
doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: May 23, 2010 03:01 PM
Msg. 36 of 40
looking good, 094.
guys, would it be theoretically possible to put trigger volumes all over the map and several model permutations, each with corresponding cubemaps, and a script that makes it switch to the correct permutation with the correct cubemap? so it's not like, lol there's no tree there, why is there a tree in his visor lol
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: May 23, 2010 03:18 PM
Msg. 37 of 40
There is a flag in some shader or other for dynamic mirroring. Don't think it's a shader model or anything though, so i doubt it'll work on a biped.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 23, 2010 03:24 PM
Msg. 38 of 40
Quote: --- Original message by: Koo294 There is a flag in some shader or other for dynamic mirroring. Don't think it's a shader model or anything though, so i doubt it'll work on a biped. It only works on completley planar surfaces and it only works on environment shaders.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: May 23, 2010 03:44 PM
Msg. 39 of 40
and if you make 2 face each other, tool will have a big dump.
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ThetianSoldier
Joined: May 15, 2010
Keyboard not found! Press any key to continue...
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Posted: May 30, 2010 09:40 PM
Msg. 40 of 40
Alpha series, your picture is good, but it's kinda confusing. Is there a more in-depth tutorial?
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