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Author Topic: Questions. (64 messages, Page 2 of 2)
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ThetianSoldier
Joined: May 15, 2010

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Posted: Jun 5, 2010 12:47 AM    Msg. 36 of 64       
...
HOW DID I MISS THAT


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Jun 5, 2010 03:22 AM    Msg. 37 of 64       
You have the latest builds of the extensively modified campaign , don't you?
You are unwilling to let anyone else have them , is that true?
Why?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 5, 2010 04:40 AM    Msg. 38 of 64       
Quote: --- Original message by: Cocaine
You have the latest builds of the extensively modified campaign , don't you?
You are unwilling to let anyone else have them , is that true?
Why?

Kind of,
Yes,
The maps need to be recompiled and notes put in them for completion before I do a full public release for the beta maps, which requires me to have my windows computer, which I don't like using and is therefore not hooked up anymore. I'm also going to wait for later this summer when lag can give him his final updated animations he's been working on for fun over the past couple months/years.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Jun 5, 2010 11:06 AM    Msg. 39 of 64       
How do you open the a30 scenerio?


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 5, 2010 11:59 AM    Msg. 40 of 64       
Quote: --- Original message by: Invader Veex
How do you open the a30 scenerio?

It uses a different Sapien exclusive to Masters. I'd suggest using the normal a30, with Zteam scripts, then plugging in the other BSPs. If it helps, the command for loading BSPs at a constant is:

(script continuous script_name)
(sleep_until (volume_test_objects trigger_name (players))10)
(switch_bsp #)
)

That's what I'm using for my B30 mod for the B30 Contest and it never fails.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 5, 2010 12:00 PM    Msg. 41 of 64       
Or, if the BSPs link into one another, you could use a trigger volume named "bsp[TARGET BSP],[INITIAL BSP]"

For example, if you want a trigger volume that switches between bsps 0 and 1, you could use

bsp1,0

and then create another one called

bsp0,1

so you can walk back and forth between the two BSPs.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jun 5, 2010 12:45 PM    Msg. 42 of 64       
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Invader Veex
How do you open the a30 scenerio?

It uses a different Sapien exclusive to Masters. I'd suggest using the normal a30, with Zteam scripts, then plugging in the other BSPs. If it helps, the command for loading BSPs at a constant is:

(script continuous script_name)
(sleep_until (volume_test_objects trigger_name (players))10)
(switch_bsp #)
)

That's what I'm using for my B30 mod for the B30 Contest and it never fails.

The reason they use that exclusive HEK is becuase you can't compile the map's without it. The map is too large in BSP's (with all the new ones, etc), so they had to bypass it.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 5, 2010 12:54 PM    Msg. 43 of 64       
wrong


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jun 5, 2010 08:47 PM    Msg. 44 of 64       
Quote: --- Original message by: Masters1337
wrong

Well thats what L0d3x told me and considering he worked on the project..


Advancebo
Joined: Jan 14, 2008


Posted: Jun 5, 2010 08:58 PM    Msg. 45 of 64       
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Invader Veex
How do you open the a30 scenerio?

It uses a different Sapien exclusive to Masters. I'd suggest using the normal a30, with Zteam scripts, then plugging in the other BSPs. If it helps, the command for loading BSPs at a constant is:

(script continuous script_name)
(sleep_until (volume_test_objects trigger_name (players))10)
(switch_bsp #)
)

That's what I'm using for my B30 mod for the B30 Contest and it never fails.


Then you have to make new encounters on the new BSPs.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 6, 2010 08:52 AM    Msg. 46 of 64       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Invader Veex
How do you open the a30 scenerio?

It uses a different Sapien exclusive to Masters. I'd suggest using the normal a30, with Zteam scripts, then plugging in the other BSPs. If it helps, the command for loading BSPs at a constant is:

(script continuous script_name)
(sleep_until (volume_test_objects trigger_name (players))10)
(switch_bsp #)
)

That's what I'm using for my B30 mod for the B30 Contest and it never fails.


Then you have to make new encounters on the new BSPs.

