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Author Topic: [Release] Full Halo 3 HUD copy. (36 messages, Page 1 of 2)
Moderators: Dennis

Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 6, 2010 10:11 PM    Msg. 1 of 36       
This is the heads up display used in sandtrap, and the work in progress, sandtrap v2.

I have included:

Frag and Plasma grenade hud types.
and High resolution numbers.


For the unit interfaces you've got:
shield meter
Visor
motion sensor
and motion sweepers.

This also contains the hud elements necessary for these weapons:

Assault rifle
Battle rifle
Beam rifle
Brute shot
Carbine
Energy sword
Plasma cannon\Fuel rod
Gravity Hammer
Magnum
Mauler
Missile Pod
Needler
Plasma pistol
Plasma rifle
Rocket Launcher
Shotgun
SMG
Odst SMG
Sniper rifle
Spartan Laser
Spiker
an "unknown" for any weapons
And all vehicles.

This also includes the effects for zooming out when firing.

To use this hud the way it was meant to be do the following:

Scroll to the globals and change the following:

---------------------------------
Grenades, set the frag to

halo3\hud\grenade hud interfaces\frag

and set the plasma to

halo3\hud\grenade hud interfaces\plasma



---------------------------------
In Interface bitmaps set the following:

Motion sensor sweep bitmap to

halo3\hud\unit hud interfaces\bitmaps\sweeper

Motion sensor sweep bitmap m to

halo3\hud\unit hud interfaces\bitmaps\sweeper mask

Set the Multiplayer hud bitmap to

bitmaps\4\mp hud bitmap

and finally set the hud digits definition (the numbers) to

halo3\hud\ui\counter


--------------------------------

Biped
Open your currently used biped in the multyplayer or single player tab on globals
and add this to the .biped file in the right spot for both default\solo player hud and multiplayer hud

halo3\hud\unit hud interfaces\h3_mp


--------------------------------
for the weapons, go to each .weapon of the tags you are using, and scroll to the interface part and set the following:


halo3\hud\weapon interfaces\weapon name\weapon name

replace "weapon name" with the name of the gun you want to use.
do this to all weapons, and you should be finished.


---------------------------------------------------
triggers and zoomout
In order to use the zoom out effect effectively, scroll to the bottom of the .weapon tag. Under firing damage, if there's nothing specified, reference my trigger effect. Otherwise, if there is, open it. Scroll down to the damage subheader, and make it look like this:


And be sure to set the category to falling.
-------------------------------------------------------

Example of hud ingame


DAONLOOD
http://www.mediafire.com/?bok1h1aob76hg7h
Edited by jesse on Aug 6, 2010 at 10:32 PM
Edited by jesse on Oct 26, 2010 at 01:13 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 6, 2010 10:16 PM    Msg. 2 of 36       
In order to use the zoom out effect effectively, scroll to the bottom of the .weapon tag. Under firing damage, if there's nothing specified, reference Jesse's trigger effect. Otherwise, if there is, open it. Scroll down to the damage subheader, and make it look like this:


And be sure to set the category to falling because I fail at outlining stuff with red boxes.
Edited by Gamma927 on Aug 6, 2010 at 10:16 PM


Spartan_094
Joined: Jan 8, 2008


Posted: Aug 6, 2010 10:25 PM    Msg. 3 of 36       
I c wat u did thar.

Good job. I still am editing it slowly ever since sandtrap v2 :<


Corvette19
Joined: Feb 27, 2007


Posted: Aug 6, 2010 10:30 PM    Msg. 4 of 36       
make the damage 0.001


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 6, 2010 10:31 PM    Msg. 5 of 36       
1 itself is extremely low. It's extremely unlikely that you'll die from zooming out.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 7, 2010 04:10 AM    Msg. 6 of 36       
Damn, that's nice :) Downloading tomorrow probably.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 8, 2010 11:41 PM    Msg. 7 of 36       
thank you jesse! =D


KappaLocust
Joined: Nov 28, 2009

Not MattDratt


Posted: Aug 8, 2010 11:50 PM    Msg. 8 of 36       
*bows down*


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 9, 2010 12:21 AM    Msg. 9 of 36       
Quote: --- Original message by: KappaLocust
*bows down*

That's right...


KappaLocust
Joined: Nov 28, 2009

Not MattDratt


Posted: Aug 9, 2010 12:37 AM    Msg. 10 of 36       
Im surprised. You didn't ask me to upload it


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 9, 2010 12:40 AM    Msg. 11 of 36       
[19:02] azjesse: Hello my favorite uploader
[19:02] mattdratt: ...
[19:03] mattdratt: Requesting file transfer. Waiting for response
[19:03] azjesse: :D
HUGE TIME DIFFERENCE
[20:14] mattdratt: so Do I have to upload something or not
[20:14] azjesse: nosef
[20:14] azjesse: alrwady done
Edited by jesse on Aug 9, 2010 at 12:44 AM


KappaLocust
Joined: Nov 28, 2009

Not MattDratt


Posted: Aug 9, 2010 01:58 AM    Msg. 12 of 36       
Stupid Xfire, some files don't send through and that happened to be one. Next time say ACCEPT! and maybe I'll know


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 9, 2010 11:08 AM    Msg. 13 of 36       
I are superior uploader >:[


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 9, 2010 02:17 PM    Msg. 14 of 36       
best work yet Jesse, i approve of this Hud, i will use it in my world Domination


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 12, 2010 02:28 PM    Msg. 15 of 36       
I will use this in the ASP alpha test /too lazy to use ASP hud =P
Edited by 032 Mendicant Bias on Aug 12, 2010 at 02:28 PM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 26, 2010 11:26 PM    Msg. 16 of 36       
He posted instructions in the first post.


