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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »simple trigger explosion script

Author Topic: simple trigger explosion script (1 messages, Page 1 of 1)
Moderators: Dennis

GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Jul 28, 2010 09:09 AM    Msg. 1 of 1       
Hi everyone. I'm doing some recearch on making a man cannon and trough i know how to make maps I haven't ever scripted before. Can anyone give me the script for the following simple thing:

If any player of a multiplayer game enters the trigger volume "cannon1_trigger" (whitout the quotion marks ofcourse) there should be an explosion at flag: "cannon1_boom_flag"

And how should i setup the .effect? I want to add a visual effect to the explosion later on asswell. I know how to setup the damage effect btw.

Please help me out people :D. Thanks in advantage.


EDIT:
Ok i just figuered out this part of the script:

(script continuous cannon1
(if (= (volume_test_objects cannon1_trigger (players)) true)
(???? ))
)

As you can see I don't know how to exicute an explosion yet. Also the exlosion should only happen once every second not once every milisecond so there must also be some delay between the explosions when there is still someone in the trigger volume.
Edited by Niels on Jul 28, 2010 at 10:18 AM

 

 
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