
yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Jul 5, 2010 08:13 PM
Msg. 1 of 5
Hey, I'm trying to make a floor on my map transparent, I've done up the alpha maps and made sure everything under the grate had a "!" for render only (for the sealed world rule). I just realized I have no clue how to make the shader work, and there aren't any tutorials on how to do this with the shader_environment tag, only decals. This is the effect I'm going for:  Can anyone point me in the right direction?
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 5, 2010 08:36 PM
Msg. 2 of 5
first in the materials make the grate lets say the grates name is metal_grate add a % to the end of it. make it a shader enviorment if it has a alpha. then take the ! away from the material under it.. make the bottom part and connect to the grate and export
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Jul 6, 2010 01:55 AM
Msg. 3 of 5
That would exclude the grate from the collision geometry though right? I don't want players falling through the floor... And the "%" is renderable from both sides, but that doesn't help with the alpha.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 6, 2010 02:25 AM
Msg. 4 of 5
no % will make it export right then under it model the bsp... trust me ive tried all kinds of mapping possible... the reason why i say model the under piece so u dont look down at the sky...
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Jul 7, 2010 02:08 PM
Msg. 5 of 5
If you want the alpha don't make it a shader_environment. Use shader_tansparent_chiago or glass. I think any of the shader_transparents work. Edited by Ro0ster on Jul 7, 2010 at 02:09 PM
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