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Author Topic: Idea for a new campaign style map(s). (104 messages, Page 3 of 3)
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Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Aug 29, 2010 06:06 AM    Msg. 71 of 104       
Quote: --- Original message by: Hydrogen
the marine should have one arm and theres like gore like stuff on his shoulder bassicly his insides ( simple texture) and hes running around with a pistol :D


youd bleed out if you have one arm with an open wound.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 29, 2010 01:54 PM    Msg. 72 of 104       
Quote: --- Original message by: gnademassica117
So firing the pistol at it's fastest rate with one arm? You have obviously never played Time Crysis, you have to use two fingers on the trigger!


That is time crysis. Not H2.


-Skidrow


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 29, 2010 02:02 PM    Msg. 73 of 104       
Quote: --- Original message by: Hydrogen
the marine should have one arm and theres like gore like stuff on his shoulder bassicly his insides ( simple texture) and hes running around with a pistol :D


lolguttedtorsobitmap


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Aug 29, 2010 02:23 PM    Msg. 74 of 104       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Intaglio

Only thing I have posted I have is:
http://s1041.photobucket.com/albums/b418/amghani2008/?action=view¤t=readyanimation.mp4

Photobucket is stupid, so its hard to see it properly.

It's been vastly improved, but I have yet to install xfire and 3ds max on my new computer. Unfortunately, most of my files were lost on my old computer.
Edited by Intaglio on Aug 15, 2010 at 06:25 PM

Gotta new name for ya.
Looks a little odd from what I see. And yes Photobucket is not to good. Your model? Well when you get xfire and 3ds back lemme know. Which 3ds? 2010?


-Skidrow


Oy haven't seen this thread for a while.

Not my model, can't model worth crap. That render is ancient, and it was progress from when I first started animating. It's safe to say that I'm far better now. Got everything good on my new computer (3ds 2010, if that's a problem I can compile everything myself), but I've been more occupied on maxscript projects than animating at the moment.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 30, 2010 10:06 AM    Msg. 75 of 104       
Give the guy dual pistols. I would really like to see that, and I'll give you models, effects, and stuff if you need.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Aug 30, 2010 03:42 PM    Msg. 76 of 104       
Quote: --- Original message by: Aspirate
Give the guy dual pistols. I would really like to see that, and I'll give you models, effects, and stuff if you need.


That's not a bad idea. Or have it so after he shots his pistol a lot he picks up another one and duels. That would be interesting. Also making him follow the player is something I don't know how ta do.

I'll look into also I think I might have stuff for one but I am not sure.

Also I will make the marine undrinkable. Working on a close city BSP for this guy ta be in...


-Skidrow

EDIT: Does anyone have airlock doors that actually open? Those would be useful if I can use them.
Edited by Skidrow925 on Aug 30, 2010 at 03:54 PM


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Sep 4, 2010 06:31 AM    Msg. 77 of 104       
Undrinkable marine??


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Sep 4, 2010 11:12 AM    Msg. 78 of 104       
Quote: --- Original message by: Cocaine
Undrinkable marine??


Oh sorry. Typo. Meant invincible. Actually nonrefillable but that isn't a word. Dang it. Unkillable.

There we go.

Unkillable.


-Skidrow


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 4, 2010 02:19 PM    Msg. 79 of 104       
sweet I get to be your invincible marine pal guys! luv me long tim or else!
Edited by Delicon20 on Sep 4, 2010 at 02:19 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Sep 4, 2010 03:41 PM    Msg. 80 of 104       
You ar doing dual pistols, right?


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 4, 2010 11:22 PM    Msg. 81 of 104       
Quote: --- Original message by: IcePhoenix
how the HELL did you mistake undrinkable with unkillable?
Ice Phoenix was drinked by a vehicle.


wen ur skidrow, it happens, wen ur me, tool and sapien tries to murder u, but guerilla luvs u :p
Edited by Delicon20 on Sep 4, 2010 at 11:22 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Sep 6, 2010 03:04 PM    Msg. 82 of 104       
Quote: --- Original message by: SlappyThePirate
You are doing dual pistols, right?


