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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »mark 5 cyborg with beta spartan shaders?

Author Topic: mark 5 cyborg with beta spartan shaders? (33 messages, Page 1 of 1)
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Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jun 7, 2010 08:02 PM    Msg. 1 of 33       
hey, I was wondering can anyone give me a classic cyborg with the h3 beta spartan shaders? everytime I try to make one the cyborg comes out looking screwed over and fuggled up


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jun 7, 2010 08:08 PM    Msg. 2 of 33       
i can do it but let me finish uvw'ing my cliffs


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 7, 2010 08:16 PM    Msg. 3 of 33       
Ensure that you're referencing the Halo 1 bitmaps in your shaders.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jun 7, 2010 09:30 PM    Msg. 4 of 33       
Quote: --- Original message by: Hydrogen
i can do it but let me finish uvw'ing my cliffs


sounds awesome thx


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jun 7, 2010 09:51 PM    Msg. 5 of 33       


um are you sure it looks horible


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jun 7, 2010 09:58 PM    Msg. 6 of 33       
hmmm

it looks just like the classic lol


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jun 7, 2010 09:58 PM    Msg. 7 of 33       
looks like he just went through ashes and it stained his armor


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 7, 2010 10:08 PM    Msg. 8 of 33       
Did you remove the detailmap?


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jun 7, 2010 10:18 PM    Msg. 9 of 33       
omg sexehness to the highest extent thanks gamma




Advancebo
Joined: Jan 14, 2008


Posted: Jun 7, 2010 11:18 PM    Msg. 10 of 33       
whyd you remove the detail map, foo


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 7, 2010 11:29 PM    Msg. 11 of 33       
>>;

Do you really have to ask?

Spartan's shaders use a normal map as the detail map. Since the Halo 3 Beta Spartan's normal map obviously doesn't match the Halo CE spartan, it's best to remove it.
Edited by Gamma927 on Jun 7, 2010 at 11:30 PM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jun 7, 2010 11:38 PM    Msg. 12 of 33       
Quote: --- Original message by: Hydrogen
omg sexehness to the highest extent thanks gamma




I agree :D

gamma's teh genius


Advancebo
Joined: Jan 14, 2008


Posted: Jun 7, 2010 11:54 PM    Msg. 13 of 33       
Quote: --- Original message by: Gamma927

>>;

Do you really have to ask?

Spartan's shaders use a normal map as the detail map. Since the Halo 3 Beta Spartan's normal map obviously doesn't match the Halo CE spartan, it's best to remove it.
Edited by Gamma927 on Jun 7, 2010 at 11:30 PM


Needs more detail. foo


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 7, 2010 11:59 PM    Msg. 14 of 33       
You're an idiot :)


ThetianSoldier
Joined: May 15, 2010

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Posted: Jun 8, 2010 12:09 AM    Msg. 15 of 33       
Woah, back up. What did you do? Did you put the beta shaders on the spartan model or what?


Spartan_094
Joined: Jan 8, 2008


Posted: Jun 8, 2010 12:09 AM    Msg. 16 of 33       
Quote: --- Original message by: Gamma927
You're an idiot :)

He has been since Jan 14 2008

Also soldier your being retarded. It isn't possible to achieve the "h3b spartan shader" unless there is a diffuse map solely for halo 3 and with a specular map and normal map.

Edited by Spartan_094 on Jun 8, 2010 at 12:10 AM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jun 8, 2010 12:16 AM    Msg. 17 of 33       
Quote: --- Original message by: Spartan_094

Quote: --- Original message by: Gamma927
You're an idiot :)

He has been since Jan 14 2008

Also soldier your being retarded. It isn't possible to achieve the "h3b spartan shader" unless there is a diffuse map solely for halo 3 and with a specular map and normal map.

Edited by Spartan_094 on Jun 8, 2010 at 12:10 AM


But dr. sexy approves either way:

http://img41.imageshack.us/f/drsmexyapproves.jpg/
Edited by Delicon20 on Jun 8, 2010 at 12:16 AM


ThetianSoldier
Joined: May 15, 2010

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Posted: Jun 8, 2010 12:25 AM    Msg. 18 of 33       
Quote: --- Original message by: Spartan_094
Also soldier your being retarded. It isn't possible to achieve the "h3b spartan shader" unless there is a diffuse map solely for halo 3 and with a specular map and normal map.

Then please explain to me what the hell he did to make it look that sexy, because I don't seem to understand.


Spartan_094
Joined: Jan 8, 2008


Posted: Jun 8, 2010 12:43 AM    Msg. 19 of 33       
Quote: --- Original message by: ThetianSoldier
Quote: --- Original message by: Spartan_094
Also soldier your being retarded. It isn't possible to achieve the "h3b spartan shader" unless there is a diffuse map solely for halo 3 and with a specular map and normal map.

Then please explain to me what the hell he did to make it look that sexy, because I don't seem to understand.


Quote: --- Original message by: Delicon20
But dr. sexy approves either way:

http://img41.imageshack.us/f/drsmexyapproves.jpg/

Still looks good anyways, just wish they had an actual updated Mark V master chief for halo 3 or so.


