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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Suicide nade Grunts

Author Topic: Suicide nade Grunts (7 messages, Page 1 of 1)
Moderators: Dennis

SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 30, 2010 12:48 PM    Msg. 1 of 7       
How can I get grunts to have armed plasma grenades on their hands and head?
I tried attatchments in the biped tag, but I don't think I fully understand why the effects don't show up.
If necessasry, I could script on nades, I know, but I'm looking for a way that works easily with suicidal melee, like the flood carrier form.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 30, 2010 02:16 PM    Msg. 2 of 7       
The fleeing animation or flaming animation work perfectly.


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Jun 30, 2010 07:09 PM    Msg. 3 of 7       
If you rip the CMT flood elites,one of them is suicidal flood. You could take their armed_grenade.weapon and glive it to the grunt,then have him use fleeing animation.
'Course,they only would have one in their hand,not 2 or 3 on their other hand and head.
Edited by FtDSpartn on Jun 30, 2010 at 07:10 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 1, 2010 01:11 PM    Msg. 4 of 7       
The question was:
How can I get grunts to have armed plasma grenades on their hands and head?
Sorry, but you're not helping.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 1, 2010 01:24 PM    Msg. 5 of 7       
Create markers, add it as an attachment.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 1, 2010 01:44 PM    Msg. 6 of 7       
I already did that. The armed plasma grenade effects don't show up on the grunt.


Advancebo
Joined: Jan 14, 2008


Posted: Jul 1, 2010 07:18 PM    Msg. 7 of 7       
you have to modify the effect tags to change the marker locations.

 

 
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