Yes I will. If I could I would like him to fire one a bunch stand up and pickup another one and duel. Otherwise I will just have him duel all the time. That is if you have 3p stuff for it. But if I can do it and make it look good I will.


Quote: --- Original message by: IcePhoenix
how the HELL did you mistake undrinkable with unkillable?
Ice Phoenix was drinked by a vehicle.


It is because ''unkillable'' isn't a word. I thought I had misspelled it so I right clicked and picked the top option. But yeah I did fail.


-Skidrow


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 6, 2010 06:52 PM    Msg. 83 of 104       
lol invulnerable


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Sep 7, 2010 02:34 PM    Msg. 84 of 104       
Quote: --- Original message by: Delicon20
lol invulnerable


No. Invincible. Not invulnerable. Better yet...

ALL OF THE ABOVE.


-Skidrow

EDIT: Update: once again if someone digs this up I now have Gamma927's scripts and I am going over them to see how stuff works. I am trying to figure out how to make the ''death'' script work right.

Debug:

09.07.10 19:46:26 [asdf line 2] this is not a valid real number.: killz true)) 15) 09.07.10 19:46:26 recompiling scripts after scenarios were merged.
09.07.10 19:46:26 [asdf line 1] this left parenthesis is unmatched.: (script startup death 09.07.10 19:46:32 [asdf line 2] this is not a valid real number.: killz true)) 15) 09.07.10 19:46:32 recompiling scripts after scenarios were merged.
09.07.10 19:46:32 [asdf line 1] this left parenthesis is unmatched.: (script startup death 09.07.10 19:48:04 [asdf line 2] the and call requires at least 2 arguments.: (and (< (unit_get_health (unit (list_get (players) 0))) 0.01) ) 15) 09.07.10 19:48:04 recompiling scripts after scenarios were merged.
09.07.10 19:48:04 [asdf line 1] this left parenthesis is unmatched.: (script startup death 09.07.10 19:48:25 [asdf line 2] this is not a valid real number.: killz true)) 15) 09.07.10 19:48:25 recompiling scripts after scenarios were merged.
09.07.10 19:48:25 [asdf line 1] this left parenthesis is unmatched.: (script startup death 09.07.10 19:48:38 [asdf line 2] this is not a valid real number.: add true)) 15) 09.07.10 19:48:38 recompiling scripts after scenarios were merged.
09.07.10 19:48:38 [asdf line 1] this left parenthesis is unmatched.: (script startup death 09.07.10 19:48:57 [asdf line 2] this is not a valid real number.: killz true)) 1) 09.07.10 19:48:57 recompiling scripts after scenarios were merged.
09.07.10 19:48:57 [asdf line 1] this left parenthesis is unmatched.: (script startup death 09.07.10 19:53:00 [asdf line 2] this is not a valid real number.: killz true)) 15) 09.07.10 19:53:00 recompiling scripts after scenarios were merged.
09.07.10 19:53:00 [asdf line 1] this left parenthesis is unmatched.: (script startup death

I have no idea what it means by a ''real'' number. Any ideas?

The orig script I used:
(global short point_20 2)

(global short rand 0)

(global boolean isJohnAlive false)

(global boolean isRan false)

(global boolean far false)

(global boolean offdrugs false)

(global boolean w1 false)

(global boolean real false)

(global boolean fsr false)

(global boolean w2 false)

(global boolean wave927 false)

(global boolean w3 false)

(global boolean w4 false)

(global boolean w5 false)

(global boolean w6 false)

(global boolean w7 false)

(global boolean w8 false)

(global boolean w9 false)

(global boolean w10 false)

(global boolean w11 false)

(global boolean w12 false)

(global boolean w13 false)

(global boolean w14 false)

(global boolean w15 false)

