A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »i need a placeholder level

Author Topic: i need a placeholder level (5 messages, Page 1 of 1)
Moderators: Dennis

abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Jul 29, 2010 02:17 PM    Msg. 1 of 5       
ok. some of you remember i was working on a game in a different engine. some of you also remember that i said i cant model or texture worth a crap.

So what i need is a level that i can use to continue my work on. it needs to be higher poly then what can be used in the halo engine (i could say about 130k poly, but the max PER MESH can by 65 k. so i can be like 200k but it would need to be seperated into several meshes). it also needs to be fully textured. If anyone can supply anything like this, that'd be awesome.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 30, 2010 03:08 AM    Msg. 2 of 5       
just make a box map and test thats what most people do.. treyarch did it with blackops i saw the vid :D


olly12345
Joined: Jul 30, 2008


Posted: Jul 30, 2010 07:53 AM    Msg. 3 of 5       
Quote: --- Original message by: Hydrogen
just make a box map and test thats what most people do.. treyarch did it with blackops i saw the vid :D

Bungie does it and they put heaps of materials on it to check the effects. you can see it in one of the ODST Vidocs.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Jul 30, 2010 01:49 PM    Msg. 4 of 5       
i can try something later. itll be stones adn grass adn dirt adn stuff. been meaning to make something lvely latetly


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Jul 30, 2010 02:12 PM    Msg. 5 of 5       
kk. ty.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 2:53 PM 140 ms.
A Halo Maps Website