
aZn9ja37
Joined: Apr 13, 2010
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Posted: Apr 26, 2010 11:43 AM
Msg. 1 of 62
on the halo reach videos i saw that u could activate a bubble shield, active camo, or jet pack by pressing a button, is it possible to do (since the armor prototypes were from reach and mc left reach) this through haloce scripting?
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Kustrin 117
Joined: Aug 6, 2009
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Posted: Apr 27, 2010 04:25 AM
Msg. 2 of 62
Active camo is possible through scripting but I don't about the jetpack and the shield stuff.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Apr 27, 2010 07:00 AM
Msg. 3 of 62
press a button for damage effect that pushes you upwards? i dont know...
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aZn9ja37
Joined: Apr 13, 2010
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Posted: Apr 27, 2010 11:06 AM
Msg. 4 of 62
can someone help me with the script cause i am a novice at scripting, and how about using a cmt ranger effect or sumthin
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Apr 28, 2010 12:47 AM
Msg. 5 of 62
Quote: --- Original message by: abkarch press a button for damage effect that pushes you upwards? i dont know... That would work but the only problem is it would be laggy. kinda like when you get hit w/ a hog and deathless is on laggy.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Apr 28, 2010 01:05 AM
Msg. 6 of 62
running can be implented its easy just you got to get rid of crouch and redo the crouch anims to a running anim. then in cyborg globals or whatever it is double the speed of your walk
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aZn9ja37
Joined: Apr 13, 2010
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Posted: Apr 28, 2010 01:13 AM
Msg. 7 of 62
didnt think of sprinting in halo(like in reach) but thats a good idea, but still need a basic concept of a script for active camo with flashlight guys
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Apr 28, 2010 01:57 PM
Msg. 8 of 62
jetpack would be stupid in CE multiplayer but in campaign it would be nice. like the ranger elites on acension firefight
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aZn9ja37
Joined: Apr 13, 2010
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Posted: Apr 28, 2010 03:43 PM
Msg. 9 of 62
yea implemeting into campaign would be awesome does anybody have any ideas how to do it?
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Apr 28, 2010 04:35 PM
Msg. 10 of 62
any way to modify the jump to make that the jetpack, than scripting the jump? that would be less laggy than using a damage effect for the jetpack..
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Apr 28, 2010 05:36 PM
Msg. 11 of 62
theres something in devmode called jetpack or jump pack idk what it is :P or how it works so i bet you can script it if you know how to use that
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aZn9ja37
Joined: Apr 13, 2010
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Posted: Apr 28, 2010 05:44 PM
Msg. 12 of 62
interesting i will play with the jetpack to see what i can do
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Apr 28, 2010 06:31 PM
Msg. 13 of 62
jet pack was just enabling you not to fall to your death.
but could there be a way if you held down the space you would go higher and higher until you let go?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 28, 2010 06:33 PM
Msg. 14 of 62
There is a way to make the jetpack, but I am currently unable to finish and record a video of it until the weekend. In fact, I debated a few weeks ago whether to do it, but Elefant found it rather boring, so I decided not to :P
As for active camo by flashlight, it's actually really easy to do. I'll dig around on my videos to see if I have a video of it somewhere. Edited by Gamma927 on Apr 28, 2010 at 06:35 PM
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aZn9ja37
Joined: Apr 13, 2010
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Posted: Apr 28, 2010 09:25 PM
Msg. 15 of 62
for the active camo i was thinking maybe replace the flashlight button with the activation of the active camo dev command, but not sure if the cheat as an expiration timer
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 28, 2010 09:47 PM
Msg. 16 of 62
There is no command to turn it off, which is the main reason why it's not done as such. Instead, the method most commonly used attaches and detaches an active camouflage powerup to the player, and sets a cooldown timer, so the ability cannot be used for a certain time afterwards.
