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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »????In game projectile switch????

Author Topic: ????In game projectile switch???? (11 messages, Page 1 of 1)
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Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Jul 14, 2010 11:33 PM    Msg. 1 of 11       
Is this possible? like in game, you could switch between AP rounds, shotgun rounds and incidenary rounds/


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 15, 2010 12:00 AM    Msg. 2 of 11       
The only way to change the type of ammo is by changing the .weapon that you're using.


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Jul 15, 2010 01:10 AM    Msg. 3 of 11       
closest thing you could do is replace the grenade throw with a secondary trigger. It can yield some interesting results.

CMT's BR is an example


guardian25
Joined: Apr 30, 2010

balance is everything


Posted: Jul 15, 2010 01:54 AM    Msg. 4 of 11       
i've seen stuff where people have swapped buttons like flashlight and grenade for attacks


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 15, 2010 04:59 AM    Msg. 5 of 11       
Quote: --- Original message by: guardian25
i've seen stuff where people have swapped buttons like flashlight and grenade for attacks


lol me to ive seen people to use it to telleport to places :D well lunge at the place and when it hits they stop


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Jul 15, 2010 07:04 AM    Msg. 6 of 11       
nvm
Edited by CorpseManTS on Jul 15, 2010 at 07:05 AM


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Jul 15, 2010 02:09 PM    Msg. 7 of 11       
Yes you have seen, but is this possible ingame? I have used the CMT BR and it somewhat answers my questions. but that will bring me to another question: How do you make it so that CMT BR for example could then switch grenades? like you are holding it and you wanna throw a frag, instead of switching back to your laser or whatever to throw a grenade.

And that relates to my original question. If I could make a secondary trigger, could I still throw grenades instead of having the secondary trigger take out the grenade option?


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Jul 16, 2010 06:17 PM    Msg. 8 of 11       
Seen it work on debug xboxes. There's even a vid on youtube I think.


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Aug 1, 2010 12:43 AM    Msg. 9 of 11       
Quote: --- Original message by: l283023
Quote: --- Original message by: Hydrogen
lol me to ive seen people to use it to telleport to places

http://www.youtube.com/watch?v=INiOubV2CKI


That's pretty much awesome. Does stuff like that sync online?


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 1, 2010 12:50 AM    Msg. 10 of 11       
Quote: --- Original message by: Skyancez3o4
Yes you have seen, but is this possible ingame? I have used the CMT BR and it somewhat answers my questions. but that will bring me to another question: How do you make it so that CMT BR for example could then switch grenades? like you are holding it and you wanna throw a frag, instead of switching back to your laser or whatever to throw a grenade.

And that relates to my original question. If I could make a secondary trigger, could I still throw grenades instead of having the secondary trigger take out the grenade option?


make it charge like a plasma pistol to shoot the nades :P
Edited by Hydrogen on Aug 1, 2010 at 12:50 AM


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Aug 2, 2010 07:21 PM    Msg. 11 of 11       
I tried that but with the Assault rifle, it always shoots atleast 1 or 2 bullets before shooting a shotgun burst.

 

 
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