
Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 30, 2010 12:44 AM
Msg. 36 of 62
Script works fine. You're probably just implementing it incorrectly. Did you create an active camouflage object named camo, and set that to not initially created? This is also a SP script, based upon inferences made from your previous posts.
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aZn9ja37
Joined: Apr 13, 2010
....????!!!!!
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Posted: Apr 30, 2010 01:00 AM
Msg. 37 of 62
ok got it to work, but i think its backwards meaning the player attaches to the camo instead of the camo attaching to the player. also you seem to be able to use the function with no limit(no recharge or wait times)
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WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
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Posted: Apr 30, 2010 01:47 AM
Msg. 38 of 62
Quote: --- Original message by: aZn9ja37 when u say a "kind" guy are u referring someone? maybe you or someone else? no man im not referring anybody, not even me, because i SUCK at it, just someone with some free time and will to do it ^-^ Edited by WM Blade on Apr 30, 2010 at 01:47 AM
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aZn9ja37
Joined: Apr 13, 2010
....????!!!!!
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Posted: Apr 30, 2010 01:48 AM
Msg. 39 of 62
ok maybe i will post a new topic for help on this, and if it comes down to it i will try to cram time and effort to learn enough animation stuff to do it myself.
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WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
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Posted: Apr 30, 2010 05:22 PM
Msg. 40 of 62
well the only thing i think that wont be possible ill be the jetpack... because the lag.. if u use damage effects
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aZn9ja37
Joined: Apr 13, 2010
....????!!!!!
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Posted: Apr 30, 2010 05:31 PM
Msg. 41 of 62
as soon as i finish fixing the active camo script(which i still need help from someone btw), i will see what ican do for sprinting and the armor lock. but is there anyone willing to help with animations?
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WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
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Posted: Apr 30, 2010 08:04 PM
Msg. 42 of 62
well, the sprinting I think is possible with a speed script, but idk witch is it I have a question.. will you implement (of course if you succed) this loadouts in SP or MP maps? and if it is in mp, how would you do to put them in MP, just random?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 30, 2010 08:54 PM
Msg. 43 of 62
Quote: --- Original message by: Gamma927 (global short cooldown 0)
(script continuous decrementIfBiggerThanLin (if (> cooldown 0) (begin (set cooldown (- cooldown 1)) (sleep 30) ) ) )
(script continuous camo (if (= (unit_get_current_flashlight_state (unit (list_get (players) 0))) true) (begin (unit_set_desired_flashlight_state (unit (list_get (players) 0)) false) (if (= cooldown 0) (begin (set cooldown 30) (object_create_anew camo) (objects_attach (unit (list_get (players) 0)) "" camo "") (objects_detach camo (unit (list_get (players) 0))) ) ) ) ) )
I made it unnecessarily complicated to show off "flair" :P Edited by Gamma927 on Apr 29, 2010 at 11:11 PM
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aZn9ja37
Joined: Apr 13, 2010
....????!!!!!
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Posted: May 2, 2010 08:38 PM
Msg. 44 of 62
hey gamma927 how does do you have to set the cooldown timer to a certain number so that the flashlight recharges at a slower rate? Hey guys im gunna start a new post soon to fix whats im already planned out and working on, so keep an eye out if you like the ideas thrown around on this topic Edited by aZn9ja37 on May 3, 2010 at 01:37 AM
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aZn9ja37
Joined: Apr 13, 2010
....????!!!!!
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Posted: May 5, 2010 02:20 PM
Msg. 45 of 62
yea sounds good animation editing, scripting, but the emp effect im trying to figure out...
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Dark
Joined: Nov 10, 2008
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Posted: May 5, 2010 03:37 PM
Msg. 46 of 62
everyone in a radius gets hit by the plasma pistol effect maybe?
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leyuen
Joined: Apr 3, 2010
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Posted: May 8, 2010 01:36 AM
Msg. 47 of 62
hey can someone make the plasma gernade launcher from halo reach... i know there are weapons people that shoots out plasma gernades but they dont shoot... its more like a drop
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: May 8, 2010 03:58 AM
Msg. 48 of 62
the emp effect is simple. (Though the vehicle disable isnt possible in HCE unfortunately).
