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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »attatching flames to the oddball?

Author Topic: attatching flames to the oddball? (6 messages, Page 1 of 1)
Moderators: Dennis

Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 25, 2010 06:07 PM    Msg. 1 of 6       
i want it like the flaming helments but i want the flames on the oddball skull (ontop) anyideas how to do it?


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 25, 2010 06:15 PM    Msg. 2 of 6       
Create a new attachment in the .weapon tag and direct it to scenery/emitters/burning flame/effects/burning.effect.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 25, 2010 07:10 PM    Msg. 3 of 6       
does anyone have better effects?


Recon_Sniper_4
Joined: Jun 2, 2009

Take down what once was a great power.


Posted: Jul 27, 2010 11:30 PM    Msg. 4 of 6       
and how exactly does that work?


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 27, 2010 11:41 PM    Msg. 5 of 6       
it doesnt work i got to attatch it to a node :P but idk if it means 3p or fp


Recon_Sniper_4
Joined: Jun 2, 2009

Take down what once was a great power.


Posted: Jul 27, 2010 11:44 PM    Msg. 6 of 6       
well in game it looks like a fp i believe so ya it would be fp

 

 
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