourself a challenge and learn REAL mapping skills.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 18, 2010 05:51 PM    Msg. 8 of 8       
Quote: --- Original message by: docter p0
so how do i make it part of bsp?

You model it in, just like any other part of the bsp...

 

 
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