
SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Jun 30, 2010 12:48 PM
Msg. 1 of 7
How can I get grunts to have armed plasma grenades on their hands and head? I tried attatchments in the biped tag, but I don't think I fully understand why the effects don't show up. If necessasry, I could script on nades, I know, but I'm looking for a way that works easily with suicidal melee, like the flood carrier form.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Jun 30, 2010 02:16 PM
Msg. 2 of 7
The fleeing animation or flaming animation work perfectly.
|
|
|

FtDSpartn
Joined: May 1, 2009
Verified AI.
|
Posted: Jun 30, 2010 07:09 PM
Msg. 3 of 7
If you rip the CMT flood elites,one of them is suicidal flood. You could take their armed_grenade.weapon and glive it to the grunt,then have him use fleeing animation. 'Course,they only would have one in their hand,not 2 or 3 on their other hand and head. Edited by FtDSpartn on Jun 30, 2010 at 07:10 PM
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Jul 1, 2010 01:11 PM
Msg. 4 of 7
The question was: How can I get grunts to have armed plasma grenades on their hands and head? Sorry, but you're not helping.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Jul 1, 2010 01:24 PM
Msg. 5 of 7
Create markers, add it as an attachment.
|
|
|

SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
|
Posted: Jul 1, 2010 01:44 PM
Msg. 6 of 7
I already did that. The armed plasma grenade effects don't show up on the grunt.
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jul 1, 2010 07:18 PM
Msg. 7 of 7
you have to modify the effect tags to change the marker locations.
|
|
|