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Author Topic: 3ds max 2010 and working with WRL files...how do i do it? (3 messages, Page 1 of 1)
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videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jun 17, 2010 09:44 PM    Msg. 1 of 3       
So.....i have not worked with 3ds max in some time and i forgot how to work with WRL files after i import them. All i can see is small (and large) white boxes/squares...how does this help me? And what am i supposed to do with them?

Thanks

Videoman


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 18, 2010 04:17 PM    Msg. 2 of 3       
Fix dat shid.
Edges, faces are wrong.
Weld all points to 0.01
Edge> Select open edges
With the exception of glass or any strange hovering platforms, only one element should be there.


Advancebo
Joined: Jan 14, 2008


Posted: Jun 20, 2010 12:47 AM    Msg. 3 of 3       
If there are squares/boxes, there wouldn't be open edges.
If its a square on the geometry, usually means you have to redo that face, or theres another face in it.
If there are lines, then its open edges. What slappy said is the quick way to do it, but usually doesn't get them all. Just zoom in to where they are, and try to add faces there or target weld them close.

 

 
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