
deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
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Posted: Apr 9, 2010 05:12 PM
Msg. 1 of 8
(script startup teleport (sleep_until (= (volume_test_objects teleport1 (players)) 1) 0) (object_teleport (player) teleportto) )
When I try to compile it says that player isnt a proper object name, but even when I try player0 it still doesnt work.
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Co1t3r
Joined: Dec 13, 2008
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Posted: Apr 9, 2010 05:25 PM
Msg. 2 of 8
(script static "unit" player0 (unit (list_get (players )0 )))
Add that to the top of your script.
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deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
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Posted: Apr 9, 2010 05:34 PM
Msg. 3 of 8
Okay, I added that to my script so it looks like this:
(script static "unit" player0 (unit (list_get (players )0 ))) (script startup teleport (sleep_until (= (volume_test_objects teleport1 (players)) 1) 0) (object_teleport player teleportto) )
But it still says that player isn't a valid object name. Same with player0.
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Co1t3r
Joined: Dec 13, 2008
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Posted: Apr 9, 2010 05:36 PM
Msg. 4 of 8
Quote: --- Original message by: deadlyfighter1000(script static "unit" player0 (unit (list_get (players )0 ))) (script startup teleport (sleep_until (= (volume_test_objects teleport1 (player0)) 1) 0) (object_teleport (player0) teleportto) )
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deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
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Posted: Apr 9, 2010 05:38 PM
Msg. 5 of 8
Thanks for the help, I have another problem:
When I try to make a nav_point flag, it asks for the navpoint. How do I know what it is? Edited by deadlyfighter1000 on Apr 9, 2010 at 08:09 PM
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Noobyourmom
Joined: Mar 23, 2010
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Posted: Apr 10, 2010 02:13 AM
Msg. 6 of 8
You make a cutscene flag in sapien, place it where you want the nav point, and in your script you'll call it by the name you give it in sapien.
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deadlyfighter1000
Joined: Jan 11, 2009
Constantly a threat.
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Posted: Apr 10, 2010 11:06 AM
Msg. 7 of 8
Thanks for the help, but lol I already figured it out. The problem was this:
(activate_nav_point_flag "" (player0) navpoint1 0)
I didn't know what to put in between the "".
But I looked at the a10 script and found out I just needed to put in default_red like so:
(activate_nav_point_flag default_red (player0) navpoint1 0)
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shadowce9
Joined: Mar 13, 2010
Learning Halo CE Scripting.
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Posted: Apr 10, 2010 11:18 AM
Msg. 8 of 8
Default_red is just a red nav point like for a warning or when you gotta escape somewhere (like d40). You can also try:
"default", "default_red", "flag_blue", "flag_red", "target_blue", "target_red", "skull_blue", "skull_red", "crown_blue", and "crown_red".
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