(global boolean w16 false)

(global boolean w17 false)

(global boolean w18 false)

(global boolean w19 false)

(global boolean w20 false)

(global boolean runonce1 false)

(global boolean isOnInf false)

(global short marine_sr 900)

(global boolean isOnDef false)

(global boolean runonce2 false)

(global boolean isOnSal false)

(global boolean runSal false)

(global short sr_cost 600)

(global boolean sr_exist false)

(global short smb_cost 100)

(global short hp_ammo 100)

(global short lgb_cost 200)

(global boolean fbr false)

(global boolean lb1 false)

(global boolean lb2 false)

(global boolean lb3 false)

(global boolean sb1 false)

(global boolean sb2 false)

(global boolean sb3 false)

(global boolean fsh false)

(global boolean fsmg false)

(global boolean br_exist false)

(global short ft_cost 800)

(global boolean ft_exist false)

(global boolean truth true)

(global short rl_ammo 500)

(global short smbnum 0)

(global short lgbnum 0)

(global boolean ar_exist false)

(global short br_cost 300)

(global boolean killz false)

(global boolean smg_exist false)

(global short smg_cost 100)

(global short points 200)

(global short ar_cost 200)

(global short marine_sh 800)

(global short johnson 1400)

(global short sr_ammo 200)

(global short sh_ammo 200)

(global short rl_cost 1000)

(global boolean rl_exist false)

(global short grenades_cost 400)

(global boolean test false)

(global short pack_cost 200)

(global short omnipack_cost 500)

(global short sh_cost 500)

(global short ar_ammo 100)

(global short marine_ar 500)

(global short rocks 300)

(global boolean sh_exist false)

(script static "void" wanderer
(player_enable_input 0)
(ai_disregard (players) true)
(fade_out 1 0 0 90)
(game_revert)
)

(script startup killz
(sleep_until (volume_test_objects doom (players)) 15)
(wanderer)
)

(script startup death
(sleep_until (and (< (unit_get_health (unit (list_get (players) 0))) 0.01) (= killz true)) 15)
(player_enable_input 0)
(ai_disregard (players) true)
(fade_out 1 0 0 90)
(game_revert)
)

I know I have all those ''globals'' and it is because I have no idea which ones I need.


-Skidrow
Edited by Skidrow925 on Sep 10, 2010 at 12:30 PM


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Sep 12, 2010 11:50 AM    Msg. 85 of 104       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: SlappyThePirate
You are doing dual pistols, right?


Yes I will. If I could I would like him to fire one a bunch stand up and pickup another one and duel. Otherwise I will just have him duel all the time. That is if you have 3p stuff for it. But if I can do it and make it look good I will.


I could try and make the animations for it, but don't cross your fingers. But really, 3p has been being better to me than FP.

W-w-wait did I see a boolean for OffDrugs in that script?

Oh, and I haven't been working on the animations lately because my 3ds is PMSing right now, can't do crap with it.
Edited by AGLion on Sep 12, 2010 at 11:55 AM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Sep 12, 2010 01:45 PM    Msg. 86 of 104       
Quote: --- Original message by: assassinchief106
Looks good, but the voice thing seems kinda stupid to me.
P.S: Stop using signatures! We can see who you are, see that thing on the left? It has your name on it!


What's wrong with voices? The original campaign had voices.

Also why should I not sig hmm? I can think of no reason not to. It is a free country (at least mine is for now...) so I can do what I feel like.

Quote: --- Original message by: AGLion

Quote: --- Original message by: Skidrow925
Quote: --- Original message by: SlappyThePirate
You are doing dual pistols, right?


Yes I will. If I could I would like him to fire one a bunch stand up and pickup another one and duel. Otherwise I will just have him duel all the time. That is if you have 3p stuff for it. But if I can do it and make it look good I will.


I could try and make the animations for it, but don't cross your fingers. But really, 3p has been being better to me than FP.

