
Noobyourmom
Joined: Mar 23, 2010
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Posted: Apr 9, 2010 01:50 PM
Msg. 1 of 7
How would you take a players weapons away halfway through the level? I tried assigning a starting profile with "unarmed" in both slots, but he still kept one of the weapons.
Also, I'm using Spartan_094's ODST biped for the player, and I don't know what settings to change in guerilla so that the player isn't stunned when they start losing health. Edited by Noobyourmom on Apr 9, 2010 at 10:58 PM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Apr 9, 2010 05:29 PM
Msg. 2 of 7
the first one is a script...
second question idk
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Co1t3r
Joined: Dec 13, 2008
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Posted: Apr 9, 2010 05:39 PM
Msg. 3 of 7
Not sure if this will work, but give it a try. (player_add_equipment ) Quote: adds/resets the player's health, shield, and inventory (weapons and grenades) to the named profile. resets if third parameter is true, adds if false. From the halo scripting bible. Look in there for ideas. Edited by colter13 on Apr 9, 2010 at 05:39 PM
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Noobyourmom
Joined: Mar 23, 2010
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Posted: Apr 9, 2010 07:28 PM
Msg. 4 of 7
Yeah, I tried the player_add_equipment command and adding two empty weapons, but it only took away one weapon, not both.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 10, 2010 11:54 AM
Msg. 5 of 7
For the ODST, because it uses marine animations, it'll play a pain animation. Set it to use player physics in the biped? tag.
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Noobyourmom
Joined: Mar 23, 2010
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Posted: Apr 10, 2010 12:52 PM
Msg. 6 of 7
It already uses player physics. And I tried to change the marine animations to cyborg animations, but the player wouldn't spawn, like when you get "waiting for space to clear." Do you know the specific part of marine animations I'd need to change?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Apr 10, 2010 02:49 PM
Msg. 7 of 7
You'd have to remove the pain animations, but it'd cause problems if you were to delete it straightout. Or you could re-rig the ODST to cyborg bones. There's a checkbox somewhere, but I can't go check what it is now because I'm busy.
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