
abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: May 15, 2010 06:10 PM
Msg. 1 of 7
Quote: Microsoft Windows [Version 6.0.6002] Copyright (c) 2006 Microsoft Corporation. All rights reserved.
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool bitmap grass Couldn't read map file './toolbeta.map' skipping bitmap with non-power-of-two dimensions (#500x#500#1) help plz thx!
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: May 15, 2010 06:35 PM
Msg. 2 of 7
when it says non power of two you have to resize the tif to 512x512
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: May 15, 2010 06:55 PM
Msg. 3 of 7
Bitmaps must be a power of 2, aka 64x64, 128x128, 256x256, 512x512, 1024x1024, etc.
A sprite however, can be any size.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: May 15, 2010 06:56 PM
Msg. 4 of 7
dont go over 1024x1024 though
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DavixXx
Joined: Mar 22, 2009
MW map pask in process
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Posted: May 15, 2010 07:37 PM
Msg. 5 of 7
it's not necesary to have 1024x1024 or 512x512 it's possible with 1024x512 or 256x128 etc
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: May 15, 2010 09:24 PM
Msg. 6 of 7
ok so i replaced the bitmap in blood ground.shader_environment. what file is pointed toward the shader environment, the BSP or the scenario?
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DavixXx
Joined: Mar 22, 2009
MW map pask in process
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Posted: May 16, 2010 01:25 PM
Msg. 7 of 7
for the BSP model shader_environement is better. but you can use another type (shader_transparent_chicago for a glass)
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