
suiadan
Joined: May 26, 2010
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Posted: May 26, 2010 10:17 PM
Msg. 1 of 3
I have a rather irritating issue with lightmaps; they ran, and they look purdy, the problem? new dynamic lights don't work. I set the banshee bolt's light tag to be dynamic for this test, and as you can see in the vid, they show up on vehicles, scenery items, and metal on the bases. The problem? they do not show up on the ground. All I did was run the lightmaps, first in sapien, then in tool, both had the same problem. I am at a loss, any help would be greatly appreciated. Youtube vid link http://www.youtube.com/watch?v=2IYIkyrxIJcAdditional tags and map file: http://dl.dropbox.com/u/2003247/lightfail/tags.ziphttp://dl.dropbox.com/u/2003247/lightfail/deathisland.zipEdited by suiadan on May 26, 2010 at 10:22 PM
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: May 26, 2010 11:09 PM
Msg. 2 of 3
Well the only thing that i can think of thats vastly different about the ground and the cliff shaders compared to most others, are that they have no reflective properties and no bump map. Its maybe something to do with that?
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Tucker933
Joined: May 27, 2010
loliporn.net
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Posted: May 27, 2010 12:34 AM
Msg. 3 of 3
The only thing showing up is the specular reflection, not the dynamic light itself. If you have specular off nothing shows up at all, anywhere but on scenery, vehicles etc, anything not BSP. The weirdest thing is dynamic lighting works fine with select light tags like the plasma grenade flyby and explosion, rocket explosion, vehicle headlights and flashlight. Though things that don't show up include the fragmentation grenade flyby and any dynamic lighting that wasn't stock. For instance making the light tag attached to plasma projectile dynamic wont allow them to show up, only their specular properties will if any. This problem is occurring with lightmaps generated with both Tool and Sapien.
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