
Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 27, 2010 04:27 AM
Msg. 1 of 112
After an unnecessary one year or so of working, procrastinating, ignoring, neglecting, and finally working again, decided to make an official thread for Savior. Savior, is a small, Forerunner map that has resemblances to Halo 3's map, Guardian. I originally began working on it as just modeling practice last year, and eventually decided to actually make it into a map. Savior features two large, circular platforms with two floors, with numerous pathways connecting them. Looming over you are large, stone cliffs, which support the Forerunner structures. Interiors feature two floors, with teleporters connecting the bottom to the top. To go from top to bottom, one makes use of the drop-shafts. Each base has another doorway on the upper floor, which leads to the flamethrower room, and sniper room. This serves as an alternate travel method between the two bases. There is also an overshield\active camo powerup to the left of the map, which provides motive to venture into that otherwise superfluous area. Savior was meant to have an overgrown atmosphere to it, which I incorporated through many plant scenery, and a leafy canopy overhead. How leaves and plants grow out of metal and stone, I have no idea. Don't ask. Weapons that are featured on the map are the:
- Assault Rifle - has received a buff to bullet damage and error. It also currently uses Gamma's animations, though he (I think) is in the process of making new ones.
- Needler - has received a buff to the homing and projectile speed to actually make it a useful weapon. Now, it's a bit TOO strong. Remind me to nerf it.
- Plasma Rifle - has less error to make it useful for longer distance combat.
- Plasma Pistol - has more homing on the charge projectile, otherwise pretty much vanilla.
- Sniper Rifle - is as it is in default Halo atm, except for an origin change.
- Rocket Launcher - is as it is in default Halo, though the explosion will momentarily invert all colours on your screen.
- Plasma Cannon - is currently golden due to a bitmap corruption. Fires a small projectile that will reflect off all surfaces that travels for a short distance before "igniting", into a ball of plasma fire that will detonate upon contact with any surface.
- Shotgun - has red sights. Has received a damage boost.
- Pistol - is still gloriously 3sk.
Basically, I use all of Halo 1's weapons, and made my edits to it. Players also have higher jump heights, to be able to fully travel around the map. Oh, and melee damage is ridiculously high. Remind me to nerf that as well. Savior currently uses textures and shaders from Seclusion. Also, explosions, impact FX, and firing FX have all been edited. Most work has been put into the explosions currently. I use lens flares in most of my explosions, as they have a great feel to them. See my Youtube or Xfire videos for the particle effects. Seeing as most of you are here for the eyecandy: As for release date, I'm currently not entirely sure, though it will be relatively soon. I've made a few BSP edits to fix some bad modeling, and am currently trying to get the new BSP ingame (getting a bad UVs error ;__;). Also, phantom BSPs are everywhere, which is really painful, as they seem to be positioned in the worst places. People who have helped with the production of Savior: Gamma927 - Great support with luring me away to playing other games, but has supplied animations and been a good friend. UnevenElefant5, also known as Elefat - Another good friend, helped with betaing and general help (while not out with friends cough cough). Clayton Back - Friend I met through Halo Trial, been almost 3, 4 years since I met him. Encourages my modeling and is a fellow Australian who puts up with my whines about my ping. Doompig444 - Nocturnal something or another, stays up very late. He's crazy, don't go near him. Has always been there to help with betas and advice. Plays monopoly with me when I get bored. Jesse, aka loljesse: Not having actually done much for Savior, but still a cool guy who betas. Credit to: Dano and DSalimander for the textures and shaders (respectively) from Seclusion. ODX for current PP animations, yes I know you hate them, they most likely won't be in the final. CAD for backpack weapons. Ifafandafi (did I spell it right o.o) for his awesome sprites. Bungie for the game, engine, and sprites I stole from their publication. Enjoy! -Mythril e: seems I have the terrible luck of having to post today, when all the img tags turn to url. e2: forgot to mention that it most likely will be completely open source. Edited by Mythril on Jul 27, 2010 at 04:39 AMEdited by Dennis on Jul 28, 2010 at 03:18 PM
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Jul 27, 2010 04:33 AM
Msg. 2 of 112
:o I love gaurdian from halo 3! Can't wait to see this finished.
