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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »the senario itself back to .max

Author Topic: the senario itself back to .max (3 messages, Page 1 of 1)
Moderators: Dennis

GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Apr 21, 2010 05:41 AM    Msg. 1 of 3       
Ok, so I learnt about inmporting GBX models. But now I'm still stucked on this issue. How do I import the senerio or bsp file back into 3ds max? I want to use some piece out of an other map (like a base) in my own map. Therefore I tryed by just extracting the whole map to a folder using hek+. Now i do have the .senario and all the stuff but I don't know how to get that back to 3ds max 2010. I can import the GBX models but not the map itself.

How do I get the map ITSELF to open in 3dsmax?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 21, 2010 11:00 AM    Msg. 2 of 3       
i dont know what one is best, because i never could get this done right.

http://hce.halomaps.org/index.cfm?search=bsp&B1=Search


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Apr 21, 2010 12:35 PM    Msg. 3 of 3       
Nearly perfect. I can't seem to fix the uvw mapping. I use 3dsmax 2010 while this is made for 7. Using the script and clicking the 'fix materials' button doesn't change a thing.

How to do this whit 3dsmax 2010?
Edited by Niels on Apr 21, 2010 at 02:17 PM

 

 
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