
Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jun 12, 2010 04:44 PM
Msg. 1 of 5
Ok, so i've made a new vehicle, and i wanted it to fly like a pelican, so to make it fly properly, i used old physics. However, it now has the ability to fly through walls, which will lead to obvious gameplay issues. Does anyone know the way to stop this? i know the coldsnap pelican can't fly through walls...
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GoldeNTacO
Joined: Sep 27, 2009
Stout Shako for 2 Refined
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Posted: Jun 12, 2010 04:57 PM
Msg. 2 of 5
The reason it can fly through walls is because, I'm assuming, there is no collision model.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jun 12, 2010 05:02 PM
Msg. 3 of 5
nope. Collision models are for when something collides with it. Physics are when it collides with something. Besides, it does have a collision model, and also does not fall through the ground. It also does not go through walls if i half its speed, but i wouldn't want it to go that slow.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 12, 2010 05:04 PM
Msg. 4 of 5
rip the physics from coldsnap.... simple as that
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jun 12, 2010 06:11 PM
Msg. 5 of 5
yes, but then it will be a different shape and not fit very well. E: thanks, i ripped the coldsnap peli, then rearranged the mass points to the right positions. so its FIXED. Edited by Koo294 on Jun 12, 2010 at 06:37 PM
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