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Aug 27, 2010 11:31 AM    Msg. 17 of 36       
Step 1) Learn to read.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 27, 2010 04:32 PM    Msg. 18 of 36       
Quote: --- Original message by: HDoan
Step 1) Learn to read.


Step 2) Read top post.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 27, 2010 05:05 PM    Msg. 19 of 36       
Quote: --- Original message by: IcePhoenix
Quote: --- Original message by: Gamma927
1 itself is extremely low. It's extremely unlikely that you'll die from zooming out.

I'll laugh my ass off.
Killed by guardians? or suicide?

Technically? Suicide.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 27, 2010 10:36 PM    Msg. 20 of 36       
the only problem i have is the giant numbers on the hud timer lol.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 28, 2010 12:53 PM    Msg. 21 of 36       
Quote: --- Original message by: Gamma927
Quote: --- Original message by: IcePhoenix
Quote: --- Original message by: Gamma927
1 itself is extremely low. It's extremely unlikely that you'll die from zooming out.

I'll laugh my ass off.
Killed by guardians? or suicide?

Technically? Suicide.


Sure? I think I will check it out.


-Skidrow


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 28, 2010 01:14 PM    Msg. 22 of 36       
It's not likely to occur from these tags (never happened to me nor anyone I know who's used them), but it would be a suicide because the damage occurs from the weapon that the player is using.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 28, 2010 02:17 PM    Msg. 23 of 36       
Quote: --- Original message by: Gamma927
It's not likely to occur from these tags (never happened to me nor anyone I know who's used them), but it would be a suicide because the damage occurs from the weapon that the player is using.


You're right. I just did CMT-Cairo station on race and if you shot the pistol you die. And I ripped it to look and that's what it was.


-Skidrow


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 30, 2010 03:35 PM    Msg. 24 of 36       
Quote: --- Original message by: assassinchief107
What's step 3?

Step 3) Follow instructions.
Edited by Skidrow925 on Aug 30, 2010 at 03:42 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 30, 2010 05:35 PM    Msg. 25 of 36       
"To use this hud the way it was meant to be do the following:"
It's kind of sad that you cannot read.
Anyway, I forgot to comment on the HUD while the topic was active. So pretend I posted this then:

Cool. Nice to see that I don't have to make the Carbine HUD.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 30, 2010 06:08 PM    Msg. 26 of 36       
Quote: --- Original message by: SlappyThePirate
"To use this hud the way it was meant to be do the following:"
It's kind of sad that you cannot read.
Anyway, I forgot to comment on the HUD while the topic was active. So pretend I posted this then:

Cool. Nice to see that I don't have to make the Carbine HUD.


zIf he couldn't read then well... what is he doing on a forum?

Really.


-Skidrow


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Aug 30, 2010 10:48 PM    Msg. 27 of 36       
Hey jesse, can you please compile this HUD set into a map please? Im making a little project for Halo PC. Your name would be written bold in the credits. :)


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 31, 2010 12:04 AM    Msg. 28 of 36       
Sounds good. I'll do it tomorrow (no time today).


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Aug 31, 2010 01:05 AM    Msg. 29 of 36       
Thnx :)

Edit: PM me the map :)
Edited by Skyancez3o4 on Aug 31, 2010 at 11:25 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Sep 1, 2010 03:02 PM    Msg. 30 of 36       
Is it possible to use all four types of grenades?


-Skidrow


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Sep 1, 2010 03:22 PM    Msg. 31 of 36       
Yes but it has to be done in a really awful way from what i heard, it has to be a pickup like the energy drain and you would only be able to carry one of each of the the two chosen grenades if I understand correctly.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Sep 1, 2010 05:32 PM    Msg. 32 of 36       
Quote: --- Original message by: eliteslasher
Yes but it has to be done in a really awful way from what i heard, it has to be a pickup like the energy drain and you would only be able to carry one of each of the the two chosen grenades if I understand correctly.


Actually I think I know how to do it... Might not exactly be easy but I think I will try it for my project. Hmm...


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Sep 1, 2010 05:46 PM    Msg. 33 of 36       
didnt some one make a 4 type grenade variant in open sauce?


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Sep 1, 2010 10:49 PM    Msg. 34 of 36       
i wish lol, i think you could do 4 types of grenades if you had weapon-specific grenades like the brg?


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Sep 2, 2010 11:51 AM    Msg. 35 of 36       
Quote: --- Original message by: d4rfnader
i wish lol, i think you could do 4 types of grenades if you had weapon-specific grenades like the brg?


Well I figured out how to do it but Guerrilla won't let me make more then 2 types of grenades. If I could bypass that then yes we could have as many grenade types as we wanted. But the only problem is as I mentioned is Guerrilla.

However if some smart mind bypa-- I think I am going in circles...

Also in order to have four types you would need a HUD to do it. I think that the MAX types you can if is actually 4 since under something it says

''Plasma grenades
Frag grenades
Unknown grenade type c
Unknown grenade type c''

Something like that.


-Skidrow

 
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