W-w-wait did I see a boolean for OffDrugs in that script?

Oh, and I haven't been working on the animations lately because my 3ds is PMSing right now, can't do crap with it.
Edited by AGLion on Sep 12, 2010 at 11:55 AM


You do 3p? YOU'RE HIRED! Heh. I have no idea but I don't think I saw a boolean for that. I don't know it's Gammas script.

Basically for the pickup its a marine sitting in a corner (suicide marine?) in an ODST suit, who as you find out from his voice was your instructor.

Strange? Yes.

My plan right now: Post the pre-betas for feed back then maybe maybe have betas for the final. Actually I think I will make a mission somewhat like what this will be and release that. I don't know yet.

Any one good with enviroments that wants t help?

So far its me AGLion and Delicon20.


-Skidrow


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Sep 12, 2010 01:54 PM    Msg. 87 of 104       
I do a tiny bit of 3P, lord knows I'm not very good at it. I assume having an ODST firing and picking up a pistol shouldn't be much of a problem. I also have a rigged ODST model, not unwrapped and not textured though.

I've been working on a dramatic pelican crash scene and, complete with banshees, smoke, and people flying off. Also a cyborg dual wielding a pistol and an AR backtracking (see Bipeds thread, its the dwarf spartan). That's right about all the 3P crap i've been working on.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Sep 12, 2010 02:07 PM    Msg. 88 of 104       
Quote: --- Original message by: AGLion
I do a tiny bit of 3P, lord knows I'm not very good at it. I assume having an ODST firing and picking up a pistol shouldn't be much of a problem. I also have a rigged ODST model, not unwrapped and not textured though.

I've been working on a dramatic pelican crash scene and, complete with banshees, smoke, and people flying off. Also a cyborg dual wielding a pistol and an AR backtracking (see Bipeds thread, its the dwarf spartan). That's right about all the 3P crap i've been working on.


Sounds good. I like the idea of the crash. Actually in one of the maps I was going to have something like that.


-Skidrow


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 12, 2010 07:28 PM    Msg. 89 of 104       
http://www.mediafire.com/?vju9od269va4zo1

most of the marine's initial script, couldn't do the screaming part... my mike started effing up. I'll prolly get it ready later. Skid already has like all of my custom dialouge, most of which if he can get ingame will be used as the marines combat dialouge throughout the level.
Edited by Delicon20 on Sep 12, 2010 at 07:37 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Sep 13, 2010 12:34 PM    Msg. 90 of 104       
Quote: --- Original message by: assassinchief106

Oh, and hire Nolan North, he's awesome in voicing. :3
Edited by assassinchief106 on Sep 13, 2010 at 05:34 AM


Who? Where?

Can't say I have heard of 'im.

Delicon20,
The sound is good but it would probably work better if you could make your voice lower. I will do what I can with what I have to try and make it sound somewhat better then it is. As I said I like how it sounds but its a little high pitched.


-Skidrow


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Sep 13, 2010 05:21 PM    Msg. 91 of 104       
Quote: --- Original message by: assassinchief106
Romeo's voice in Halo 3 ODST.
Drake's voice in Uncharted.
Doesn't that ring a bell to you?


Nope...


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Sep 14, 2010 05:57 PM    Msg. 92 of 104       
Quote: --- Original message by: assassinchief106
Ehhhhhh, never mind. Did you get any voice acters yet?


I have Deli.

And me self.

And that's about it.

I got AG for animations.

And for Ideas.

I had L28 for a BSP.

I have GMAX for BSP's

And I have paper for ideas.

I have hce.halomaps.org for almost anything.

And the forums to get help with problems.

I have new faster internet to upload...

-Skidrow

UPDATE: I have now uploaded MP-018 P-B 1. The others will follow as soon as I can compress the enough to upload them. (Why is there a 50MB file size limit and a broken Java applet?).

Need to find a comression ratio that can compress a some 100MB file into less then 50MB....

