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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Object angle 90 degees off

Author Topic: Object angle 90 degees off (3 messages, Page 1 of 1)
Moderators: Dennis

GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Jun 14, 2010 11:18 AM    Msg. 1 of 3       
I made a tripmine and it works very good. It has only one bug. When i trow it at the ground it ends up 90 degrees wrong. I don't mean it points east instead of north, but it points sidewards instaid of upwards to the sky. How do I put it whit the top side up instead of on it's side?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 14, 2010 11:41 AM    Msg. 2 of 3       
rotate the ground point node


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Jun 14, 2010 12:55 PM    Msg. 3 of 3       
I tryed doing this in the tag using kornman00's version of guarillia. It didn't work out. Do I really have to do it in the .max model and reexport and that stuff? Is there a way to do it in the tag? Otherwise I have to look up the .max file again...

Edited by Niels on Jun 14, 2010 at 12:57 PM


Oh no, after trying it in the .max and recompiling the whole thing I got this:

### ERROR found bad quaternion in model
### ERROR failed to load model

So how to solve this?


Edited by Niels on Jun 14, 2010 at 03:26 PM

 

 
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