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jul 27, 2010 04:43 AM
Msg. 3 of 112
This map sounds amazing!!!!! Mythril is my inspiration (Rofl) :)
No seriously. This map is so extremely fun to play, I could play hours on end.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 27, 2010 04:43 AM
Msg. 4 of 112
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 27, 2010 04:48 AM
Msg. 5 of 112
I actually don't really like that pistol much, it feels...black. Not to be racist or anything, just feels black. Too black. And blue. And black.
):
Oh, and if anyone is wondering about the spelling - yes I am Australian. Yes, I spelt it in American fashion. Why, because I initially spelt it as "Savior", and now only "Savior" looks right, "Saviour" doesn't. Besides, the majority of players use American spelling anyway, so it's alright. Must keep the talent happy. +rep if you get the quote.
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jul 27, 2010 04:48 AM
Msg. 6 of 112
The pistol is really good. One of my favorites IMO. The model needs to be changed tho. It is still classic I believe.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jul 27, 2010 04:50 AM
Msg. 7 of 112
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jul 27, 2010 04:52 AM
Msg. 8 of 112
Nothing wrong with it. Just I'm personally getting bored of the original model/skin. Something needs to be suped up on it.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 27, 2010 04:52 AM
Msg. 9 of 112
lets say i liked the old cmt pistol that was black took there bitmap and the anims from somewhere and put it together and i dont like the classic one im tired of looking at it :P
and how could it be to black? (i didnt edit shaders that much that day :P)
also we cant post images for a while i think because of what happened today /offtopic Edited by Hydrogen on Jul 27, 2010 at 04:53 AM
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jul 27, 2010 05:23 AM
Msg. 10 of 112
Probably just taking the model and modifying the model and maybe reskinning in 3ds.
Or, long time ago when I last modded, I opened the texture, or shader, or something (It was along time ago) and just fiddled with the texture in photoshop. Myth will remember, my pink/green hog... Good times.
But yeh. I'm sure you can do the same for the pistol. It needs a new texture.. Or just a modified one.
If anyone wanna remind me what file to open, I'l be happy to modify it :)
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 27, 2010 05:26 AM
Msg. 11 of 112
that pistols bitmap is cmt so im not gonna modify it
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: Jul 27, 2010 05:29 AM
Msg. 12 of 112
hai and nice map. How do i make one? loljk Edited by Shade117 pro on Jul 27, 2010 at 05:39 AM
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jul 27, 2010 06:27 AM
Msg. 13 of 112
Quote: --- Original message by: Shade117 pro
hai and nice map. How do i make one? loljk Edited by Shade117 pro on Jul 27, 2010 at 05:39 AM I was just about to quote you with advice to a tutorial.... Then I saw the JK... That was far from funny. Lame if you ask me. On topic...."."
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 27, 2010 07:38 AM
Msg. 14 of 112
Don't remind me @_@ protip: don't let a certain piggy make your vid.
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jul 27, 2010 08:20 AM
Msg. 15 of 112
We're not unalike , you and I. I played with you , you played with me. You killed me... wait , I guess I haven't killed you yet. I think we can put our differences behind us , for Halo. You modeller.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jul 27, 2010 09:01 AM
Msg. 16 of 112
You forgot the "food for thought "bit.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jul 27, 2010 12:15 PM
Msg. 17 of 112
BSP = AWESOME. No doubt this will be an awesome map.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jul 27, 2010 02:35 PM
Msg. 18 of 112
Quote: --- Original message by: Mythril ODX for current PP animations, yes I know you hate them, they most likely won't be in the final. Good, because if you did use them I would have to kill you.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jul 27, 2010 03:28 PM
Msg. 19 of 112
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jul 27, 2010 03:36 PM
Msg. 20 of 112
whoah kool Myth! You have haters already??
THIS MEANS PROGRESS.
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Slap Happy
Joined: Feb 2, 2009
Life ain't fair, buy a helmet.