Official project name is MP-018 (Mapping Project 018)
Edited by Skidrow925 on Sep 15, 2010 at 10:01 AM


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Sep 15, 2010 10:25 PM    Msg. 93 of 104       
Uhhh... about the animations. My 3ds max has badly stopped working and I'm desperately trying to fix it, but its right about 10gigs of wasted space at the moment.

But if you have anything you need me to animate, tell it to me so I can atleast think about how I'm going to tackle it.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Sep 16, 2010 01:07 PM    Msg. 94 of 104       
Quote: --- Original message by: AGLion
Uhhh... about the animations. My 3ds max has badly stopped working and I'm desperately trying to fix it, but its right about 10gigs of wasted space at the moment.

But if you have anything you need me to animate, tell it to me so I can atleast think about how I'm going to tackle it.



Umm what is wrong with it?

Is it like not starting?

I gu7ess you can work on figuring out how to anime the marine. Basically he is sitting against a wall and he shoots his pistol a bit then he picks up another and gets up.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Sep 16, 2010 06:35 PM    Msg. 95 of 104       
The exe is broken for some reason, I've reinstalled, gotten a fixed exe, etc. and its still not working.

meh the 3ds max is working on my old computer, i guess im stuck with my old computer.
Edited by AGLion on Sep 16, 2010 at 08:30 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Sep 18, 2010 04:25 PM    Msg. 96 of 104       
OK well I uploaded some pre-betas I made they are not going to be to much like the final but they are a general idea of it. This are somewhat W.I.P. Also I didn't finish the last one also I am hoping to make the final product be one map.

MP-018 Pre-betas:

http://www.megaupload.com/?d=GMHS6LIR
http://www.megaupload.com/?d=VQGWNA6M
http://www.megaupload.com/?d=IH5OERAP http://www.megaupload.com/?d=FEPQJCQZ
http://www.megaupload.com/?d=R8YB1M70

I tried uploading them to halomaps here but it didn't work for some reason. Also I wasn't able to compress them to under 50MB.

And yes I would like feed back.

Also in the HUD messages I know some stuff is messed up and that the 5th one is really weird. And a bunch of other stuffiths.


-Skidrow


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Sep 23, 2010 10:26 AM    Msg. 97 of 104       
Quote: --- Original message by: assassinchief106
I played Under New Management and thank God it's a pre-beta. Plz don't use CMT weapons and HUD!!!


Right now I am using it because I didn't like the default HUD and when I tried to make a HUD well... Let's just say it didn't work. I might be using some of their weapons though because I have them and they are better then any others I have.

Actually I think those might even be pre-alpha lol.

Well I have a feeling not a whole lot is gonna get done since it's school year and al.

If someeone would like to help make weapons that would be nice.

I have models they just need textured and all.

I am not sure if I should MOD the default weapons or MOD someones or make new ones.

I would make new ones but I am not that good at modeling adn I don't think that Delicon20 or AGLion are either.

And an absolute side note: If you can say ''plz'' because it's shorter then ''please'' I can say ''no'' because it's shorter then ''yes''. But I do agree.

I actually have done a little work on the ''final(?)'' scene.

Here's a shot:


Need shotgun texture.
Also need to make the ''office'' maybe. Any ideas for what type of place it should be?
Also they won't have the same armor. Just using this for now because it's what I have and it works. Can someone maybe get me a fully rigged marine? with bones? Because I used a GBX model importer and it didn't have a head.


-Skidrow
Edited by Skidrow925 on Sep 23, 2010 at 11:03 AM


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Sep 23, 2010 06:16 PM    Msg. 98 of 104       
I have that animation you wanted in the works, just need to refine it (tons of clipping rofl), export it and it'll be done for the most part.

Sorry its taking so long, school and all.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Sep 23, 2010 06:41 PM    Msg. 99 of 104       
Quote: --- Original message by: AGLion
I have that animation you wanted in the works, just need to refine it (tons of clipping rofl), export it and it'll be done for the most part.