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WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
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Posted: Apr 28, 2010 10:16 PM
Msg. 17 of 62
so, the personal shield? i think you will need new anims of MC crouch'n
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aZn9ja37
Joined: Apr 13, 2010
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Posted: Apr 28, 2010 10:58 PM
Msg. 18 of 62
sorry no good at animations, but someone else could do that if they want. to gamma927: so does the dev command for camo spawn a active camouflage.equipment for the player or does it just a function to turn it on(if u no what i mean)
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 28, 2010 11:42 PM
Msg. 19 of 62
The common way DOESN'T use a dev command. The dev command turns it on, but there is no way to turn it off. Thus, you'll stay invisible for the whole map, which is less than satisfactory.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Apr 28, 2010 11:49 PM
Msg. 20 of 62
Quote: --- Original message by: Hydrogen running can be implented its easy just you got to get rid of crouch and redo the crouch anims to a running anim. then in cyborg globals or whatever it is double the speed of your walk i just read from bungie that running replaces crouch in reach.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Apr 29, 2010 12:01 AM
Msg. 21 of 62
i think u misinterpeted it. you can Crouch run then Sprint
rember this game is just gonna be like a Moderen Warfare Game play game.
say good bye to Halo's Original Game play for this guy :(
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 29, 2010 12:10 AM
Msg. 22 of 62
Active Camouflage disabling motion tracker - Scrambler Detecting grenades easier - SitRep Loadouts - Classes without create-a-class :(
It's a conspiracy, I tell you guys :P
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aZn9ja37
Joined: Apr 13, 2010
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Posted: Apr 29, 2010 01:23 AM
Msg. 23 of 62
yea.. about time bungie added sprinting to the halo series, but anyway what is the script for spawning a certain powerup(such as active camo) near a player to pickup? or as gamma927 suggested maybe a script for attaching and detaching the powerup with a cooldown time?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 29, 2010 01:28 AM
Msg. 24 of 62
(objects_attach [object] [marker] [object] [marker]) (objects_detach [object] [object])
Do not include the brackets, for the love of everything that I still hold sacred.
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aZn9ja37
Joined: Apr 13, 2010
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Posted: Apr 29, 2010 01:41 AM
Msg. 25 of 62
ok sorry about that last time my mistake, but for the first part of the script the 1st [object] is the player and the second one is the powerup correct? cant the markers be left empty or do the have to filled with something?
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Apr 29, 2010 01:47 AM
Msg. 26 of 62
in your case replace the [markers] with [""]
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aZn9ja37
Joined: Apr 13, 2010
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Posted: Apr 29, 2010 08:15 PM
Msg. 27 of 62
keep on trying this to make this script, but i cant seem to get it right. Can someone help me with this?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 29, 2010 08:19 PM
Msg. 28 of 62
What do you need help on?
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aZn9ja37
Joined: Apr 13, 2010
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Posted: Apr 29, 2010 09:59 PM
Msg. 29 of 62
(script startup camo (begin (sleep_until (unit_get_current_flashlight_state player0 (players)) 15) (objects_attach active camouflage player0) )
this is about the best ican do, someone else probably needs to do major fixes to get it to work. if someone gets the script to work. can you post it, please?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 29, 2010 11:10 PM
Msg. 30 of 62
(global short cooldown 0)
(script continuous decrementIfBiggerThanLin (if (> cooldown 0) (begin (set cooldown (- cooldown 1)) (sleep 30) ) ) )
(script continuous camo (if (= (unit_get_current_flashlight_state (unit (list_get (players) 0))) true) (begin (unit_set_desired_flashlight_state (unit (list_get (players) 0)) false) (if (= cooldown 0) (begin (set cooldown 30) (object_create_anew camo) (objects_attach camo "" (unit (list_get (players) 0)) "") (objects_detach camo (unit (list_get (players) 0))) ) ) ) ) )
I made it unnecessarily complicated to show off "flair" :P Edited by Gamma927 on Apr 29, 2010 at 11:11 PM
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aZn9ja37
Joined: Apr 13, 2010
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Posted: Apr 29, 2010 11:32 PM
Msg. 31 of 62
wow, nice. thanks for the "flair". so is this all thatts needed for the script?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 30, 2010 12:13 AM
Msg. 32 of 62
You could actually do it in a third of that size, but you guys, like the AP exam graders, don't care about efficiency.
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aZn9ja37
Joined: Apr 13, 2010
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Posted: Apr 30, 2010 12:22 AM
Msg. 33 of 62
wait this script doesn't work i think is something wrong. funny that u mentioned Ap exams cause im going to take in a few weeks
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WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
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Posted: Apr 30, 2010 12:34 AM
Msg. 34 of 62
well im not saing YOU should do the anims, maybe a kind guy could do it for ya ^-^
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aZn9ja37
Joined: Apr 13, 2010
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Posted: Apr 30, 2010 12:39 AM
Msg. 35 of 62
when u say a "kind" guy are u referring someone? maybe you or someone else?
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