
ilyasw
Joined: Jul 11, 2010
Smile, Tomorrow could be worse Xfire:Ilya108
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Posted: Jul 11, 2010 11:19 AM
Msg. 1 of 7
I need help making a map, if you are able to model and or scrript, please can you respond
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jul 11, 2010 11:51 AM
Msg. 2 of 7
what exactly do you need help with and what stage are you at with your map
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 11, 2010 01:31 PM
Msg. 3 of 7
Show a layout at least. What do you need script assistance for?
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ilyasw
Joined: Jul 11, 2010
Smile, Tomorrow could be worse Xfire:Ilya108
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Posted: Jul 11, 2010 01:35 PM
Msg. 4 of 7
we need a script for a switch that will delete a wall holding a drop pod up after 20 seconds, allowing the drop pod (with a person in it) to drop down onto the main map below
EDIT: Basically the starting area for one team would be in the launch bay of an ODST ship, with access to an armoury and the droppods themselves. The droppods are vehicles but cannot be steered etc, so you just sit in them. They are held up by a wall, which can be deleted by pressing a switch which will delete the wall in 20 seconds, allowing you time to get to your pod. When the 20 seconds is up, the wall will delete, causing you in your pod to drop down to the map below. Edited by ilyasw on Jul 11, 2010 at 01:40 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 11, 2010 06:17 PM
Msg. 5 of 7
(script startup thisisascript (sleep_until (= (device_get_position [device control]) 1) 15) (object_destroy [device control]) (sleep (* 30 20)) (object_destroy [wall object thing]) )
This doesn't sync and it won't work more than once. If you want that, then it gets a bit more complicated :0
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ilyasw
Joined: Jul 11, 2010
Smile, Tomorrow could be worse Xfire:Ilya108
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Posted: Jul 11, 2010 06:20 PM
Msg. 6 of 7
Thanks you, but we also want to do it so the wall respawns after a certain amount of time, then another switch that resets the pods in their launch bays, similar to the Sanctuary_final map, but gives a nicer appearance to the area the drop pods are held
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ilyasw
Joined: Jul 11, 2010
Smile, Tomorrow could be worse Xfire:Ilya108
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Posted: Jul 12, 2010 11:59 AM
Msg. 7 of 7
We need somone to model the map and the HEV bay for us, we would like the bay to be based off the images which can be found here: http://halo.bungie.org/misc/sloftus_iactour/ scroll down untill you get to the HEV bay section. We also have a plan for the rough design of the map which will be released when someone confirms they will be able to help us. This link will also be helpful for the HEV bay, http://halo.bungie.org/misc/sloftus_hev/Edited by ilyasw on Jul 12, 2010 at 12:01 PMEDIT: if amnyone decides to make this launch bay, dont make the back of the pod housing slanted, as when we add the pod vehicles we want them to be upright, so they fall straigh down, with less chance of getting stuck. Also add a door to the launch bay that leads to an armoury room. Thanks Edited by ilyasw on Jul 12, 2010 at 12:06 PMEDIT 2: When we have the full team assembled I'll brief you on everything we need for the map such as weapons, bipeds etc Edited by ilyasw on Jul 12, 2010 at 12:26 PMwe still need people Edited by ilyasw on Jul 14, 2010 at 12:18 PM
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