Sorry its taking so long, school and all.


It is fine. I don't really expect to have significant progress till winter break(?) and summer. Hopefully we will have a little done by then though eh?


-Skidrow

'Nother update:

Another pic from it. Have a sort office made. But it needs to have more ''futuristicniss'' according to delicon...

Do plan on making a holographic screen.

Picture:

Any more input?
Edited by Skidrow925 on Oct 5, 2010 at 06:43 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 5, 2010 07:00 PM    Msg. 100 of 104       
aight I was talking with skid and he wanted me to post this idea where after kill ol' watshisname (pic above) the covenant who have really been a side enemy kind of unimportant up until now, invade the city in a full force extermination attack. You and a few of your guys have to fight the other goons until you get out of the building, then when you hit the street everythings falling apart in an all out apocalypse as you fight your way through covenant and the men of your recently deceased enemy to get out of the city and escape, creating a truly epic finale imo. what do u guys think?


tango
Joined: Sep 11, 2010

tango219 here permission to nuke his ass "sir"


Posted: Oct 6, 2010 07:17 AM    Msg. 101 of 104       
I like people who put the heart and soul into Thier maps because they end up being much better.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Oct 6, 2010 11:05 AM    Msg. 102 of 104       
Quote: --- Original message by: Sergeant Major

spoiler o_o;

And delicon, that voice acting was funny. You gave it some thought and (possibly) passion, but you sounded like a smurf. No offense, but it is funny as hell.

Keep up the good work guys!
Edited by Sergeant Major on Oct 5, 2010 at 11:33 PM


I know but well... I am working on a P-B (pre-beta) of the map where you fight him.

Also I found some people with a good sound studio so I will mess around with his voice some what. That is, if I can get it to work. Other wise we will have an instructor with a high pitched voice...

Quote: --- Original message by: tango
I like people who put the heart and soul into Their maps because they end up being much better.


Mhmm. The P-B's were just a somewhat quick whip-up, because I needed something to show. I am working on last anime somewhat but with school it's kind of annoying. And as I said we might not have a whole lot done till a break or something...


-Skidrow

EDIT: LOL at 117th message.
Edited by Skidrow925 on Oct 17, 2010 at 04:31 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 17, 2010 06:00 PM    Msg. 103 of 104       
hey, sup bumped this 4 skid, hav fun u kiddies


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Oct 17, 2010 06:04 PM    Msg. 104 of 104       
Quote: --- Original message by: Delicon20
hey, sup bumped this 4 skid, hav fun u kiddies


Danke.

I have a new map made? (sort of)

http://www.megaupload.com/?d=AS1F6X6R

Until I can finish teh tower BSP and the animation (which was put on hold till I can get 3ds working again) this is what there is. This is the first version. After you go into the "door" (which I need) you walk into the building go up an elevator to top floor walk into The Director's office argue a bit shot at him then argue some more and shoot him with about 10 rounds of 8-Guage ammo then kick him out a window and shot him once on the way down. Need help getting the anime in-game though.

Think I will work on a book like story of this thing at least what I have so far.


-Skidrow


UPDATE: Am working on a lobby since AGLion isn't an architect. It's is only a start and will change but it's all I got so far.
Edited by Skidrow925 on Oct 29, 2010 at 03:27 PM

EDIT: I failed... I forgot the links xD... anyway here y'all go.

This is where the elevator will be.

Mostly full view.

The front desk.
Edited by Skidrow925 on Oct 29, 2010 at 03:30 PM

Argh broken links...

Links: http://img225.imageshack.us/i/lobby3elevatorplace.png/ http://img831.imageshack.us/i/lobby1.png/
http://img827.imageshack.us/i/lobby2desk.png/
Edited by Skidrow925 on Oct 29, 2010 at 03:31 PM
Edited by Skidrow925 on Oct 29, 2010 at 06:28 PM

 
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