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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »shader, river, color of water help

Author Topic: shader, river, color of water help (11 messages, Page 1 of 1)
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Hydrogen
Joined: Dec 6, 2009

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Posted: Jul 5, 2010 09:36 PM    Msg. 1 of 11       
i need to make river go faster.
make the water match river color
water not dissapear at angles
so i need answers to these things.

http://www.youtube.com/watch?v=EegslcuD-oM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jul 5, 2010 09:43 PM    Msg. 2 of 11       
what shader and bitmaps are you using?


Hydrogen
Joined: Dec 6, 2009

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Posted: Jul 5, 2010 09:47 PM    Msg. 3 of 11       
im using for the river timberlands shader and bitmap.

and for whater im using one off of a tut i found on this sight.

water fall is timberlands


Maniac1000
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Joined: Feb 24, 2007


Posted: Jul 5, 2010 09:53 PM    Msg. 4 of 11       
open the shader in guerilla
look at the dropdown menu for the 2 stage and the 4 stage maps sections.
change them to timberland_waterfall and not mask (there are 2 timberland_waterfall selections in the 4 stage maps)
in the 2d texture animation sections they are now set to slide at a speed of -4 (there is one in the 4 stage part thats set to -8 to add variation)
double or half those values to set speed.


Hydrogen
Joined: Dec 6, 2009

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Posted: Jul 5, 2010 09:57 PM    Msg. 5 of 11       
what shader am i opening :P


Maniac1000
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Joined: Feb 24, 2007


Posted: Jul 5, 2010 09:58 PM    Msg. 6 of 11       
timberland_waterfall.shader_transparent_chicago_extended

and for the colour you need to edit the colour of the levels\test\timberland\bitmaps\timberland_waterfall.bitmap
Edited by Maniac1000 on Jul 5, 2010 at 10:01 PM


Hydrogen
Joined: Dec 6, 2009

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Posted: Jul 5, 2010 10:04 PM    Msg. 7 of 11       
k that looks nicer :D now how i speed river up? or just make it a long waterfall :/


Maniac1000
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Joined: Feb 24, 2007


Posted: Jul 5, 2010 10:07 PM    Msg. 8 of 11       
does the river use the same shader?


Hydrogen
Joined: Dec 6, 2009

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Posted: Jul 5, 2010 10:10 PM    Msg. 9 of 11       
no :/

it uses a transparent chicago.


Maniac1000
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Joined: Feb 24, 2007


Posted: Jul 5, 2010 10:15 PM    Msg. 10 of 11       
timberland_stream.shader_transparent_chicago?
it matters not, find the slots that have animated textures and increase the speed

also checking doublesided in that shader would no doubt fix the disappearing at angles thing.
Edited by Maniac1000 on Jul 5, 2010 at 10:16 PM


Hydrogen
Joined: Dec 6, 2009

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Posted: Jul 5, 2010 10:26 PM    Msg. 11 of 11       
i changed the speed to -1 and it works just i have bad unwraps :/ so i gotta fix those

 

 
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