
GameCreat0r
Joined: Apr 9, 2010
"Perhaps the ending has not yet been written..."
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Posted: Apr 21, 2010 05:41 AM
Msg. 1 of 3
Ok, so I learnt about inmporting GBX models. But now I'm still stucked on this issue. How do I import the senerio or bsp file back into 3ds max? I want to use some piece out of an other map (like a base) in my own map. Therefore I tryed by just extracting the whole map to a folder using hek+. Now i do have the .senario and all the stuff but I don't know how to get that back to 3ds max 2010. I can import the GBX models but not the map itself.
How do I get the map ITSELF to open in 3dsmax?
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GameCreat0r
Joined: Apr 9, 2010
"Perhaps the ending has not yet been written..."
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Posted: Apr 21, 2010 12:35 PM
Msg. 3 of 3
Nearly perfect. I can't seem to fix the uvw mapping. I use 3dsmax 2010 while this is made for 7. Using the script and clicking the 'fix materials' button doesn't change a thing.
How to do this whit 3dsmax 2010? Edited by Niels on Apr 21, 2010 at 02:17 PM
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