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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Cutscene AI control?

Author Topic: Cutscene AI control? (3 messages, Page 1 of 1)
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Halocombatevolved
Joined: Nov 20, 2009

Son, I would've been your daddy, but, nevermind.


Posted: Apr 18, 2010 11:02 PM    Msg. 1 of 3       
I was wondering if you can control what my AI is doing in a cutscene. Like if I wanted an elite to stab some marines with an energy sword then run away from others without dyeing? Im new to scripting.


Noobyourmom
Joined: Mar 23, 2010


Posted: Apr 19, 2010 12:26 AM    Msg. 2 of 3       
Yes, you can make a command list, a sequence of actions for your ai. You can have actions like moving, meleeing, and rolling.

You need a special one ai encounter for your cutscene, and a biped. The biped is the important part which should be placed where you want it to appear in game. You'll use the script command (ai_attach ) to attach the two, then (ai_command_list_by_unit ) to make the ai do your commands.


Halocombatevolved
Joined: Nov 20, 2009

Son, I would've been your daddy, but, nevermind.


Posted: Apr 19, 2010 05:18 PM    Msg. 3 of 3       
Thanks.


EDIT: What would the script look like?
Edited by Halocombatevolved on Apr 19, 2010 at 05:45 PM

 

 
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