
alfrejof
Joined: Jun 24, 2010
yeah really
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Posted: Jun 29, 2010 07:12 PM
Msg. 1 of 4
hey people, i would like some help here, i created my small map, but it weights 35 mb, i tried by removing some vehicles but nothing, it weighted the same, it has like 20 weapons in the whole map, i really dont think its the number of weapons since i have seen maps, that have same amount of weapons, bigger map, and weight even less, so if you could help me out please?
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 29, 2010 07:40 PM
Msg. 2 of 4
lol call it file size not weight and 35 mb is fine Edited by Hydrogen on Jun 29, 2010 at 07:41 PM
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DavixXx
Joined: Mar 22, 2009
MW map pask in process
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Posted: Jun 29, 2010 07:58 PM
Msg. 3 of 4
BSP represent approximativly 15% of total size and bitmaps 80% others 5% are .weapons,.equipement.etc...
for EX: a map (107mb)
writing vertex and index buffers...done 16.43M (BSP) writing tags...done (2661 tags for 6.76M) (tags) total tag size is 7.20M (15.80M free) compressing 107.64M...done successfully built cache file. Cache pack file bitmaps hits: 720 for 32.15M (bitmaps) Cache pack file bitmaps adds/misses: 234 for 82.17M (bitmaps) Cache pack file sounds hits: 658 for 10.35M (sounds) Cache pack file sounds adds/misses: 110 for 1.87M (sounds) Cache pack file loc hits: 101 for 0.21M (others files) Cache pack file loc adds/misses: 3 for 0.01M (others files)
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jun 29, 2010 08:09 PM
Msg. 4 of 4
MAke sure that your global weapons are ONLY weapons in your map.
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