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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Different weapons for Pelican pilot and co-pilot?

Author Topic: Different weapons for Pelican pilot and co-pilot? (8 messages, Page 1 of 1)
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Strydehawk
Joined: Jun 5, 2010

Banana+Squidward


Posted: Jul 3, 2010 07:07 AM    Msg. 1 of 8       
I've been trying to do this for a while now...(not counting the few weeks I didn't do anything with HEK)

Basically I want the pilot to fire the rockets and the co-pilot to use the machine gun on the n-pelican(I think). Oh, and can you make the pilot fire the left and right rocket pods separately?


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jul 3, 2010 07:32 AM    Msg. 2 of 8       
I heard somewhere that you can't have more than one gunner on a vehicle…sorry….


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 3, 2010 09:39 AM    Msg. 3 of 8       
not possible..


Achronos
Joined: Jul 3, 2010

Not Bungie Employee


Posted: Jul 3, 2010 05:05 PM    Msg. 4 of 8       
Sorry, that is not possible.


Strydehawk
Joined: Jun 5, 2010

Banana+Squidward


Posted: Jul 3, 2010 08:28 PM    Msg. 5 of 8       
Oh... But I can rig the pilot to have 3 weapons like with the heavy Scorpion, right? I mean the chaingun gets rigged to the flashlight, primary trigger fires the left, secondary fires the right, that's possible isn't it? Then the copilot would just sit there. Or probably fire through a firing port. Not really.


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Jul 4, 2010 12:02 AM    Msg. 6 of 8       
you can set the pilot to have 3 weapons, as long as they are in the "weapon" file of the vehicle.
for the copilot however, you need to have him use a weapon that he is carrying, not the gunner weapon. Halo ce cannot support 2 gunners.

alternatively, you can attach a turret to the vehicle (like how the warthog in coldsnap can be picked up by the peli), and set the copilot to enter the turret's seat when he enters through scripting, but it will be buggy.


Strydehawk
Joined: Jun 5, 2010

Banana+Squidward


Posted: Jul 4, 2010 02:05 AM    Msg. 7 of 8       
Quote: --- Original message by: sargejohnson
you can set the pilot to have 3 weapons, as long as they are in the "weapon" file of the vehicle.
for the copilot however, you need to have him use a weapon that he is carrying, not the gunner weapon. Halo ce cannot support 2 gunners.

alternatively, you can attach a turret to the vehicle (like how the warthog in coldsnap can be picked up by the peli), and set the copilot to enter the turret's seat when he enters through scripting, but it will be buggy.

It just came to my mind that I would be doing this for single player, I forgot to say.

Still, if I would just place an AI copilot with a special chaingun weapon, I'd have the trouble of animating it. Attaching a turret to the vehicle works, but still, it needs some scripting, which I haven't done for a while(but it can't be that hard, now can it?), and I need to make it nearly seamless.


But I'm pretty sure both pods would be in the pilot's control. Or I could make the copilot seat nearly obsolete, just for transport(I'd probably even throw in a cargo variant for my vehicle). I'll just attach the chaingun function to the pilot's flashlight. Just like I said.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 4, 2010 12:56 PM    Msg. 8 of 8       
Or you could make the turret a biped, if you're going to make it AI controlled, and add it as a built in gunner in the vehicle.

 

 
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