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Posted: Jul 27, 2010 03:40 PM
Msg. 21 of 112
I think it would be a nice touch to add the fungal plants, instead of the broadleaf plants. Since little sunlight is available, I think it would be nicer. I'm not sure if anyone has made them into scenery yet, but - it would be a nice touch. Maybe a few different permutations, light green, lime green, green and dying. Maybe a custom large venus flytrap type of fungal plant would be just right?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 27, 2010 03:49 PM
Msg. 22 of 112
I want to add a little something myself. It involves scaring the crap out of you.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jul 27, 2010 10:07 PM
Msg. 23 of 112
Check out the CE3 ViDoc if you missed it: http://www.youtube.com/watch?v=VGbQUqykI4o(excuse my poor mic quality, humor, and generally every unfunny, unproductive comment I make) Going to upload the version without commentary in a bit.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jul 28, 2010 03:24 AM
Msg. 24 of 112
After reading that, I have to agree that a lot of it's true, such as the walkways, cliff UVs (which are fixed in max already) etc etc. There is some help in those though. @Slap Happy, I've actually considered adding the fungal plants before, never really tried though. I'll attempt it when I get the time. Thanks for the replies
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Aug 3, 2010 01:36 AM
Msg. 25 of 112
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Aug 3, 2010 08:45 AM
Msg. 26 of 112
I cry every night before I go to bed because I want H3 weapons.
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Ninjadude
Joined: Jun 22, 2008
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Posted: Aug 3, 2010 09:33 AM
Msg. 27 of 112
I get the feeling that the dark walkways will encourage shotgun camping.
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Aug 3, 2010 02:12 PM
Msg. 28 of 112
The map itself is already truly amazing, cant wait for the release
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Aug 3, 2010 04:09 PM
Msg. 29 of 112
Quote: --- Original message by: Ninjadude I get the feeling that the dark walkways will encourage shotgun camping. Yeah, the assassination at the end of the ViDoc by some unidentified creeper was NOT staged, just for the record.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Aug 3, 2010 04:49 PM
Msg. 30 of 112
Quote: --- Original message by: MythrilAfter reading that, I have to agree that a lot of it's true, such as the walkways, cliff UVs (which are fixed in max already) etc etc. There is some help in those though. Will you be fixing any? Especially the walkways.
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Aug 3, 2010 04:51 PM
Msg. 31 of 112
Quote: --- Original message by: doompig444Quote: --- Original message by: Ninjadude I get the feeling that the dark walkways will encourage shotgun camping. Yeah, the assassination at the end of the ViDoc by some unidentified creeper was NOT staged, just for the record. lol.......
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 3, 2010 04:52 PM
Msg. 32 of 112
Quote: --- Original message by: Cocaine I cry every night before I go to bed because I want H3 weapons. He's onto us!
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Aug 4, 2010 02:46 AM
Msg. 33 of 112
Quote: --- Original message by: DEEhunterQuote: --- Original message by: MythrilAfter reading that, I have to agree that a lot of it's true, such as the walkways, cliff UVs (which are fixed in max already) etc etc. There is some help in those though. Will you be fixing any? Especially the walkways. I've been looking at other forerunner walkways, though what would you like to see fixed about it?
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DEEhunter
Joined: Dec 16, 2006
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Posted: Aug 4, 2010 04:28 AM
Msg. 34 of 112
Quote: --- Original message by: MythrilQuote: --- Original message by: DEEhunterQuote: --- Original message by: MythrilAfter reading that, I have to agree that a lot of it's true, such as the walkways, cliff UVs (which are fixed in max already) etc etc. There is some help in those though. Will you be fixing any? Especially the walkways. I've been looking at other forerunner walkways, though what would you like to see fixed about it? After beta testing a new map recently, I can see some of the problems occurring here as well. If walkways were all similar, it would be easy to distinct that one area of the map is similar to another. It is like being in a maze, it would be a lot harder to know where you have been and where you haven't unless you were to have some kind of marking that makes such a place unique. Paint some of the walls of the maze in a unique pattern and it will be in some way easier to know if you have already been to that place before. What you should do is something similar, have some of the walkways illuminated in some way, different textures, a transition of architecture, some broken rock from the cliff that found its way on the the walkway. Break things up. Edited by DEEhunter on Aug 4, 2010 at 04:29 AM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Aug 4, 2010 04:37 AM
Msg. 35 of 112
or you can put lights of diffrent colors to mark wich hallway
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