
MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Jul 8, 2010 03:27 AM
Msg. 1 of 3
OK..... So, another question from me about 3ds Max.
I have two materials set up, one for "blue_light_strips!" and for "red_light_strips!". I made both of them have a "!" for non-collidable-ness (sealed world rule).
When I export these and run structure in tool, blue_light_strips! runs through fine, but red_light_strips! comes up with open edge errors.
I've tried renaming the red one's texture file, shader, and name, as well as changing the location of the "!", but to no avail, it still comes up with open edge error.
Can someone tell me what I'm doing wrong?
|

Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
|
Posted: Jul 14, 2010 11:40 AM
Msg. 2 of 3
Perhaps you have a shader actually named red_light_strips! somewhere? Happened to me before, just delete it and it'll be fine.
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Jul 14, 2010 02:30 PM
Msg. 3 of 3
lol this was solved about a week ago, but thanks :)
|