ThetianSoldier
Joined: May 15, 2010

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Posted: Jun 8, 2010 01:14 AM    Msg. 20 of 33       
I asked how he made it look like that, not what he didn't do.


Dark Neon
Joined: Jun 8, 2009


Posted: Jun 8, 2010 02:13 AM    Msg. 21 of 33       
I don't see why the OP couldn't have done this himself.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jun 8, 2010 04:44 AM    Msg. 22 of 33       
they look so smexi now if we could fix the elites shaders >:D
Edited by Hydrogen on Jun 8, 2010 at 04:44 AM


ThetianSoldier
Joined: May 15, 2010

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Posted: Jun 8, 2010 05:19 AM    Msg. 23 of 33       
E; nvm got it, as DEE would say:
OMG GUISE I EDITED SUM CYBORG SHADERS KAWAII ^_^

Edited by ThetianSoldier on Jun 8, 2010 at 05:29 AM


Dark Neon
Joined: Jun 8, 2009


Posted: Jun 8, 2010 08:10 AM    Msg. 24 of 33       
Quote: --- Original message by: Hydrogen

they look so smexi now if we could fix the elites shaders >:D
Edited by Hydrogen on Jun 8, 2010 at 04:44 AM

Whats wrong with them?


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jun 8, 2010 10:17 AM    Msg. 25 of 33       
Quote: --- Original message by: Hydrogen

they look so smexi now if we could fix the elites shaders >:D
Edited by Hydrogen on Jun 8, 2010 at 04:44 AM


I don't know if I can handle that much sexynees!!!

and as for making the spartan look like that, I operned the cyborg gbx model, scrolled down to the very bottom where it says shaders, then replaced them with the h3b spartan's shaders, opened the h3b shaders, scrolled to bitmaps, replaced the h3 spartan bitmaps with the original cyborg bitmaps, removed the detailmaps and it became sexy


Spartan_094
Joined: Jan 8, 2008


Posted: Jun 8, 2010 10:41 AM    Msg. 26 of 33       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Hydrogen

they look so smexi now if we could fix the elites shaders >:D
Edited by Hydrogen on Jun 8, 2010 at 04:44 AM


I don't know if I can handle that much sexynees!!!

and as for making the spartan look like that, I operned the cyborg gbx model, scrolled down to the very bottom where it says shaders, then replaced them with the h3b spartan's shaders, opened the h3b shaders, scrolled to bitmaps, replaced the h3 spartan bitmaps with the original cyborg bitmaps, removed the detailmaps and it became sexy

I hope your gonna credit me since you are saying h3b spartan's shaders but its a tad confusing since my name is Spartan094 and the release has Spartan in it.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jun 8, 2010 10:44 AM    Msg. 27 of 33       
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Hydrogen

they look so smexi now if we could fix the elites shaders >:D
Edited by Hydrogen on Jun 8, 2010 at 04:44 AM


I don't know if I can handle that much sexynees!!!

and as for making the spartan look like that, I operned the cyborg gbx model, scrolled down to the very bottom where it says shaders, then replaced them with the h3b spartan's shaders, opened the h3b shaders, scrolled to bitmaps, replaced the h3 spartan bitmaps with the original cyborg bitmaps, removed the detailmaps and it became sexy

I hope your gonna credit me since you are saying h3b spartan's shaders but its a tad confusing since my name is Spartan094 and the release has Spartan in it.



...And I'd also like to credit spartan for having his name in the release!!!

happy?


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Jun 8, 2010 11:02 AM    Msg. 28 of 33       
im sorry, that looks amazing, but the visor in MC helmet has a specular of a whitish yellowish color, not black. see?


see how there is hardly any black in the visor?


Advancebo
Joined: Jan 14, 2008


Posted: Jun 8, 2010 03:50 PM    Msg. 29 of 33       
Quote: --- Original message by: abkarch
im sorry, that looks amazing, but the visor in MC helmet has a specular of a whitish yellowish color, not black. see?


see how there is hardly any black in the visor?


Its a cubemap foo.


ThetianSoldier
Joined: May 15, 2010

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Posted: Jun 8, 2010 04:15 PM    Msg. 30 of 33       
Why are you saying foo?
foo


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jun 8, 2010 05:45 PM    Msg. 31 of 33       
Quote: --- Original message by: ThetianSoldier
Why are you saying foo?
foo


why you asking foo?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jun 8, 2010 05:49 PM    Msg. 32 of 33       
The new chief looks horrible.
Get over it. Add a new detail map, the one the original had was completely fine. Maybe try using that?


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jun 8, 2010 07:57 PM    Msg. 33 of 33       
Quote: --- Original message by: abkarch
im sorry, that looks amazing, but the visor in MC helmet has a specular of a whitish yellowish color, not black. see?


see how there is hardly any black in the visor?


because it has a cubemaps i only do that when i got a cubemap for the map I work on. but cubemap on the visor is ugly sometimes

 

 
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