
FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Jun 16, 2010 04:45 PM
Msg. 1 of 19
When I put cmt weapons in my map and in-game I go to pick them up,it says the wrong thing. Example: I put a Assault Rifle CC.I go to pick it up,when I pick it up,it says "Picked up the flag". Can someone tell me how to fix this?
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RevolutionaryCaptain
Joined: Mar 20, 2010
Preparing to continue the overmind's plans
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Posted: Jun 16, 2010 05:47 PM
Msg. 2 of 19
But Don't Forget to make a backup file of it. Alright first. Download this : http://hce.halomaps.org/index.cfm?fid=4279Extract to what ever place you want it be. Then open it up. Go to Tool>Utilities then click String List Editor. After you open it up go find you hud_item_messege.unicode_string_list. Edit what ever string you want. Then hit "Save List" and overwrite the existing file. But Don't Forget to make a backup file of it. Before doing my my steps. Edited by RevolutionaryCaptain on Jun 16, 2010 at 05:47 PM
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Jun 16, 2010 06:16 PM
Msg. 3 of 19
I didn't realize it has string list editing,I will edit this post to tell you if it worked or not... Edit: Okay I edited the string list and saved,I haven't tested yet,but I have a question: When you go over a weapon,it says "Press (key) to pick up (Picture of weapon). How would I change what weapon it shows? Edited by FtDSpartn on Jun 16, 2010 at 07:17 PM
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Jun 16, 2010 08:25 PM
Msg. 4 of 19
How do I know if its the one I want? When I open hud_icon_messages,it says d-pad up,d-pad down,etc...
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RevolutionaryCaptain
Joined: Mar 20, 2010
Preparing to continue the overmind's plans
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Posted: Jun 16, 2010 08:49 PM
Msg. 5 of 19
post pic.
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Jun 16, 2010 09:03 PM
Msg. 6 of 19
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RevolutionaryCaptain
Joined: Mar 20, 2010
Preparing to continue the overmind's plans
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Posted: Jun 16, 2010 09:11 PM
Msg. 7 of 19
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Jun 16, 2010 09:20 PM
Msg. 8 of 19
I don't want to make one,I want to use an existing one.
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RevolutionaryCaptain
Joined: Mar 20, 2010
Preparing to continue the overmind's plans
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Posted: Jun 16, 2010 09:52 PM
Msg. 9 of 19
Use the Bitmaps Exractor/Viewer. Extract the bitmaps and view in image.
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Jun 17, 2010 01:15 AM
Msg. 10 of 19
What file do I view? I went to hud_msg_icons,but how do I know what number one of them is?
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 20, 2010 12:56 AM
Msg. 11 of 19
For the strings, you want to look in "hud_item_messages.unicode_string_list"
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Jun 20, 2010 01:17 AM
Msg. 12 of 19
I know: Quote: Okay I edited the string list and saved,I haven't tested yet,but I have a question: When you go over a weapon,it says "Press (key) to pick up (Picture of weapon). How would I change what weapon it shows? Edited by FtDSpartn on Jun 20, 2010 at 01:18 AM
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 20, 2010 01:51 AM
Msg. 13 of 19
Open up the bitmap tag "tags\ui\hud\bitmaps\combined>hud_msg_icons.bitmap". In a "weapon_hud_interface" tag, at the very bottom is a sequence value. Change that based on the weapon it is. The bitmap starts at 0, which is probably an A Xbox button. Change that to whatever the weapon your looking for is.
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Jun 20, 2010 02:06 AM
Msg. 14 of 19
When I open it,theres more then one icon,how do I know what each icon's number is?
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 20, 2010 02:21 AM
Msg. 15 of 19
Right, I forgot the bitmaps are scrambled about. Best thing to do is rip the hud_msg_icons.bitmap from one of the cmt maps, but make sure to backup the original one.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 20, 2010 12:46 PM
Msg. 16 of 19
Use the bitmap extractor to extract the hud_msg_icons bitmap to a tif. Then, open the tif. Everything will be in order, with the top icon being 0, and the bottom icon being length - 1. Edited by Gamma927 on Jun 20, 2010 at 12:46 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 20, 2010 03:14 PM
Msg. 17 of 19
Quote: --- Original message by: Gamma927
Use the bitmap extractor to extract the hud_msg_icons bitmap to a tif. Then, open the tif. Everything will be in order, with the top icon being 0, and the bottom icon being length - 1. Edited by Gamma927 on Jun 20, 2010 at 12:46 PM No it won't, bitmap extractor extracts the bitmaps in the order of what you see in the bitmap, which isn't even ordered correctly, and it doesn't extract it to a single tif, it extracts each icon as a separate bitmap in the incorrect order. And since hes using CMT weapons, there are weapons that aren't in the default icons. So he would have to rip the hud msg icons used in the cmt map.
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Jun 20, 2010 03:20 PM
Msg. 18 of 19
I didn't really want to use cmt's,but oh well. Quote: --- Original message by: FtDSpartn I want to use an existing one.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 20, 2010 05:11 PM
Msg. 19 of 19
Quote: --- Original message by: AdvanceboQuote: --- Original message by: Gamma927
Use the bitmap extractor to extract the hud_msg_icons bitmap to a tif. Then, open the tif. Everything will be in order, with the top icon being 0, and the bottom icon being length - 1. Edited by Gamma927 on Jun 20, 2010 at 12:46 PM No it won't, bitmap extractor extracts the bitmaps in the order of what you see in the bitmap, which isn't even ordered correctly, and it doesn't extract it to a single tif, it extracts each icon as a separate bitmap in the incorrect order. Yes it does. How do you expect me to determine the sequence for my HUD icons without this method?
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