
CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jul 17, 2010 11:53 PM
Msg. 1 of 6
ok whenever i play as a spartan and then i die, its makes an exception but when i play as an odst/marine it does not. anyone know how to help me fix? also i tried reinstalling HEK but still show that same problem. E : the map is an AI map, size is 117mb  and not over 128mb. I compiled it on the default tool Edited by CorpseManTS on Jul 17, 2010 at 11:55 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jul 17, 2010 11:58 PM
Msg. 2 of 6
death animation error?
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jul 18, 2010 12:04 AM
Msg. 3 of 6
idk... but i used BP's spartan animatons, is that the problem?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jul 18, 2010 12:14 AM
Msg. 4 of 6
I get the same exact thing. I just set the biped flag "destroyed after death" and it makes the biped disappear when you die, but it won't exception.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jul 18, 2010 12:17 AM
Msg. 5 of 6
as of now, i will call you master! but yeah, after i check the "flag" do i have to make a "body destroyed effect"??
E : also not on topic but, how can you change a weapon's origins? where, what file, what part? i thought it was in the 3p gbxmodel.
PS: im changing origins of the h3 ES i ripped on vertigo and ASP's AR Edited by CorpseManTS on Jul 18, 2010 at 12:24 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 18, 2010 12:23 AM
Msg. 6 of 6
No. The biped will just disappear.
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