Hey, I got this error when compiling my biped:
### ERROR found #6 vertices that looked like garbage.
### ERROR found #6 triangles that looked like garbage.
EAX: 0xFFFFFFFE
EBX: 0x0022F901
ECX: 0x0013F0E0
EDX: 0x000002CC
EDI: 0x0013F0E0
ESI: 0x00000000
EBP: 0x0013EFB8
ESP: 0x0013EFA8
EIP: 0x7C90E514, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && indexcount
I've searched all over the forums and nobody seems to know exactly what it is, the answers range from too many polies to not enough RAM to duplicate vertices. I did extract this model from Halo 2, so there were duplicate vertices, but I got rid of them all by welding, my RAM is fine, and the polies aren't that high, its only 2862 polies.
E: also there is no debug.wrl for me to import, so I can't fix the garbage verts or triangles.
EE: This was in max 9, exported with bluestreak because it is a rigged biped model.
Edited by UnevenElefant5 on Jun 20, 2010 at 03:34 PM