Heh, well considering the encounters on the new BSPs (except d40, which had good encounters)....


biernacki90
Joined: May 19, 2010

poop


Posted: Jun 6, 2010 04:32 PM    Msg. 47 of 64       
What is the difference between the c_dropship and the c_dropship_ai?


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 7, 2010 10:19 AM    Msg. 48 of 64       
Quote: --- Original message by: biernacki90
What is the difference between the c_dropship and the c_dropship_ai?

One is probably geared toward command lists if I understand right. Which reminds me to visit that particular tag and see how well it works....


ghost901
Joined: Mar 4, 2010


Posted: Jun 9, 2010 04:11 PM    Msg. 49 of 64       
You got the scripts to make A longsword breakable?


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 10, 2010 01:47 PM    Msg. 50 of 64       
http://hce.halomaps.org/index.cfm?fid=2987

Found this looking for a map today. Easily saw this in the B40 level, which had no encounters scripted into it. Layout was nice though.


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jun 10, 2010 02:50 PM    Msg. 51 of 64       
Can you reupload the tags for the giest? New or old it doesn't they all badass!

How do you feel about Spv2? Is it better than Spv1? If so name the reasons below.

What your favorites Single player level in the Spv2?

Last question: Did you enjoy making Spv2 and Spv1?


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Jun 10, 2010 03:31 PM    Msg. 52 of 64       
Quote: --- Original message by: DarkHalo003
http://hce.halomaps.org/index.cfm?fid=2987

Found this looking for a map today. Easily saw this in the B40 level, which had no encounters scripted into it. Layout was nice though.

Wow, if that was in this release then those are extremly old builds. I miss my section with the broken bridge. Too bad the way the player had to attack the encounter wasn't so hot.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jun 13, 2010 10:17 PM    Msg. 53 of 64       
does day and night even require a script to work online?


Advancebo
Joined: Jan 14, 2008


Posted: Jun 13, 2010 10:53 PM    Msg. 54 of 64       
Of course it requires a script, but it doesn't matter if it works online or not, since it is client side.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jun 14, 2010 07:44 PM    Msg. 55 of 64       
is there a version of the new smg that is silenced?


Co1t3r
Joined: Dec 13, 2008


Posted: Jun 14, 2010 08:36 PM    Msg. 56 of 64       
How does vehicle boarding work?


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jun 14, 2010 08:47 PM    Msg. 57 of 64       
@ colter

a external app put into the map


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Jun 14, 2010 09:05 PM    Msg. 58 of 64       
Quote: --- Original message by: Hydrogen
@ colter

a external app put into the map

thats only if you want it used in multiplayer. Single player requires no external application for it to work.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jun 14, 2010 09:16 PM    Msg. 59 of 64       
i got the anims from a10 protected and you can jack with that only ghost and wraith :P


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Jun 14, 2010 10:40 PM    Msg. 60 of 64       
The exceptioning with the hijacking more than twice in a row isn't fixed , is it?
I hope when/if the final product is ever released , it'll be fixed up alot more. Right now I feel as if I am playing only 70% of what it was hyped up to be.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jun 14, 2010 10:46 PM    Msg. 61 of 64       
There never will be a final product released, these maps are like I said, old, the more recent stuff probably contains more of that extra 30% hype you feel is missing.


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Jun 14, 2010 10:50 PM    Msg. 62 of 64       
Quote: --- Original message by: Hydrogen
i got the anims from a10 protected and you can jack with that only ghost and wraith :P

you dont mind giving a link to a download (for the animations only lol)


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Jun 14, 2010 10:50 PM    Msg. 63 of 64       
Quote: --- Original message by: Masters1337
There never will be a final product released, these maps are like I said, old, the more recent stuff probably contains more of that extra 30% hype you feel is missing.

yeah but an updated tagset =X
Edited by Yoko R on Jun 14, 2010 at 10:51 PM


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jun 15, 2010 02:24 AM    Msg. 64 of 64       
Quote: --- Original message by: sierra117
Quote: --- Original message by: Hydrogen
i got the anims from a10 protected and you can jack with that only ghost and wraith :P

you dont mind giving a link to a download (for the animations only lol)


ya when i get a new pc because mine is fried so im on a old crap one

 
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