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Author Topic: ok tell me what you guys think about this idea. (22 messages, Page 1 of 1)
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Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jun 11, 2010 04:52 PM    Msg. 1 of 22       
so i found my old springfield.max (icefields modfied) and well i got back to work on it..

please note that this is in Hydro's multi pack. I like icefields but i wanted spring with new bases. Also this is gonna be one of the gloomy rainy maps on a spring day so i was thinking what if i added c10 fungal would that work?? i need your opinions. also what is a good base i could use?


Lateksi
Joined: Jan 1, 2010


Posted: Jun 11, 2010 04:57 PM    Msg. 2 of 22       
Maybe something like the bases of Coagulation? With an underground level for vehicles.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 11, 2010 04:58 PM    Msg. 3 of 22       
perhaps. Would this be a wooded map? that would be cool


Hydrogen
Joined: Dec 6, 2009

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Posted: Jun 11, 2010 04:58 PM    Msg. 4 of 22       
its gonna have alot of trees like orignal did..

Quote: --- Original message by: Lateksi
Maybe something like the bases of Coagulation? With an underground level for vehicles.
that would work and put a mongoose under
Edited by Hydrogen on Jun 11, 2010 at 04:59 PM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 11, 2010 05:11 PM    Msg. 5 of 22       
I mean a few more trees than original. The middle with a lot of trees would be fun


Hydrogen
Joined: Dec 6, 2009

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Posted: Jun 11, 2010 05:19 PM    Msg. 6 of 22       
Quote: --- Original message by: eliteslasher
I mean a few more trees than original. The middle with a lot of trees would be fun


i planned on it. get some bird background sound in there :D

also slash just to clarify things im not on my pc so :/ hopefully i get the money to have it fixed by sunday

update decided to add coag bases (its gonna be a pain i bet)
adding some other forrunner stuff throughout the map.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 11, 2010 07:28 PM    Msg. 7 of 22       
I wants a cavern system! :D


Hydrogen
Joined: Dec 6, 2009

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Posted: Jun 11, 2010 07:53 PM    Msg. 8 of 22       
im thinking about a a30 tunnel system slasher

took out coag base its to big for map :/ added in this forrunner cavern for the mongoose



eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 11, 2010 11:33 PM    Msg. 9 of 22       
Maybe you could add a place for a weapons cache in a room branching off from that.


Hydrogen
Joined: Dec 6, 2009

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Posted: Jun 11, 2010 11:45 PM    Msg. 10 of 22       
no i like to have my weapons throughout the map im thinking of a way to connect one mongoose spawn to the other.. for a underground tunnel.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 11, 2010 11:48 PM    Msg. 11 of 22       
Quote: --- Original message by: Hydrogen
no i like to have my weapons throughout the map im thinking of a way to connect one mongoose spawn to the other.. for a underground tunnel.


So like a roadway? to the bases.
If that be the case, I would say you may want to put a room or two down there as well for such things as powerups and/or heavies.


Hydrogen
Joined: Dec 6, 2009

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Posted: Jun 11, 2010 11:55 PM    Msg. 12 of 22       
no i got a diffrent way make a telle bay in the mongoose room for your guy that leads to a underground room wich is the part where u find marines under ground in a30_B and have a telle at one end and another at the other lol i like complex things :D


Advancebo
Joined: Jan 14, 2008


Posted: Jun 12, 2010 01:42 AM    Msg. 13 of 22       
I suggest you fix that thar smoothing.

Also replacing a vehicle with the mongoose would be unbalanced, since it does not have a weapon of its own, and it will be going up against Scorpions/Warthog(2)/Ghosts/Banshee/Turret.

Just sayin


Hydrogen
Joined: Dec 6, 2009

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Posted: Jun 12, 2010 01:45 AM    Msg. 14 of 22       
im getting rid of the banshee... trust me it will work out in the end. also wheres the smoothing error in what pic i cant find it


Advancebo
Joined: Jan 14, 2008


Posted: Jun 12, 2010 02:01 AM    Msg. 15 of 22       
Its that big forerunnery opening that seems as though it could hold a small atv sized vehicle.


Hydrogen
Joined: Dec 6, 2009

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Posted: Jun 12, 2010 02:06 AM    Msg. 16 of 22       
oh yeah forrunner stuff isnt supposed to have smooth correct?


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 12, 2010 02:15 AM    Msg. 17 of 22       
No they like sharp un-smoothed things so they can post these around everywhere


Hydrogen
Joined: Dec 6, 2009

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Posted: Jun 12, 2010 02:17 AM    Msg. 18 of 22       
lawl no serious im i supposed to smooth them?

also slasher ill put that somewhere random in the map and put -E.slasher k xD


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 12, 2010 02:19 AM    Msg. 19 of 22       
You should make it so if you touch it you instantly die. XD


Hydrogen
Joined: Dec 6, 2009

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Posted: Jun 12, 2010 02:22 AM    Msg. 20 of 22       
omg just tell me do i smooth it or not?


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 12, 2010 02:43 AM    Msg. 21 of 22       
I wouldn't smooth it. I would only smooth curving walls. not jagged ones.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jun 12, 2010 02:45 AM    Msg. 22 of 22       
i compared to sidewinder and gephyrohbia..


also in the old old build from 4 months ago of this map that i lost it had a gephyrophbia top part of bridge smaller wich didnt work out so well but was fun to mess around on :D

 

 
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