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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »spider hogs

Author Topic: spider hogs (16 messages, Page 1 of 1)
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kev3344
Joined: Aug 8, 2008

IMAAA FIRING MAAA LAZAAA!!!!


Posted: Jul 26, 2010 05:04 PM    Msg. 1 of 16       
are spider warthogs possible in halo ce?


Recon_Sniper_4
Joined: Jun 2, 2009

Take down what once was a great power.


Posted: Jul 26, 2010 08:38 PM    Msg. 2 of 16       
are you trying to ask if it is possible to make a warthog that has the legs of a scareb?


kev3344
Joined: Aug 8, 2008

IMAAA FIRING MAAA LAZAAA!!!!


Posted: Jul 27, 2010 10:55 AM    Msg. 3 of 16       
I mean a warthog able to climb on the walls and ceiling


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Jul 27, 2010 10:58 AM    Msg. 4 of 16       
I don't think so but well flood can do it so maybe it's posseble trough.... Study how those little flood do it and see if you can use that technique in a vehicle. Research.


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Jul 27, 2010 07:41 PM    Msg. 5 of 16       
Quote: --- Original message by: ASP_GRUNTS
Yes, it's possible, though it can't be a vehicle tag. It has to be a biped tag with seats in it.


A biped wit seats?! lol now we're talking of new stuff! I never knew u could actually do that. However I think such a vehicle ruins gameplay anyway...


kev3344
Joined: Aug 8, 2008

IMAAA FIRING MAAA LAZAAA!!!!


Posted: Jul 28, 2010 11:46 AM    Msg. 6 of 16       
I wanted to know this because I tought about making a f-zero map and there are many loops in the tracks. I couldn't figure out how to allow a warthog to make a loop


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 28, 2010 12:02 PM    Msg. 7 of 16       
make it have insane speed and more then good handling and you will be able to


kev3344
Joined: Aug 8, 2008

IMAAA FIRING MAAA LAZAAA!!!!


Posted: Jul 28, 2010 12:14 PM    Msg. 8 of 16       
Is there a way for the warthog not to flip when it turns while rolling at a insane speed?(ex:house 2 warthogs rolll very fast but flip when you turn).


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 28, 2010 12:42 PM    Msg. 9 of 16       
make it have way good handling


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Jul 29, 2010 09:15 AM    Msg. 10 of 16       
Stabelize it whit a wider contact surface like having the weels further out of eachother. Use a higher speed to make the vehicle have some kind of G-forese pusing it onto the surface. Intead of turning around the middle of the vehicle like a normal wharthog does u should make the turn-point either more in the front or more in the back (do some reseache on that). Do not make the speed to high because the game engine can't handle that and a laggy control will occur as result. Make it have an immens acceleration speed that allows you to control the fast moving vehicle even better. Make the vehicle brake at the back so it won't flip over when you brake. Hovering vehicles probebly wont be able to move fast whit that G-forse effect because they get pushed on the ground, therefore you need to increase the power whit whitch the vehicle hovers.

All that will improve your vehicles control and therefore fun immens! I hope you figure out most of it. :P


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Jul 30, 2010 07:15 PM    Msg. 11 of 16       
this would be handy for the map "stuntgulch"
yes, very annoying jumps


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Jul 30, 2010 07:36 PM    Msg. 12 of 16       
So you like my analistics? :D It's a bit hard to make it ingame trough. I would love to see the result if only someone tryed building a warthog like this :P.


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Jul 30, 2010 09:13 PM    Msg. 13 of 16       
yes, very megabytish analystics
you seem to be the right guy for the job...


kev3344
Joined: Aug 8, 2008

IMAAA FIRING MAAA LAZAAA!!!!


Posted: Aug 1, 2010 06:53 PM    Msg. 14 of 16       
The loop doesn't work with insane speed because the vehicle can't climb whatever his speed is but I think I figured out a way. I could put vehicle teleporters on the loop so my vehicle will do the loop without falling

btw I made my vehicle like the ghost so it doesn't flip
Edited by kev3344 on Aug 1, 2010 at 06:53 PM


Hs_crozzhair
Joined: May 8, 2010


Posted: Aug 1, 2010 07:53 PM    Msg. 15 of 16       
I have a map where you stay at the alitude you are at so lets say you jump, you will walk like 6 ft in the air, and and you can walk up/down walls so, its possible.


kev3344
Joined: Aug 8, 2008

IMAAA FIRING MAAA LAZAAA!!!!


Posted: Aug 2, 2010 08:32 AM    Msg. 16 of 16       
Quote: --- Original message by: ASP_GRUNTS
I have an idea, which is easy to implement. Make the warthog have no mass, weightless, so it isn't affected by gravity. Then add a damage effect directly above the warthog so it gets pushed down onto any surface that it's driving on. The damage effect has to be completely aligned though, and can't be too strong, or else you might be flung off the road when your hog tips over.


I'll try this because the teleporters don't work because there are too many.

 

 
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