A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Attatching base help.

Author Topic: Attatching base help. (6 messages, Page 1 of 1)
Moderators: Dennis

Recon_Sniper_4
Joined: Jun 2, 2009

Take down what once was a great power.


Posted: Jul 27, 2010 11:51 PM    Msg. 1 of 6       
is anyone good at attaching a base to a map i want to add the infinity beam emitters but i suck at attaching the bases even after all tutorials so can anyone pm or add me on xfire so that they can help me?


1337PotatoChips
Joined: Jul 22, 2010

[/Insert sentry level-1 here]


Posted: Jul 28, 2010 12:06 AM    Msg. 2 of 6       
1. Attach your ground to the infinity base model.
2. Delete the faces that the base model will occupy on.
3. Make your infinity base model same height as your ground by:
go to vertex mode
select any vertex on the ground (closest to your infinity base model) and copy the Z axis number
now select all the vertexes that are at the bottom in your infinity base model
once all of them been selected, paste the number you copied into the Z axis
All of those vertexes should be at the same height as your ground.
4. Use the create tool and create faces to connect your model and the ground.
Well thats how i do it in G-max, not sure if its the same as 3ds-max. ;P


Recon_Sniper_4
Joined: Jun 2, 2009

Take down what once was a great power.


Posted: Jul 28, 2010 12:26 AM    Msg. 3 of 6       
ok then now this problem
07.27.10 00:23:12  sapien pc 01.00.00.0609 ----------------------------------------------
07.27.10 00:23:12 reference function: _write_to_error_file
07.27.10 00:23:12 reference address: 401b13
07.27.10 00:23:12 Couldn't read map file './sapienbeta.map'
07.27.10 00:23:12 CreateDevice succeeded with refresh rate = 0
07.27.10 00:23:13 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.27.10 00:23:14 Increasing sound decompression buffer size to 1048576 bytes
07.27.10 00:23:25 meter element 0 for amt\weapon\hud\pistol is not valid
07.27.10 00:23:52 file_open('tags\levels\test\timberland\bitmaps\timberland_waterfall_mask.bitmap') error 0x00000002 'The system cannot find the file specified. '
07.27.10 00:23:52 couldn't open bitmap tag 'timberland_waterfall_mask.bitmap'.
07.27.10 00:23:52 file_open('tags\levels\test\timberland\bitmaps\timberland_waterfall.bitmap') error 0x00000002 'The system cannot find the file specified. '
07.27.10 00:23:52 couldn't open bitmap tag 'timberland_waterfall.bitmap'.
07.27.10 00:23:52 file_open('tags\levels\test\timberland\bitmaps\timberland_waterfall.bitmap') error 0x00000002 'The system cannot find the file specified. '
07.27.10 00:23:52 couldn't open bitmap tag 'timberland_waterfall.bitmap'.
07.27.10 00:23:52 file_open('tags\levels\test\timberland\bitmaps\timberland_waterfall_mask.bitmap') error 0x00000002 'The system cannot find the file specified. '
07.27.10 00:23:52 couldn't open bitmap tag 'timberland_waterfall_mask.bitmap'.
07.27.10 00:23:52 file_open('tags\levels\test\timberland\bitmaps\timberland_waterfall.bitmap') error 0x00000002 'The system cannot find the file specified. '
07.27.10 00:23:52 couldn't open bitmap tag 'timberland_waterfall.bitmap'.
07.27.10 00:23:52 failed to load shader_transparent_chicago_extended tag 'machines\levels\test\timberland\shaders\timberland_waterfall'
07.27.10 00:23:52 file_open('tags\levels\test\timberland\bitmaps\timberland_stream.bitmap') error 0x00000002 'The system cannot find the file specified. '
07.27.10 00:23:52 couldn't open bitmap tag 'timberland_stream.bitmap'.
07.27.10 00:23:52 failed to load shader_transparent_chicago tag 'machines\levels\test\timberland\shaders\timberland_stream'
07.27.10 00:23:52 file_open('tags\levels\test\timberland\bitmaps\timberland_waterfall_mask.bitmap') error 0x00000002 'The system cannot find the file specified. '
07.27.10 00:23:52 couldn't open bitmap tag 'timberland_waterfall_mask.bitmap'.
07.27.10 00:23:52 file_open('tags\levels\test\timberland\bitmaps\timberland_waterfall.bitmap') error 0x00000002 'The system cannot find the file specified. '
07.27.10 00:23:52 couldn't open bitmap tag 'timberland_waterfall.bitmap'.
07.27.10 00:23:52 file_open('tags\levels\test\timberland\bitmaps\timberland_waterfall.bitmap') error 0x00000002 'The system cannot find the file specified. '
07.27.10 00:23:52 couldn't open bitmap tag 'timberland_waterfall.bitmap'.
07.27.10 00:23:52 file_open('tags\levels\test\timberland\bitmaps\timberland_waterfall_mask.bitmap') error 0x00000002 'The system cannot find the file specified. '
07.27.10 00:23:52 couldn't open bitmap tag 'timberland_waterfall_mask.bitmap'.
07.27.10 00:23:52 file_open('tags\levels\test\timberland\bitmaps\timberland_waterfall.bitmap') error 0x00000002 'The system cannot find the file specified. '
07.27.10 00:23:52 couldn't open bitmap tag 'timberland_waterfall.bitmap'.
07.27.10 00:23:52 failed to load shader_transparent_chicago_extended tag 'machines\levels\test\timberland\shaders\timberland_waterfall'
07.27.10 00:23:52 file_open('tags\levels\test\timberland\bitmaps\timberland_stream.bitmap') error 0x00000002 'The system cannot find the file specified. '
07.27.10 00:23:52 couldn't open bitmap tag 'timberland_stream.bitmap'.
07.27.10 00:23:52 failed to load shader_transparent_chicago tag 'machines\levels\test\timberland\shaders\timberland_stream'
07.27.10 00:23:52 failed to load scenario_structure_bsp tag 'levels\test\tester\tester'
07.27.10 00:23:52 failed to load structure bsp 'levels\test\tester\tester'
is making me mad


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 28, 2010 12:47 AM    Msg. 4 of 6       
extract all of timberlands shaders recursivley do not overwrite


Recon_Sniper_4
Joined: Jun 2, 2009

Take down what once was a great power.


Posted: Jul 28, 2010 11:50 PM    Msg. 5 of 6       
how i do that never used shaders b4


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 29, 2010 01:15 AM    Msg. 6 of 6       
open timberland in hek+ go to levels\test\timberland\bitmaps select all right click make sure recursive and orignal folder names is the only ones checked and extract heres your error :P you need this bitmap

tags\levels\test\timberland\bitmaps\timberland_waterfall.bitmap

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 1:45 AM 157 ms.
A Halo Maps Website