
KingNick220
Joined: Jul 14, 2008
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Posted: Jul 25, 2010 04:46 PM
Msg. 1 of 3
Me and Halopro77(noobkiller) are making a map out of bordem because shade is taking for ever with the EDSPMT bsp. Anyway this takes place on during the early battles of the human-covenant war. The player starts in a forerunner structure put in the action ASAP this area is used a sniping position for the covenant it is concealed by a waterfall. The UNSC are attacking a forerunner structure with warthogs,tanks,pelicans, and maybe hornets? Once you clear the sniping position you jump down into the waterfall's lake, and there is a warthog with a dead driver, just trying not to make the covenant waiting for you they will be doing things (sniping at position, attacking humans with banshees, some drop ships, wraiths and gun turrets on the structure etc). The player will drive around clearing small forerunner bases around the main structure, drop ships will drop reinforcements occasionally (if some one can do custom animations for us it would be nice) after clearing the bases they UNSC assault the main structure. Doors in the structure will open releasing spectres, wraiths etc. The player will enter the structure and ODSTS will be deploying on the structure, the player will enter the structure clear it out, and fight the zealot, and make sure he does not get what he is looking for. If it turns out good we will make a sequel map. Progress
- BSP 40%
- Scripting work 0%
- Beta testing 0%
Your ideas matter, help us improve plot, give us a planet name (we were thinking lunan) Tags: we are using stock tag set, besides a beam rifle, spectre, maybe hornet and we are nerfing the pistol to halo reach damage. Halo 2-3 scenery objects crates etc
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Old Gregg
Joined: Apr 5, 2010
I love Hardcore Corn.
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Posted: Jul 25, 2010 06:10 PM
Msg. 2 of 3
Whoops, Dropped something...
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 25, 2010 06:16 PM
Msg. 3 of 3
Quote: --- Original message by: KingNick220Me and Halopro77(noobkiller) are making a map out of bordem because shade is taking for ever with the EDSPMT bsp. Anyway this takes place on during the early battles of the human-covenant war. The player starts in a forerunner structure put in the action ASAP this area is used a sniping position for the covenant it is concealed by a waterfall. The UNSC are attacking a forerunner structure with warthogs,tanks,pelicans, and maybe hornets? Once you clear the sniping position you jump down into the waterfall's lake, and there is a warthog with a dead driver, just trying not to make the covenant waiting for you they will be doing things (sniping at position, attacking humans with banshees, some drop ships, wraiths and gun turrets on the structure etc). The player will drive around clearing small forerunner bases around the main structure, drop ships will drop reinforcements occasionally (if some one can do custom animations for us it would be nice) after clearing the bases they UNSC assault the main structure. Doors in the structure will open releasing spectres, wraiths etc. The player will enter the structure and ODSTS will be deploying on the structure, the player will enter the structure clear it out, and fight the zealot, and make sure he does not get what he is looking for. If it turns out good we will make a sequel map. Progress
- BSP 40%
- Scripting work 0%
- Beta testing 0%
Your ideas matter, help us improve plot, give us a planet name (we were thinking lunan) Tags: we are using stock tag set, besides a beam rifle, spectre, maybe hornet and we are nerfing the pistol to halo reach damage. Halo 2-3 scenery objects crates etc omg you cant nerf the pistol gosh people in ce these days if your using stock weapons keep the damage if u add a beam rifle it should be fine and still balance
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