
Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Jun 11, 2010 04:52 PM
Msg. 1 of 22
so i found my old springfield.max (icefields modfied) and well i got back to work on it.. please note that this is in Hydro's multi pack. I like icefields but i wanted spring with new bases. Also this is gonna be one of the gloomy rainy maps on a spring day so i was thinking what if i added c10 fungal would that work?? i need your opinions. also what is a good base i could use? 
|
|
|

Lateksi
Joined: Jan 1, 2010
|
Posted: Jun 11, 2010 04:57 PM
Msg. 2 of 22
Maybe something like the bases of Coagulation? With an underground level for vehicles.
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: Jun 11, 2010 04:58 PM
Msg. 3 of 22
perhaps. Would this be a wooded map? that would be cool
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Jun 11, 2010 04:58 PM
Msg. 4 of 22
its gonna have alot of trees like orignal did.. Quote: --- Original message by: Lateksi Maybe something like the bases of Coagulation? With an underground level for vehicles. that would work and put a mongoose under Edited by Hydrogen on Jun 11, 2010 at 04:59 PM
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: Jun 11, 2010 05:11 PM
Msg. 5 of 22
I mean a few more trees than original. The middle with a lot of trees would be fun
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Jun 11, 2010 05:19 PM
Msg. 6 of 22
Quote: --- Original message by: eliteslasher I mean a few more trees than original. The middle with a lot of trees would be fun i planned on it. get some bird background sound in there :D also slash just to clarify things im not on my pc so :/ hopefully i get the money to have it fixed by sunday update decided to add coag bases (its gonna be a pain i bet) adding some other forrunner stuff throughout the map.
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: Jun 11, 2010 07:28 PM
Msg. 7 of 22
I wants a cavern system! :D
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Jun 11, 2010 07:53 PM
Msg. 8 of 22
im thinking about a a30 tunnel system slasher took out coag base its to big for map :/ added in this forrunner cavern for the mongoose 
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: Jun 11, 2010 11:33 PM
Msg. 9 of 22
Maybe you could add a place for a weapons cache in a room branching off from that.
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Jun 11, 2010 11:45 PM
Msg. 10 of 22
no i like to have my weapons throughout the map im thinking of a way to connect one mongoose spawn to the other.. for a underground tunnel.
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: Jun 11, 2010 11:48 PM
Msg. 11 of 22
Quote: --- Original message by: Hydrogen no i like to have my weapons throughout the map im thinking of a way to connect one mongoose spawn to the other.. for a underground tunnel. So like a roadway? to the bases. If that be the case, I would say you may want to put a room or two down there as well for such things as powerups and/or heavies.
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Jun 11, 2010 11:55 PM
Msg. 12 of 22
no i got a diffrent way make a telle bay in the mongoose room for your guy that leads to a underground room wich is the part where u find marines under ground in a30_B and have a telle at one end and another at the other lol i like complex things :D
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jun 12, 2010 01:42 AM
Msg. 13 of 22
I suggest you fix that thar smoothing.
Also replacing a vehicle with the mongoose would be unbalanced, since it does not have a weapon of its own, and it will be going up against Scorpions/Warthog(2)/Ghosts/Banshee/Turret.
Just sayin
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Jun 12, 2010 01:45 AM
Msg. 14 of 22
im getting rid of the banshee... trust me it will work out in the end. also wheres the smoothing error in what pic i cant find it
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Jun 12, 2010 02:01 AM
Msg. 15 of 22
Its that big forerunnery opening that seems as though it could hold a small atv sized vehicle.
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Jun 12, 2010 02:06 AM
Msg. 16 of 22
oh yeah forrunner stuff isnt supposed to have smooth correct?
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: Jun 12, 2010 02:15 AM
Msg. 17 of 22
No they like sharp un-smoothed things so they can post these around everywhere 
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Jun 12, 2010 02:17 AM
Msg. 18 of 22
lawl no serious im i supposed to smooth them?
also slasher ill put that somewhere random in the map and put -E.slasher k xD
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: Jun 12, 2010 02:19 AM
Msg. 19 of 22
You should make it so if you touch it you instantly die. XD
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Jun 12, 2010 02:22 AM
Msg. 20 of 22
omg just tell me do i smooth it or not?
|
|
|

eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
|
Posted: Jun 12, 2010 02:43 AM
Msg. 21 of 22
I wouldn't smooth it. I would only smooth curving walls. not jagged ones.
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Jun 12, 2010 02:45 AM
Msg. 22 of 22
i compared to sidewinder and gephyrohbia..
also in the old old build from 4 months ago of this map that i lost it had a gephyrophbia top part of bridge smaller wich didnt work out so well but was fun to mess around on :D
|
|
|