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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] Halo 3 Brute Chopper, help needed!

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Author Topic: [WIP] Halo 3 Brute Chopper, help needed! (76 messages, Page 3 of 3)
Moderators: Dennis

Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 12, 2010 07:07 PM    Msg. 71 of 76       
Quote: --- Original message by: Dennis
Stay on topic or the thread gets locked


Spartan_094
Joined: Jan 8, 2008


Posted: Jul 13, 2010 07:57 AM    Msg. 72 of 76       
You keep talking when nobody has argued for the past couple days. All I gave was a little constructive criticism on the shaders. Everything else is looking good so far.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Jul 13, 2010 02:50 PM    Msg. 73 of 76       
Quote: --- Original message by: eliteslasher
Really? What was wrong?

problem was the flood infested elite's animations..


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 14, 2010 06:23 AM    Msg. 74 of 76       
Incase people haven't worked it out yet, antigrav is in the physics tag, not whether it's a alien scout/human jeep etc.


ThetianSoldier
Joined: May 15, 2010

Keyboard not found! Press any key to continue...


Posted: Jul 14, 2010 06:36 AM    Msg. 75 of 76       
Quote: --- Original message by: IcePhoenix
wtf is a bump?

It's a method in photoshop that is used to make certain parts of the picture look more 3d (lack of a better word.) It brings out the detail. Look at http://deelekgolo.wmclan.net/Tutorials/FakeBump/ for examples.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 14, 2010 04:42 PM    Msg. 76 of 76       
Quote: --- Original message by: ThetianSoldier
Quote: --- Original message by: IcePhoenix
wtf is a bump?

It's a method in photoshop that is used to make certain parts of the picture look more 3d (lack of a better word.) It brings out the detail. Look at http://deelekgolo.wmclan.net/Tutorials/FakeBump/ for examples.


A bump is a type of bitmap that determines a bitmaps depth (Z). It is in grayscale.

 
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