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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »bitmaps help

Author Topic: bitmaps help (7 messages, Page 1 of 1)
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abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: May 15, 2010 06:10 PM    Msg. 1 of 7       
Quote: Microsoft Windows [Version 6.0.6002]
Copyright (c) 2006 Microsoft Corporation. All rights reserved.

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool bitmap grass
Couldn't read map file './toolbeta.map'
skipping bitmap with non-power-of-two dimensions (#500x#500#1)


help plz thx!


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: May 15, 2010 06:35 PM    Msg. 2 of 7       
when it says non power of two you have to resize the tif to 512x512


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: May 15, 2010 06:55 PM    Msg. 3 of 7       
Bitmaps must be a power of 2, aka 64x64, 128x128, 256x256, 512x512, 1024x1024, etc.

A sprite however, can be any size.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: May 15, 2010 06:56 PM    Msg. 4 of 7       
dont go over 1024x1024 though


DavixXx
Joined: Mar 22, 2009

MW map pask in process


Posted: May 15, 2010 07:37 PM    Msg. 5 of 7       
it's not necesary to have 1024x1024 or 512x512
it's possible with 1024x512 or 256x128 etc


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: May 15, 2010 09:24 PM    Msg. 6 of 7       
ok so i replaced the bitmap in blood ground.shader_environment. what file is pointed toward the shader environment, the BSP or the scenario?


DavixXx
Joined: Mar 22, 2009

MW map pask in process


Posted: May 16, 2010 01:25 PM    Msg. 7 of 7       
for the BSP model shader_environement is better. but you can use another type (shader_transparent_chicago for a glass)

 

 
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