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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Failed to build CACHE File?

Author Topic: Failed to build CACHE File? (6 messages, Page 1 of 1)
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deadlyfighter1000
Joined: Jan 11, 2009

Constantly a threat.


Posted: Aug 1, 2010 05:20 PM    Msg. 1 of 6       
When I try to build my scenario in tool, it says failed to build cache file:

cache file 10.01m too large ( should be 128.00m but is 138.01m)

Help?


deadlyfighter1000
Joined: Jan 11, 2009

Constantly a threat.


Posted: Aug 1, 2010 08:53 PM    Msg. 2 of 6       
But does it have to be that small? I want my map to be able to be bigger than that.


ThE EmO
Joined: Apr 12, 2010

NO WAI!!


Posted: Aug 2, 2010 07:09 AM    Msg. 3 of 6       
Quote: --- Original message by: deadlyfighter1000
When I try to build my scenario in tool, it says failed to build cache file:

cache file 10.01m too large ( should be 128.00m but is 138.01m)

Help?


download tool_pro it will let you have unlimited tag space for your Multiplayer maps just like in singleplayer, and it is not in halomaps so you have to google it...

BEWARE!!
tool_pro will let you have unlimited tag space BUT if it is higher than 128.00m it increaser the chance for Halo Custom Edition to crash

if you have any more questions add me on xfire or pm me:
email: a_person_you_dont_know@hotmail.com
xfire: theemo132


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Aug 2, 2010 10:57 AM    Msg. 4 of 6       
tool_pro no. just decrease the size of bitmaps and remove one or two unnecessary things.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 2, 2010 04:37 PM    Msg. 5 of 6       
Quote: --- Original message by: abkarch
tool_pro no. just decrease the size of bitmaps and remove one or two unnecessary things.
Multipurpose maps, unless you're CMT. And you're not.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Aug 5, 2010 03:30 AM    Msg. 6 of 6       
here comes something of megabyte speech

also if you add stuff that is made up of lots of polygons it takes up quite a bit of space. Like a map i made "CMTed Chillout"
It had cmt weapons (not item collections so it didn't work anyway) and it was too big so i had to take out a whole lot of ai. Will fix that...

 

 
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