
DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jun 5, 2010 11:38 AM
Msg. 1 of 11
I need not explain as you should know what those are used for.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Jun 5, 2010 02:13 PM
Msg. 2 of 11
One would need to know under what circumstances in order to make that decision. For example if a program did not use DirectX as its graphic methodology then I would prefer OpenGL. If a program used both but had been optimized for one or the other then the optimal one would be my preference. The question is too opened ended to generate any definitive answer of merit.
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z3rkerz
Joined: Jun 3, 2010
it takes a flame to start a fire.-z3rkerz
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Posted: Jun 5, 2010 09:05 PM
Msg. 3 of 11
direct x is better graphics.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jun 5, 2010 09:38 PM
Msg. 4 of 11
open gl is used be macs and some other projects out there use open gl.
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Strydehawk
Joined: Jun 5, 2010
Banana+Squidward
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Posted: Jun 5, 2010 10:39 PM
Msg. 5 of 11
OpenGL for compatibility. DirectX for graphics. It's like comparing a spoon and a fork. One can be used in more situations, but the other is more suited to such situations and can handle a few more others. You can't use a spoon to pick up a steak like you would with a fork, but you can't eat soup with a fork either, now can you?
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Rlentle2s
Joined: Oct 20, 2009
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Posted: Jun 6, 2010 01:47 AM
Msg. 6 of 11
Quote: --- Original message by: Dennis One would need to know under what circumstances in order to make that decision. For example if a program did not use DirectX as its graphic methodology then I would prefer OpenGL. If a program used both but had been optimized for one or the other then the optimal one would be my preference. The question is too opened ended to generate any definitive answer of merit. Agreed. Your question is too subjective.
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Corvette19
Joined: Feb 27, 2007
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Posted: Jun 6, 2010 03:28 PM
Msg. 7 of 11
Quote: --- Original message by: Strydehawk OpenGL for compatibility. DirectX for graphics. It's like comparing a spoon and a fork. One can be used in more situations, but the other is more suited to such situations and can handle a few more others. You can't use a spoon to pick up a steak like you would with a fork, but you can't eat soup with a fork either, now can you? And this is why some random guy invented the spork.
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Somone77
Joined: Aug 25, 2007
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Posted: Jun 6, 2010 03:53 PM
Msg. 8 of 11
Quote: --- Original message by: Corvette19Quote: --- Original message by: Strydehawk OpenGL for compatibility. DirectX for graphics. It's like comparing a spoon and a fork. One can be used in more situations, but the other is more suited to such situations and can handle a few more others. You can't use a spoon to pick up a steak like you would with a fork, but you can't eat soup with a fork either, now can you? And this is why some random guy invented the spork. So you're saying...We should make OpenGX?
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Geared
Joined: Mar 6, 2009
EPI Creator
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Posted: Jun 6, 2010 04:57 PM
Msg. 9 of 11
ore maybe DirectGL
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jun 6, 2010 07:59 PM
Msg. 10 of 11
Quote: --- Original message by: Geared ore maybe DirectGL Quote: --- Original message by: cheater101Quote: --- Original message by: Corvette19Quote: --- Original message by: Strydehawk OpenGL for compatibility. DirectX for graphics. It's like comparing a spoon and a fork. One can be used in more situations, but the other is more suited to such situations and can handle a few more others. You can't use a spoon to pick up a steak like you would with a fork, but you can't eat soup with a fork either, now can you? And this is why some random guy invented the spork. So you're saying...We should make OpenGX? HHA HAH HAHA HAHA my plane. LOL halomaps LOL Ahh halomaps You guys are so cool halomaps,halomaps,halomaps,halomaps,halomaps.
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Strydehawk
Joined: Jun 5, 2010
Banana+Squidward
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Posted: Jun 6, 2010 11:47 PM
Msg. 11 of 11
Quote: --- Original message by: Corvette19Quote: --- Original message by: Strydehawk OpenGL for compatibility. DirectX for graphics. It's like comparing a spoon and a fork. One can be used in more situations, but the other is more suited to such situations and can handle a few more others. You can't use a spoon to pick up a steak like you would with a fork, but you can't eat soup with a fork either, now can you? And this is why some random guy invented the spork. And there is a reason you don't use a spork to eat lasagna.
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