You create an effect (explosion) on the player that acts the same effect as the plasma pistol when charged.
& even in the damage_effect tag. I've noticed a parameter that literally says "EMP" (though Idk if Bungie ever finished implementing this into Halo. Someone would have to test it to be sure)
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: May 8, 2010 12:02 PM
Msg. 49 of 62
the plasma grenade has emp. i saw the flag in HMT when i was modding. and for the guy that wants the plasma grenade launcher all u need to do is get the model (ofcoarse) and in the .weapon tag change the speed and arc of the projectile. for the arc put it to 0 and for the speed put it to like .3
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: May 8, 2010 01:50 PM
Msg. 50 of 62
Quote: --- Original message by: Silent STRKR and add a bunch of homing. but dont set it at long range and not autoaim -_- trust me
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leyuen
Joined: Apr 3, 2010
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Posted: May 10, 2010 01:58 PM
Msg. 51 of 62
so are u guys going to make it? i dont mod or make maps and stuff... i just play the game and maps... and explore the maps.
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WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
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Posted: May 10, 2010 06:02 PM
Msg. 52 of 62
lol, me too, im good to jude... witch in most of the cases is not useful
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aZn9ja37
Joined: Apr 13, 2010
....????!!!!!
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Posted: May 11, 2010 12:01 AM
Msg. 53 of 62
well we need someone to make animations and effects for the shield, active camo has a problem with cooldown script, jetpack isnt really practically unless you take a hovering effect and apply somehow, and sprint just needs a little tweaking for animations. Im empasizing that i need lots of help.... or someone could do it themselves
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leyuen
Joined: Apr 3, 2010
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Posted: May 12, 2010 12:57 AM
Msg. 54 of 62
Quote: --- Original message by: Silent STRKR and add a bunch of homing. just alter the needler ... the needler has a kind of homing thing
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SeanTheLawn
Joined: Sep 4, 2007
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Posted: May 12, 2010 06:08 AM
Msg. 55 of 62
Replacing crouching with sprinting wouldn't really be a good idea in my opinion, mostly because you are sacrificing an ability (crouching) that you'd normally still have.
I have no idea if this would work, but if I were to try to implement sprinting, I'd change the "alert" movement animations to sprinting animations, since these animations are not normally used anyway. Then, using your flashlight (or some other means) you could set your state to "alert" for a short amount of time, and when the sprint ability runs out, have it set back to "stand".
I haven't looked into this at all, since it doesn't really interest me, but if someone were to do it, they might need to use the "magic_seat_name" command.
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leyuen
Joined: Apr 3, 2010
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Posted: May 20, 2010 12:47 PM
Msg. 56 of 62
so.... no news update on making the reach stuff?
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Kustrin 117
Joined: Aug 6, 2009
\
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Posted: May 21, 2010 05:24 AM
Msg. 57 of 62
You could do sprinting by attaching the double speed powerup but it won't sync on MP maps..
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leyuen
Joined: Apr 3, 2010
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Posted: Jun 6, 2010 12:44 AM
Msg. 58 of 62
is this thread dead? i wanna see the progrees u guys have on the reach armors
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 6, 2010 11:29 AM
Msg. 59 of 62
If there haven't been posts for 10+ days, it is safe to assume that there has been no progress.
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WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
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Posted: Jun 6, 2010 03:06 PM
Msg. 60 of 62
well, this looked like a promising pryect.. I think this forum is cursed, barely anything the stuff thet is planed to do is actually finished...
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 6, 2010 04:17 PM
Msg. 61 of 62
Which is why people try not to inform the public about their projects until after enough work is done. That way, no one is disappointed if it isn't released, and no one cares if progress isn't made.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Jun 6, 2010 05:15 PM
Msg. 62 of 62
exactly. which is why im saying nothing of my project until i make some pregress in it. >_>
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