Quote: --- Original message by: Delicon20
lol invulnerable
No. Invincible. Not invulnerable. Better yet...
ALL OF THE ABOVE.
-Skidrow
EDIT: Update: once again if someone digs this up I now have Gamma927's scripts and I am going over them to see how stuff works. I am trying to figure out how to make the ''death'' script work right.
Debug:
09.07.10 19:46:26 [asdf line 2] this is not a valid real number.: killz true)) 15) 09.07.10 19:46:26 recompiling scripts after scenarios were merged.
09.07.10 19:46:26 [asdf line 1] this left parenthesis is unmatched.: (script startup death 09.07.10 19:46:32 [asdf line 2] this is not a valid real number.: killz true)) 15) 09.07.10 19:46:32 recompiling scripts after scenarios were merged.
09.07.10 19:46:32 [asdf line 1] this left parenthesis is unmatched.: (script startup death 09.07.10 19:48:04 [asdf line 2] the and call requires at least 2 arguments.: (and (< (unit_get_health (unit (list_get (players) 0))) 0.01) ) 15) 09.07.10 19:48:04 recompiling scripts after scenarios were merged.
09.07.10 19:48:04 [asdf line 1] this left parenthesis is unmatched.: (script startup death 09.07.10 19:48:25 [asdf line 2] this is not a valid real number.: killz true)) 15) 09.07.10 19:48:25 recompiling scripts after scenarios were merged.
09.07.10 19:48:25 [asdf line 1] this left parenthesis is unmatched.: (script startup death 09.07.10 19:48:38 [asdf line 2] this is not a valid real number.: add true)) 15) 09.07.10 19:48:38 recompiling scripts after scenarios were merged.
09.07.10 19:48:38 [asdf line 1] this left parenthesis is unmatched.: (script startup death 09.07.10 19:48:57 [asdf line 2] this is not a valid real number.: killz true)) 1) 09.07.10 19:48:57 recompiling scripts after scenarios were merged.
09.07.10 19:48:57 [asdf line 1] this left parenthesis is unmatched.: (script startup death 09.07.10 19:53:00 [asdf line 2] this is not a valid real number.: killz true)) 15) 09.07.10 19:53:00 recompiling scripts after scenarios were merged.
09.07.10 19:53:00 [asdf line 1] this left parenthesis is unmatched.: (script startup death
I have no idea what it means by a ''real'' number. Any ideas?
The orig script I used:
(global short point_20 2)
(global short rand 0)
(global boolean isJohnAlive false)
(global boolean isRan false)
(global boolean far false)
(global boolean offdrugs false)
(global boolean w1 false)
(global boolean real false)
(global boolean fsr false)
(global boolean w2 false)
(global boolean wave927 false)
(global boolean w3 false)
(global boolean w4 false)
(global boolean w5 false)
(global boolean w6 false)
(global boolean w7 false)
(global boolean w8 false)
(global boolean w9 false)
(global boolean w10 false)
(global boolean w11 false)
(global boolean w12 false)
(global boolean w13 false)
(global boolean w14 false)
(global boolean w15 false)
(global boolean w16 false)
(global boolean w17 false)
(global boolean w18 false)
(global boolean w19 false)
(global boolean w20 false)
(global boolean runonce1 false)
(global boolean isOnInf false)
(global short marine_sr 900)
(global boolean isOnDef false)
(global boolean runonce2 false)
(global boolean isOnSal false)
(global boolean runSal false)
(global short sr_cost 600)
(global boolean sr_exist false)
(global short smb_cost 100)
(global short hp_ammo 100)
(global short lgb_cost 200)
(global boolean fbr false)
(global boolean lb1 false)
(global boolean lb2 false)
(global boolean lb3 false)
(global boolean sb1 false)
(global boolean sb2 false)
(global boolean sb3 false)
(global boolean fsh false)
(global boolean fsmg false)
(global boolean br_exist false)
(global short ft_cost 800)
(global boolean ft_exist false)
(global boolean truth true)
(global short rl_ammo 500)
(global short smbnum 0)
(global short lgbnum 0)
(global boolean ar_exist false)
(global short br_cost 300)
(global boolean killz false)
(global boolean smg_exist false)
(global short smg_cost 100)
(global short points 200)
(global short ar_cost 200)
(global short marine_sh 800)
(global short johnson 1400)
(global short sr_ammo 200)
(global short sh_ammo 200)
(global short rl_cost 1000)
(global boolean rl_exist false)
(global short grenades_cost 400)
(global boolean test false)
(global short pack_cost 200)
(global short omnipack_cost 500)
(global short sh_cost 500)
(global short ar_ammo 100)
(global short marine_ar 500)
(global short rocks 300)
(global boolean sh_exist false)
(script static "void" wanderer
(player_enable_input 0)
(ai_disregard (players) true)
(fade_out 1 0 0 90)
(game_revert)
)
(script startup killz
(sleep_until (volume_test_objects doom (players)) 15)
(wanderer)
)
(script startup death
(sleep_until (and (< (unit_get_health (unit (list_get (players) 0))) 0.01) (= killz true)) 15)
(player_enable_input 0)
(ai_disregard (players) true)
(fade_out 1 0 0 90)
(game_revert)
)
I know I have all those ''globals'' and it is because I have no idea which ones I need.
-Skidrow
Edited by Skidrow925 on Sep 10, 2010 at 12:30 PM