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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »CMT FP arms liek don't work

Author Topic: CMT FP arms liek don't work (19 messages, Page 1 of 1)
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Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jun 27, 2010 04:05 PM    Msg. 1 of 19       
06.27.10 16:04:01 sapien pc 01.00.00.0609 ----------------------------------------------
06.27.10 16:04:01 reference function: _write_to_error_file
06.27.10 16:04:01 reference address: 401b13
06.27.10 16:04:01 Couldn't read map file './sapienbeta.map'
06.27.10 16:04:02 CreateDevice succeeded with refresh rate = 0
06.27.10 16:04:03 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
06.27.10 16:04:04 Increasing sound decompression buffer size to 1048576 bytes
06.27.10 16:04:32 EAX: 0x00000000
06.27.10 16:04:32 EBX: 0x128F5B01
06.27.10 16:04:32 ECX: 0x00000002
06.27.10 16:04:32 EDX: 0x00000008
06.27.10 16:04:32 EDI: 0x0012EDE0
06.27.10 16:04:32 ESI: 0x00000000
06.27.10 16:04:32 EBP: 0x0012ECB8
06.27.10 16:04:32 ESP: 0x0012ECA8
06.27.10 16:04:32 EIP: 0x77AA64F4, C3 8D A4 24 ?????
06.27.10 16:04:32 EXCEPTION halt in \halopc\haloce\source\models\model_animation_definitions.c,#827: (byte*)translation_node_info>=(byte*)animation->data.address && (byte*)translation_node_infodata.address + animation->data.size

Yea, after having to extract like 100 tags for them to stop giving me errors, this appears after i try to open up sapien again. lucky for all of you who didn't get any errors at all..


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jun 27, 2010 04:16 PM    Msg. 2 of 19       
What are you try to open in sapien? Is it the CMT Spv2 Elites?
Edited by RevolutionaryCaptain on Jun 27, 2010 at 04:16 PM


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Jun 27, 2010 04:17 PM    Msg. 3 of 19       
This also occurs with the CMT Hunter, Elite, and Geist animations. No idea why only those are giving errors...


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jun 27, 2010 04:18 PM    Msg. 4 of 19       
okay, the map is tutorial, either way i do this, it has an error. If i change the globals to allow the V2 elites as fp and biped, i get this error. If i had the biped in sapien itself, it lags out and closes sapien giving me the error.


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jun 27, 2010 04:21 PM    Msg. 5 of 19       
You need to anwser my question what you trying to open in sapien?
Edited by RevolutionaryCaptain on Jun 27, 2010 at 04:21 PM


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jun 27, 2010 04:22 PM    Msg. 6 of 19       
Quote: --- Original message by: RevolutionaryCaptain
You need to anwser my question what you try to open in sapien?


I believe i did.. I stated V2 elite, which happens to be the same as SPV2 elite, that is what I was trying to add to the scenario.


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jun 27, 2010 04:32 PM    Msg. 7 of 19       
It works for me. First download this http://hce.halomaps.org/index.cfm?fid=5319.

Go Halo CE folder and go to tags>cmt>characters>elites_v2. In there you should see this file icee.model_animations and delete it. Now etract the two file to the folder elites_v2. Now here come a easy part rename one of those file to icee.model_animation since there's two them. You have might do it again to get the file to work.

This what my folder look like.


http://img155.imageshack.us/f/99874329.jpg/


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jun 27, 2010 04:47 PM    Msg. 8 of 19       
whats your xfire? it aint working and nothing on your screen looks the same on mine.


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jun 27, 2010 04:59 PM    Msg. 9 of 19       
Quote: --- Original message by: Newbkilla
whats your xfire? it aint working and nothing on your screen looks the same on mine.


Or I could just upload on to my Filefront account. And wait any see if that approch work out.

edit: http://www.filefront.com/16886255/elite_v2.rar
Edited by RevolutionaryCaptain on Jun 27, 2010 at 05:00 PM


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jun 27, 2010 05:00 PM    Msg. 10 of 19       
if you could do that, that would be great.


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jun 27, 2010 05:03 PM    Msg. 11 of 19       
Quote: --- Original message by: Newbkilla
if you could do that, that would be great.


Its done. I'll regret posting my xfire but oh well. If you got any question get Spv2 Elites to work talk to me or codebrain.

link. read the text docemunt for instrument.

link:http://www.filefront.com/16886255/elite_v2.rar

My xfire is all the a botton


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jun 27, 2010 05:18 PM    Msg. 12 of 19       
okay, i added you. now I am able to add the flight elite, but when i place him in sapien, it sounds as if one of the sounds are corrupt. Theres a buzzing and it stops after i place them down. Secondly, the elite seems to be covered in like blue plasma, it looks weird. you able to get on xfire?


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jun 27, 2010 05:22 PM    Msg. 13 of 19       
Post a pic. I'm on xfire.


teh lag
Joined: May 6, 2008


Posted: Jun 27, 2010 08:33 PM    Msg. 14 of 19       
Since the CMT elites are my project this concerns me - you shouldn't have to jump through any hoops to get them working right. Are you using the version from http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=32306 ?


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Jun 27, 2010 09:00 PM    Msg. 15 of 19       
Quote: --- Original message by: teh lag
Since the CMT elites are my project this concerns me - you shouldn't have to jump through any hoops to get them working right. Are you using the version from http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=32306 ?

yeah,are you using that one?if so download the tags and use those,it worked for me.


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jun 27, 2010 10:01 PM    Msg. 16 of 19       
Quote: --- Original message by: teh lag
Since the CMT elites are my project this concerns me - you shouldn't have to jump through any hoops to get them working right. Are you using the version from http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=32306 ?


Yeah he was trying to open biped in sapien and sapien kept closing on him. But I help over xfire and help him fix the problem.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Jun 27, 2010 10:22 PM    Msg. 17 of 19       
ICEE's animations do not load, I'm not sure if they are protected or what not. Change any CMT elites (and other characters if not working) to the normal Halo CE animations.


teh lag
Joined: May 6, 2008


Posted: Jun 27, 2010 10:30 PM    Msg. 18 of 19       
...or you could just use the ones that are provided in the official beta release of the tags? I don't get what's going on here, why are people using old versions of the Elite animations? (If the problems are just with old stuff I don't have to worry about hunting down more errors for their final release, so I hope you all can understand why I'm a little persistent in understanding everything that's happening with these errors)
Edited by teh lag on Jun 27, 2010 at 10:32 PM


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jun 27, 2010 10:32 PM    Msg. 19 of 19       
I have fixed the problem

E/ it was stating that error way above ^^ when there was a missing tag that it never said, which happened to be the elites flashlight effect tag. I got that off of the fp arm test map. This solved the problem. The debug.txt never stated anything about a missing tag. This is why I was pissed, it took hours trying to find the problem.
Edited by Newbkilla on Jun 27, 2010 at 10:34 PM

 

 
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